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Changing enemy behaviour completely.
OriginalUsername Offline
Posting Freak

Posts: 896
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Joined: Feb 2013
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#11
RE: Changing enemy behaviour completely.

Could you post a screenshot of the worm? I'm actually interested in such an enemy.
(This post was last modified: 03-04-2013, 07:26 PM by OriginalUsername.)
03-04-2013, 02:49 PM
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No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#12
RE: Changing enemy behaviour completely.

I hate worms.

Anyway just like Smoke said, post the screenshot of the worm.

[Image: the-cabin-in-the-woods-masked-people.jpg]
(This post was last modified: 03-04-2013, 03:18 PM by No Author.)
03-04-2013, 03:17 PM
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tonitoni1998 Offline
Member

Posts: 163
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Joined: Oct 2012
Reputation: 1
#13
RE: Changing enemy behaviour completely.

Haha Big Grin guys i didn't even start with the model ^^ im sorry, but since it doesnt seem possible to let it look good and let it move on ceilings and stuff, i thought i should not try that(im a total 3D model beginner anyways Tongue)

When you are looking for someone, to do the scripting for your Custom Story, ask me!
(This post was last modified: 03-04-2013, 08:57 PM by tonitoni1998.)
03-04-2013, 08:56 PM
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NaxEla Offline
Senior Member

Posts: 415
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Joined: Dec 2012
Reputation: 28
#14
RE: Changing enemy behaviour completely.

I remember The Rock Worm trying desperately to make the the worm(+ its animations) work in Amnesia. I don't think he ever succeeded though.

In Ruins [WIP]
03-05-2013, 02:25 AM
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