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A:AMFP SDK at release?
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Kalthramis Offline
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Post: #1
A:AMFP SDK at release?

Heya, guys. Do you know if an SDK will be available at release for AMFP? I'm not too terribly interested in the single player, being too much of a coward for it, but I loved TDD's SDK and the stories people made with it.

I'm having issues finding an answer to this question. Any of you know it?

Please and thanks,

~Kal
08-23-2013 12:29 AM
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Your Computer Offline
SCAN ME!

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Post: #2
RE: A:AMFP SDK at release?

TDD didn't have an SDK, but there isn't going to be custom story support for AMFP.

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08-23-2013 12:52 AM
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Kalthramis Offline
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Post: #3
RE: A:AMFP SDK at release?

Well, the 'custom story' creator. Whatever you want to call it. There won't be one for AMFP, really? That kills my interest in it.
08-23-2013 12:57 AM
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LHudson Offline
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Post: #4
RE: A:AMFP SDK at release?

Both games use HPL Engine 2, so it's a matter of selecting the assets when opening files when AMFP comes out.

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08-23-2013 03:08 AM
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Statyk Offline
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Post: #5
RE: A:AMFP SDK at release?

No, there won't, to my knowledge. Custom stories won't be available in AMFP, so there probably won't be mod tools.
08-23-2013 05:03 AM
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Gunslingerjh Offline
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Post: #6
RE: A:AMFP SDK at release?

Guys, TDD and AMFP are basically the same game! Don't understand how some of you can be "upset" about the fact that AAMFP doesn't include CS support..

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08-23-2013 01:25 PM
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Traggey Offline
is mildly amused

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Post: #7
RE: A:AMFP SDK at release?

Because of really nice updates done to the engine in AMFP.
08-23-2013 03:23 PM
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MegaScience Offline
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Post: #8
RE: A:AMFP SDK at release?

Just to be clear, even the worst-case scenario isn't possible, right? What I mean is modifying the main campaign's files in a fashion to tailor them to your needs, and return them to normal via "Verify Game Cache" on Steam when you're done. The game is locked/encrypted, basically?

I'd understand reasons against it, the biggest being people who wouldn't know how to return the files to normal having troubles. I'm just trying to make sure there's no way to achieve anything similar to the old system. It would be a hassle in any case.
(This post was last modified: 08-23-2013 03:41 PM by MegaScience.)
08-23-2013 03:39 PM
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PutraenusAlivius Offline
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Post: #9
RE: A:AMFP SDK at release?

(08-23-2013 03:39 PM)MegaScience Wrote:  Just to be clear, even the worst-case scenario isn't possible, right? What I mean is modifying the main campaign's files in a fashion to tailor them to your needs, and return them to normal via "Verify Game Cache" on Steam when you're done. The game is locked/encrypted, basically?

I'd understand reasons against it, the biggest being people who wouldn't know how to return the files to normal having troubles. I'm just trying to make sure there's no way to achieve anything similar to the old system. It would be a hassle in any case.

How? The Level Editor is for HPL2, not for HPL2.5. And no, you can't magically modify the LevEditor to be compatible for HPL2.5 unless FG helped.

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08-23-2013 03:49 PM
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MegaScience Offline
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Post: #10
RE: A:AMFP SDK at release?

I've done editing to map code directly before, among other things. I didn't consider building maps via code, which yes is extremely dumb, but my point is the ability to modify the base campaign around your whims. I assume you can't or there's major base game scripting which won't like the individual maps not following it. But... yeah...
08-23-2013 04:03 PM
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