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Custom Paintings
User01 Offline
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#1
Custom Paintings

How do I put a custom painting in the game with just any picture I wish?
(This post was last modified: 03-23-2013, 02:06 AM by plutomaniac.)
02-27-2013, 07:14 PM
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Kreekakon Offline
Pick a god and pray!

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#2
RE: Custom Paintings

Use Acies's "Make your Own Painting Kit", found here under "Other":

http://www.frictionalgames.com/forum/thread-15613.html

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 02-27-2013, 07:16 PM by Kreekakon.)
02-27-2013, 07:16 PM
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User01 Offline
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#3
RE: Custom Paintings

Thanks but can you please explain me clearly what I need to do? Because I really have no clue I'm sorry
02-27-2013, 07:21 PM
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User01 Offline
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#4
RE: Custom Paintings

Please anyone I really don't know what to do but I'm sure this isn't that complicated is it?
Is it possible to make a custom painting moveable?
(This post was last modified: 02-27-2013, 11:47 PM by User01.)
02-27-2013, 11:00 PM
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User01 Offline
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#5
RE: Custom Paintings

Why is no one helping me Sad
I saved it now as a dds file if its right(?), and now I guess I have to save it as a .ent file to upload it in game?
Or do I need to somehow open a .dae file?
02-28-2013, 12:16 AM
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Acies Offline
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#6
RE: Custom Paintings

The .dae is the geometry of the model. The .dds is the image file which is laid onto that geometry. All you need to do it "Replace the gray area on the .dds and place (all of) it inside a folder within /static_objects".

Create an .ent file using the "modeleditor" if you want to give it physics.

[Image: mZiYnxe.png]


02-28-2013, 01:02 AM
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User01 Offline
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#7
RE: Custom Paintings

(02-28-2013, 01:02 AM)Acies Wrote: The .dae is the geometry of the model. The .dds is the image file which is laid onto that geometry. All you need to do it "Replace the gray area on the .dds and place (all of) it inside a folder within /static_objects".

Create an .ent file using the "modeleditor" if you want to give it physics.

sorry dont get it. I want to make the picture moveable. So I need to open the dds file in Model Editor, right?
But how?
And what do you mean, all of it? Do I need to create more files than just .dds? How?
And why to static opbejcts insteadt of entities where the paintings are?
(This post was last modified: 02-28-2013, 02:11 AM by User01.)
02-28-2013, 01:15 AM
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NaxEla Offline
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#8
RE: Custom Paintings

No, you don't need to open the dds file in the model editor. The dds file is an image file, so you can open it in a program like Photoshop, or GIMP. By "all of it", he means replace all of the grey part of the image. The grey part is where you put your custom photo into.

If it is a static object, it won't have any physics, and will act just like a wall. As as a static object, the player won't be able to interact with it at all. If you want the player to be able to take the painting off the wall, you will need to create a .ent file for the painting. Looking at painting03_dynamic in the Model Editor should help you out.

In Ruins [WIP]
(This post was last modified: 02-28-2013, 02:59 AM by NaxEla.)
02-28-2013, 02:59 AM
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User01 Offline
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#9
RE: Custom Paintings

the painting file is a dds file and i cant open it on model editor. what now?
02-28-2013, 04:50 PM
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ExpectedIdentifier Offline
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#10
RE: Custom Paintings

A simpler way may be to just create a billboard and put it over the current painting.
-Open the material editor and create a new solid diffuse using your dds file
-Create a billboard and use the material you just created (change it to a FixedAxis type)
-Resize the billboard to fit the frame

If you don't know how to do this I can explain in more detail.
There are multiple ways around things when using the level editor Smile

[Image: Mona.jpg]
02-28-2013, 09:08 PM
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