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Custom Paintings?
Pshyched Offline
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Posts: 130
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#1
Custom Paintings?

Is there an easy way to create custom Paintings without overriding the default amnesia paintings already there?

I apologize, this was meant to of been put into Development Support.
(This post was last modified: 07-09-2013, 08:16 AM by Pshyched.)
07-09-2013, 08:12 AM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
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#2
RE: Custom Paintings?

Just save it under a different name.

"Veni, vidi, vici."
"I came, I saw, I conquered."
07-09-2013, 08:47 AM
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Pshyched Offline
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Posts: 130
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Joined: Nov 2012
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#3
RE: Custom Paintings?

That literally does not help me at all..

Do I need to create the same painting I want with the _nrm and _spec?
07-09-2013, 08:57 AM
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Kreekakon Offline
Pick a god and pray!

Posts: 3,063
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#4
RE: Custom Paintings?

Use Acies's Make Your Own Painting Kit, which can be found here:

http://www.frictionalgames.com/forum/thread-15613.html

[Image: Tv0YgQb.gif]
Image by BandyGrass
07-09-2013, 09:01 AM
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Pshyched Offline
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Joined: Nov 2012
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#5
RE: Custom Paintings?

Thanks Kreekakon.
07-09-2013, 09:32 AM
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vengey Offline
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#6
RE: Custom Paintings?

There are 2 methods for making custom paintings:

METHOD 1:
Custom 3D Model your own and texture your own set of pictures with custom picture frames
REQUIRES A KNOWLEDGE OF 3D MODELING, MAYA 2011 with OPENCOLLADA, AND TEXTURING

METHOD 2:
Take a painting that was in the game and make a custom primitive to overlay the original image
-Make a 512x512 .tga image of the painting you want
-Open the Material Editor
-Create a SolidDiffuse material
-Apply the .tga image
-Save the .mat file with the SAME name as the tga image
-Open LevelEditor
-Place a painting down in the map
-Place a primitive on the map of the .mat you just made
-Align the primitive up with the painting, save and test, good thing with primitives is that they are
affected by lighting properly while billboards tend to have a one sided lighting structure unless
created otherwise

07-13-2013, 02:34 AM
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