(06-05-2013, 04:08 PM)plutomaniac Wrote: I know that, so what? It's the same engine, you won't really benefit from making stories there. If the assets were available for Amnesia, you could do the same stuff.
It has better support for
3DS MAX, I was really looking forward to making
custom content, so no it's not quite the same engine.
I should also point this out:
(06-05-2013, 04:00 PM)plutomaniac Wrote: Will we be able to take pig assets and add them to amnesia mods with the proper credits? For example, take that walking person from the pigs trailer and add it to an Amnesia story.
I'm assuming you can but it will be a total bitch to do because most of the props were made in
3DS MAX, the engine the new game was made in was modified (I believe) because TCR uses
3DS MAX, so they needed a way of getting props in without all the problems that HPL2 causes when you implement new props as HPL2 has better support for
Maya.
So if the engine isn't released and you try to import AAMFP assets into TDD's engine you will have problems.