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Less Interactivity than before?
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Paddy™ Away
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Posts: 1,348
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Post: #71
RE: Less Interactivity than before?

(09-06-2013 07:29 AM)samueljustice00 Wrote:  
Spoiler below!
But hey, you have a billiards minigame Wink

Seriously?? Big GrinBig Grin
09-07-2013 01:29 AM
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bluel0bster Offline
Senior Member

Posts: 374
Joined: Dec 2012
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Post: #72
RE: Less Interactivity than before?

(09-07-2013 01:29 AM)Paddy Wrote:  
(09-06-2013 07:29 AM)samueljustice00 Wrote:  
Spoiler below!
But hey, you have a billiards minigame Wink

Seriously?? Big GrinBig Grin

Off-topic: Hey, grats on the purple name!

On-topic: That sounds seriously awesome.

The one thing that worries me about less interactivity (if that actually is the case) is that since there's no inventory, we'll have to rely way more on interacting with objects in the world (or at least that's the impression I'm getting).
(This post was last modified: 09-07-2013 03:04 AM by bluel0bster.)
09-07-2013 03:03 AM
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Batman55 Offline
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Posts: 9
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Post: #73
RE: Less Interactivity than before?

What about a pig's head? Is that an item you can pick up and throw in A:AMFP?
09-08-2013 09:02 AM
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Ossie Offline
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Posts: 398
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Post: #74
RE: Less Interactivity than before?

(09-07-2013 01:29 AM)Paddy Wrote:  
(09-06-2013 07:29 AM)samueljustice00 Wrote:  
Spoiler below!
But hey, you have a billiards minigame Wink

Seriously?? Big GrinBig Grin

Spoiler below!
Yes indeedy - however, from looking at various videos there's no cue to use so you have to push/throw the balls by hand, but they'll bounce off each other and you can still pocket them. There is an item on the table that can't be removed, but I'm sure people can work around that ... How's THAT for interactivity? Smile
(This post was last modified: 09-08-2013 09:36 AM by Ossie.)
09-08-2013 09:32 AM
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