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problems with the game=(
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DIEmens Offline
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Post: #1
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago problems with the game=(

my problem: when pressing the button "new game" the game completely freezes, helps reset button or ctrl + alt + backspase ...
game Penumbra Black Plague
AMD Athlon 2200 + (1,8 GHz)
ATI Radeon 9250 + driver Open Source
768Mb
Ubuntu Linux 8.04
sorry for my knowledge of English =)
06-01-2008 08:18 PM
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Urkle Offline
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Post: #2
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

Can yoy provide the output of glxinfo?

Specifically the line about direct rendering?

I am not sure if the open source drivers provide enough 3d support to play penumbra. You may have to I stall the commercial drivers.

Also note that the 9250 is not technically supported by penumbra.
( I have run it on a radeon 7800 in mac os x, though it looked rather basic)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-02-2008 09:49 PM
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DIEmens Offline
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Post: #3
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

Urkle Wrote:Can yoy provide the output of glxinfo?
~$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20060602 AGP 8x x86/MMX+/3DNow!+/SSE TCL
OpenGL version string: 1.3 Mesa 7.0.3-rc2
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_ATI_fragment_shader, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle,
GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x24 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x26 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x27 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2c 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x2f 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x31 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x6b 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon
06-05-2008 04:08 PM
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DIEmens Offline
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Post: #4
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

Processor: 1.5Ghz CPU
Memory: 512MB RAM
Disc Space: 1.5GB Free Hard-drive space
Video Card: ATI Radeon 8500/NVIDIA GeForce 3 (GeForce4MX not supported)

my computer is suitable for the minimum requirements =)


What could be the problem?=((
06-05-2008 06:26 PM
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Urkle Offline
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Post: #5
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

have you tried the binary drivers from ATI.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-05-2008 08:46 PM
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DIEmens Offline
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Post: #6
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

Ubuntu 8.04 in no way binary drivers for my video card ...
ATI Radeon 9250 does not support already in 2006, binary drivers are only available in Ubuntu 6.06

Quote:Video driver for the ATI Radeon and FireGL graphics accelerators.
This version of the ATI driver officially supports:
* FireGL: V8650, V8600, V7600, V7350, V7300, V7200, V7100, V5600, V5200, V5100, V5000, HD3870, HD3850, V3600, V3400, V3300, V3200, V3100, X3-256, X3, X2-256, Z1-128, T2-128, X1-128, X1-256p
* FireMV: 2200 (Single card PCI-e configuration)
* Mobility FireGL: V5000, T2
* Mobility Radeon: X1800, X1600, X1400, X1300, X800, X700, X600, X300, X200, 9800, 9600, 9550, 9500
* Radeon Xpress: 1200 series, 1100 series, 200 series
* Radeon: HD2900, HD2600, HD2400, X1900, X1800, X1600, X1300, X850, X800, X700, X600, X550, X300, 9800, 9700, 9600, 9550, 9500
ATI All-in-Wonder variants of the above cards/chips are also supported, but video capture is not.
This package provides 2D display drivers and hardware accelerated OpenGL.
06-06-2008 11:54 AM
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Urkle Offline
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Post: #7
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

can you attache the hpl.log file that is generated in your ~/.frictionalgames folder.

Second, have you tried setting the shader quality down to "Low"?

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-06-2008 01:59 PM
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DIEmens Offline
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Post: #8
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

Urkle Wrote:...have you tried setting the shader quality down to "Low"?


put all the settings at the lowest also disables all effect - and nothing helped = (
PS: I just installed the game, the game earned. with the run game has not worked, tried removes folder ~ /. frictionalgames, reinstall the OS - also did not help
06-06-2008 05:35 PM
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Urkle Offline
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Post: #9
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

hmm.. did Penumbra: Overture run on your system?

Can you try the binary ATI drivers from http://ati.amd.com/support/driver.html

As from the HPL.log it looks as though there is no fragment shader support in the open source drivers. And the reported texture units is completely incorrect

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-07-2008 12:45 AM
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DIEmens Offline
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Post: #10
Solved: 1 Year, 9 Months, 2 Weeks, 2 Days, 9 Hours, 45 Minutes ago RE: problems with the game=(

Urkle Wrote:hmm.. did Penumbra: Overture run on your system?

I do not have this game

Urkle Wrote:Can you try the binary ATI drivers from http://ati.amd.com/support/driver.html

in Ubuntu 8.04 Hardy Heron with ATI Radeon 9250 is not possible to install binary drivers!
binary drivers can be set for my video card only:
Quote:Ubuntu Packages:
Ubuntu / warty
Ubuntu/4.10
Ubuntu / hoary
Ubuntu/5.04
Ubuntu / breezy
Ubuntu/5.10
Ubuntu / dapper
Ubuntu/6.06
Ubuntu / edgy
Ubuntu/6.10

I probably spent money for nothing =(
06-07-2008 09:38 AM
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