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Custom Story: Uncles Castle
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gruzz Offline
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Joined: Jun 2013
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Post: #1
Custom Story: Uncles Castle


UNCLES CASTLE


STORY.

John is a 17 year old boy, who still lives with his parents. Recently, Johns uncle, "Dr. James Woods" has passed away in a mysterious accident and left a castle in John's name. Even though John didn't spend that much time with his uncle, he decide to go to the castle and explore it.

When John arrives it's still early in the day, and his parents was to come later that evening - But they never shows up, this leads to John exploring the castle by himself.....

PICTURES.

Please, keep in mind that this is early-development images, and they WILL be changed a lot along the progress of making this custom story!

[Image: pic_1.JPG]

[Image: pic_2.JPG]

[Image: pic_3.JPG]

WHO'S IN?

Current actors: (Thanks a lot for the help! Big Grin)

"jezdamayel" - Female actor for a non-main charater.

I'm looking for a deep-voice Male-actor, and a young (17-18ish) voice-actor for the main-charaters.

Scripter: "Tomato Cat"

UPDATES

- No updates at this moment!
07-06-2013 04:25 PM
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PutraenusAlivius Offline
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Post: #2
RE: Custom Story: Uncles Castle

The tiling dude (I was talking about the ceiling in the first and third picture.

"Veni, vidi, vici."
"I came, I saw, I conquered."
07-06-2013 05:41 PM
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Flaykes Offline
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Posts: 370
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Post: #3
RE: Custom Story: Uncles Castle

I agree with JAP on this one, use the mansionbase ceiling and set the size to 0.5 maybe lower. It'll make it look less ehm... Scattered? And not so empty. Also you better fix the lighting below the assets on the third picture, they look strange.

Good to see people making mods thogh, keep em coming! Smile

Ps: james woods... Really?

- Never realized how toxic I used to be, sorry. -
(This post was last modified: 07-07-2013 03:05 AM by Flaykes.)
07-07-2013 03:04 AM
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PutraenusAlivius Offline
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Post: #4
RE: Custom Story: Uncles Castle

(07-07-2013 03:04 AM)Zandrojakov Wrote:  I agree with JAP on this one, use the mansionbase ceiling and set the size to 0.5 maybe lower. It'll make it look less ehm... Scattered? And not so empty. Also you better fix the lighting below the assets on the third picture, they look strange.

Good to see people making mods thogh, keep em coming! Smile

Ps: james woods... Really?

I'm sure he didn't knew about James Woods.

"Veni, vidi, vici."
"I came, I saw, I conquered."
07-07-2013 03:34 AM
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Flaykes Offline
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Post: #5
RE: Custom Story: Uncles Castle

All I can think of Big Grin

Spoiler below!

[Image: Family_guy_peter_james_woods.jpg]


- Never realized how toxic I used to be, sorry. -
07-07-2013 03:43 AM
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gruzz Offline
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Posts: 76
Joined: Jun 2013
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Post: #6
RE: Custom Story: Uncles Castle

(07-07-2013 03:43 AM)Zandrojakov Wrote:  All I can think of Big Grin

Spoiler below!

[Image: Family_guy_peter_james_woods.jpg]


Hahahah! Had nothing to do with that anyway.. Just a name that sounded good Big Grin
07-07-2013 12:11 PM
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FlawlessHappiness Offline
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Post: #7
RE: Custom Story: Uncles Castle

You need to work a little bit more with lighting.
It would make no sense that the ceiling is pitch black in the first picture.

To fully understand this, try to make a room all dark in real life.
Then light a tiny light source. Try checking out how much it actually lights the room.

The carpet you chose in the first picture has maybe been scaled too much.

And the corridor looks very big, with nearly nothing in it. Why so big?


I'm not discriminating Smile Just trying to help. I hope you learn from creating the story Wink

Being happy is the first step to success.
(This post was last modified: 07-07-2013 02:50 PM by FlawlessHappiness.)
07-07-2013 02:48 PM
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gruzz Offline
Member

Posts: 76
Joined: Jun 2013
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Post: #8
RE: Custom Story: Uncles Castle

I created this post to get feedback, so this is just awesome! Smile

At this moment the pictures are outdated, i have been working A LOT on the map since i started this post.

(07-07-2013 02:48 PM)BeeKayK Wrote:  You need to work a little bit more with lighting.
It would make no sense that the ceiling is pitch black in the first picture.

To fully understand this, try to make a room all dark in real life.
Then light a tiny light source. Try checking out how much it actually lights the room.

The carpet you chose in the first picture has maybe been scaled too much.

And the corridor looks very big, with nearly nothing in it. Why so big?


I'm not discriminating Smile Just trying to help. I hope you learn from creating the story Wink
07-07-2013 03:46 PM
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