Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unexpected err {
mrjoshy12 Offline
Junior Member

Posts: 8
Threads: 1
Joined: Jul 2013
Reputation: 0
#21
RE: Unexpected err {

(07-16-2013, 11:47 AM)The chaser Wrote:
////////////////////////////

// This runs when the player enters the map

void OnEnter()

{

     AddUseItemCallback("", "escape_door_key1", "escape_room_door1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "lol_key1", "lol_door1", "UsedKeyOnDoor2", true);

}



void UsedKeyOnDoor(string &in asItem, string &in asEntity)

{

     SetSwingDoorLocked("escape_room_door1", false, true);

     PlaySoundAtEntity("", "unlock_door.snt", "escape_room_door1", 0, false);

     RemoveItem("escape_door_key1");

}



void UsedKeyOnDoor2(string &in asItem, string &in asEntity)

{

     SetSwingDoorLocked("lol_door1", false, true);

     PlaySoundAtEntity("", "unlock_door.snt", "lol_door1", 0, false);

     RemoveItem("lol_key1");

     PlayMusic("Without_You_.ogg", false, 1, 0, true);

}

//===========================================

// This runs when the player leaves the map

void OnLeave()

{

}

Does it cost much to simply fix the script? Here you have, this should be ok, without errors.
THANK YOU, finally i get to play it
07-16-2013, 11:55 AM
Find




Users browsing this thread: 1 Guest(s)