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Help for Script for making a sound active
Wank Offline
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#1
Help for Script for making a sound active

How do you make a sound active? My sound file is named "Sound_4"
(This post was last modified: 05-25-2013, 07:19 PM by Wank.)
05-25-2013, 07:18 PM
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PutraenusAlivius Offline
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#2
RE: Help for Script for making a sound active

You can't.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-26-2013, 02:03 AM
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OriginalUsername Offline
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#3
RE: Help for Script for making a sound active

You could place a script_area and use the PlaySoundAtEntity command and the .snt file to make it loop.
05-26-2013, 12:36 PM
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