Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
Interesting interview with Tom Jubert
Author Message
Petike Offline
Senior Member

Posts: 292
Joined: Apr 2008
Reputation: 2
Post: #1
Interesting interview with Tom Jubert

"Read it and weep", ladies and gentlemen :

http://www.rockpapershotgun.com/2008/07/...#more-2168

:-)

"You... silly Billy !" (Clarence, Penumbra : Black Plague)
08-08-2008 12:58 AM
Find all posts by this user Quote this message in a reply
WindexGlow Offline
Posting Freak

Posts: 1,108
Joined: Mar 2007
Reputation: -5
Post: #2
RE: Interesting interview with Tom Jubert

Great find.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
08-08-2008 04:41 AM
Find all posts by this user Quote this message in a reply
eliasfrost Offline
Posting Freak

Posts: 1,769
Joined: Mar 2007
Reputation: 39
Post: #3
RE: Interesting interview with Tom Jubert

Windex, take a look at this! Wink

"We have nine or ten discreet, linear levels - no more hubs."

This was very interesting reading, great find!

[Image: indiedb_88x31.png]
08-08-2008 11:15 AM
Find all posts by this user Quote this message in a reply
Tommy Gun Offline
Senior Member

Posts: 504
Joined: May 2008
Reputation: 0
Post: #4
RE: Interesting interview with Tom Jubert

Good find, gahhh, august 2777...................

Not an image
08-08-2008 11:45 AM
Find all posts by this user Quote this message in a reply
Petike Offline
Senior Member

Posts: 292
Joined: Apr 2008
Reputation: 2
Post: #5
RE: Interesting interview with Tom Jubert

Glad I could be of assistance, lads... ;-)

"You... silly Billy !" (Clarence, Penumbra : Black Plague)
08-08-2008 01:00 PM
Find all posts by this user Quote this message in a reply
Kedjane Offline
Senior Member

Posts: 632
Joined: Jul 2006
Reputation: 0
Post: #6
RE: Interesting interview with Tom Jubert

I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end.

Worst regards, Kejdane.
205 characters remaining.
08-08-2008 01:37 PM
Find all posts by this user Quote this message in a reply
Petike Offline
Senior Member

Posts: 292
Joined: Apr 2008
Reputation: 2
Post: #7
RE: Interesting interview with Tom Jubert

Kedjane Wrote:I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end.

We'll see... Let's be patient until then...

"You... silly Billy !" (Clarence, Penumbra : Black Plague)
08-08-2008 05:49 PM
Find all posts by this user Quote this message in a reply
Linux.Blue Offline
Senior Member

Posts: 615
Joined: Jun 2007
Reputation: 0
Post: #8
RE: Interesting interview with Tom Jubert

abstract? perfect. what sort of concerns me is no inventory. no nothing then? maybe it's better, i don't know.
But yes, let's be patient. We could be pleasantly surprised.
What I plan to do, before I start the game, is expect it to be okay. then in the end, I could be pleasantly surprised, and not get my hopes up high.
sometimes, when one gets their hopes up high, they play a game, they may hate or dislike it more because they expected BETTER.
I'm waiting to play it though.
08-17-2008 11:46 PM
Find all posts by this user Quote this message in a reply
Tommy Gun Offline
Senior Member

Posts: 504
Joined: May 2008
Reputation: 0
Post: #9
RE: Interesting interview with Tom Jubert

by abstract, maybe phillips painkillers turned out to be ectasy.

OR PERHAPS, (just a tiny chance.) they mean that there will be improved gameplay, twisted story line and warped creatures/ bodies etc.

U decide.

Not an image
08-18-2008 07:59 AM
Find all posts by this user Quote this message in a reply
dreadi Offline
Junior Member

Posts: 12
Joined: Aug 2008
Reputation: 0
Post: #10
RE: Interesting interview with Tom Jubert

Hmm. I sure hope that by abstract they don't mean more like Philip's "infection" sequence or the ending's tests because they certainly were the worst parts of the game. What made Penumbra creepy was the realistic environments combined with logical puzzles and to some extent the enemies that were plausible and incredible at the same time (and of course the different kinds lunacy of everyone that talks to you). The abstract parts with their poor environment design and surreal puzzles really threw me off the creepy mood.
08-22-2008 10:04 AM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)