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Activating a ScriptArea in one map from a different map
Cyphermur9t Offline
Junior Member

Posts: 38
Threads: 17
Joined: Jan 2013
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#1
Activating a ScriptArea in one map from a different map

I wouldn't have an idea how to do this:
Activate a ScriptArea in one map from a different map.



I know how to use a key in a different map from the one it originates from. Sooo, that's basically my question. Sorry, completely clueless on this one Huh
03-25-2013, 02:50 AM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#2
RE: Activating a ScriptArea in one map from a different map

You have to set up global variables as well as make a global.hps to make it work.
03-25-2013, 03:34 AM
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NaxEla Offline
Senior Member

Posts: 415
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Joined: Dec 2012
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#3
RE: Activating a ScriptArea in one map from a different map

As Statyk said, you will need to use global variables. Create a file called "global.hps" and put it in your maps folder. Then write this in the file:
PHP Code: (Select All)
void OnGameStart()
{
    
SetGlobalVarInt("EventHappened"0);

(you can name the variable anything you want)

Then once the event happens in the other map and you want to activate the script area, write
AddGlobalVarInt("EventHappened", 1);

In the script for the map with the script area, write this (make sure you write it in the OnEnter function):
PHP Code: (Select All)
void OnEnter()
{
    if(
GetGlobalVarInt("EventHappened") == 1) {
        
SetEntityActive("ScriptAreaNameHere"true);
    }


In Ruins [WIP]
03-25-2013, 06:01 AM
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