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Amnesia Custom Story Cliches
Artyom Offline
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Posts: 370
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#21
RE: Amnesia Custom Story Cliches

-Clipping textures

-Notes with walls of text and no voice acting

-Lamps without light entities connected to them

-Make sure to have a closet nearby so the player can hide in it

-Multiple lanterns

-Pitch black levels so the player goes insane from darkness

-Exploding doors

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08-14-2013, 12:05 AM
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Kurton Offline
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#22
RE: Amnesia Custom Story Cliches

(08-14-2013, 12:05 AM)Zandrojakov Wrote: -Clipping textures
-Notes with walls of text and no voice acting
-Lamps without light entities connected to them
-Make sure to have a closet nearby so the player can hide in it
-Multiple lanterns
-Pitch black levels so the player goes insane from darkness
-Exploding doors

I'd say only the 4th and 7th of that list are actually clichés, where the rest are just general errors or oversights on the part of the creator. Cliché doesn't necessarily mean bad or poorly made, it just means overdone and trite. A CS can employ done-to-death plot elements or events and still be expertly put together on a technical level, however predictably it might play out.

It's not a biggie, I'd just be careful not to turn this thread into another "let's complain about how bad custom stories are these days" fest Wink

08-14-2013, 12:36 AM
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Artyom Offline
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#23
RE: Amnesia Custom Story Cliches

(08-14-2013, 12:36 AM)Kurton Wrote:
(08-14-2013, 12:05 AM)Zandrojakov Wrote: -Clipping textures
-Notes with walls of text and no voice acting
-Lamps without light entities connected to them
-Make sure to have a closet nearby so the player can hide in it
-Multiple lanterns
-Pitch black levels so the player goes insane from darkness
-Exploding doors

I'd say only the 4th and 7th of that list are actually clichés, where the rest are just general errors or oversights on the part of the creator. Cliché doesn't necessarily mean bad or poorly made, it just means overdone and trite. A CS can employ done-to-death plot elements or events and still be expertly put together on a technical level, however predictably it might play out.

It's not a biggie, I'd just be careful not to turn this thread into another "let's complain about how bad custom stories are these days" fest Wink

Hm you're right actually Smile

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08-14-2013, 12:53 AM
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str4wberrypanic Offline
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#24
RE: Amnesia Custom Story Cliches

YOU WAKE UP IN A HUGE CASTLE BUT YOU DON'T REMEMBER ANYTHING. SOMETHING HAPPENED LAST NIGHT, AND SOMEHOW, YOU KNOW THAT THERE'S SOMETHING AFTER YOU, BUT YOU DON'T KNOW WHAT.

08-14-2013, 02:01 AM
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LHudson Offline
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#25
RE: Amnesia Custom Story Cliches

(08-14-2013, 02:01 AM)str4wberrypanic Wrote: YOU WAKE UP IN A HUGE CASTLE BUT YOU DON'T REMEMBER ANYTHING. SOMETHING HAPPENED LAST NIGHT, AND SOMEHOW, YOU KNOW THAT THERE'S SOMETHING AFTER YOU, BUT YOU DON'T KNOW WHAT.

That sounds familiar.

I'm going to add "It's a dark night outside" but the windows indicate it's daytime.

[Image: sigpic401029_1.gif]
08-14-2013, 04:02 AM
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i3670 Offline
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#26
RE: Amnesia Custom Story Cliches

(08-13-2013, 09:27 PM)Kurton Wrote: Walk into a well-lit room, wind suddenly blows every single torch and candle out.

Damn you Justine!

"What you think is irrelevant" - A character of our time

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08-14-2013, 03:43 PM
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PutraenusAlivius Offline
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#27
RE: Amnesia Custom Story Cliches

Using the Prison ambience music. Goddamn people it is scary but overused! This is in conjunction to Dungeons and of course, Prisons.

"Veni, vidi, vici."
"I came, I saw, I conquered."
08-14-2013, 04:06 PM
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Newsman Waterpaper Offline
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#28
RE: Amnesia Custom Story Cliches

Is poofers a cliché?
08-15-2013, 08:00 PM
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LHudson Offline
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#29
RE: Amnesia Custom Story Cliches

(08-15-2013, 08:00 PM)Chieftain1 Wrote: Is poofers a cliché?

I'd say inappropriate poofers are one.

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08-15-2013, 09:03 PM
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Daemian Offline
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#30
RE: Amnesia Custom Story Cliches

str4wberrypanic Wrote:It's a dark night outside but the windows indicate it's daytime.
This. Or maybe it's just moonlight.

08-15-2013, 09:06 PM
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