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Constant Crashing
afroduckie Offline
Junior Member

Posts: 35
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Joined: Jan 2013
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#1
Constant Crashing

I have been working on my mod a LOT lately. In fact, I did it nonstop yesterday. But when I woke this morning and tried to open the CS, the BlackBox window popped up and it crashed. I could open it fine yesterday, and now I cannot even open the description in the CS menu on Amnesia.
Any help?

EDIT!
Here is part of the error.

Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module atioglxx.dll at 0023:6CA16D8A, atiPS()+1626890 byte(s)
(This post was last modified: 03-15-2013, 04:46 PM by afroduckie.)
03-15-2013, 04:38 PM
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NaxEla Offline
Senior Member

Posts: 415
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Joined: Dec 2012
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#2
RE: Constant Crashing

Please post your hpl.log. It's located in Documents/Amnesia/Main

In Ruins [WIP]
03-15-2013, 05:01 PM
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afroduckie Offline
Junior Member

Posts: 35
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Joined: Jan 2013
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#3
RE: Constant Crashing

Here it is

Spoiler below!

Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 640 x 480 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6670
Version: 4.2.11762 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Headset (Turtle Beach PLa Headset)(OpenAL default)
1. Generic Software on SPDIF Interface (TX1) (VIA High Definition Audio)
2. Generic Software on SPDIF Interface (TX0) (VIA High Definition Audio)
3. Generic Software on Speakers (VIA High Definition Audio)
Trying to open device 'Generic Software on Headset (Turtle Beach PLa Headset)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 952 ms
Entities: 179 ms
Compilation: 1 ms
Total: 1142 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Setting profile: 'dev_user' Path: 'C:\Users\andre_000\Documents/Amnesia/Main/dev_user/'

And here is a screenshot of the error window.
http://postimage.org/image/luni7mh35/

(This post was last modified: 03-15-2013, 05:17 PM by afroduckie.)
03-15-2013, 05:04 PM
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ingedoom Offline
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Joined: Feb 2012
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#4
RE: Constant Crashing

Ohh god this sucks. The only easy solution i can think of would be to replace the .bat file and the ones related to it with new ones. But I'm not an engineer so don't trust me on this.. One good tip though... ALWAYS make an extra backup. Wink Thing like these are bound to bug sometimes.

[Image: 23778.png]
(This post was last modified: 03-15-2013, 10:36 PM by ingedoom.)
03-15-2013, 10:36 PM
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afroduckie Offline
Junior Member

Posts: 35
Threads: 12
Joined: Jan 2013
Reputation: 0
#5
RE: Constant Crashing

(03-15-2013, 10:36 PM)ingedoom Wrote: Ohh god this sucks. The only easy solution i can think of would be to replace the .bat file and the ones related to it with new ones. But I'm not an engineer so don't trust me on this.. One good tip though... ALWAYS make an extra backup. Wink Thing like these are bound to bug sometimes.

In what directory is the .bat located? I scouted around a little and couldn't find it.
03-16-2013, 07:21 PM
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ingedoom Offline
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Joined: Feb 2012
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#6
RE: Constant Crashing

(03-16-2013, 07:21 PM)afroduckie Wrote: In what directory is the .bat located? I scouted around a little and couldn't find it.

Is it even an IFC? (isolated full conversion) Or just a regular CS? And is the problem even relevant anymore?
The .bat is in the ground folder of the full conversion mod.

[Image: 23778.png]
03-19-2013, 10:53 AM
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PutraenusAlivius Offline
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#7
RE: Constant Crashing

(03-19-2013, 10:53 AM)ingedoom Wrote:
(03-16-2013, 07:21 PM)afroduckie Wrote: In what directory is the .bat located? I scouted around a little and couldn't find it.

Is it even an IFC? (isolated full conversion) Or just a regular CS? And is the problem even relevant anymore?
The .bat is in the ground folder of the full conversion mod.

It's just another regular custom story.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-19-2013, 10:59 AM
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afroduckie Offline
Junior Member

Posts: 35
Threads: 12
Joined: Jan 2013
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#8
RE: Constant Crashing

just a normal cs...
03-20-2013, 01:31 AM
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