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Copyright
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PutraenusAlivius Offline
Posting Freak

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Post: #1
Copyright

Can I use AAMFP assets in my CS?
I'm afraid that I can't.

Also, TCR is really weird about using primitives as walls.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-14-2013 03:21 PM
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Tesseract Offline
Senior Member

Posts: 493
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Post: #2
RE: Copyright

(09-14-2013 03:21 PM)JustAnotherPlayer Wrote:  Can I use AAMFP assets in my CS?
I'm afraid that I can't.

Also, TCR is really weird about using primitives as walls.

Yes, you should be able to use them in custom stories, as long as you're not using them in a way that benefits you financially then it shouldn't be a problem.

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09-14-2013 03:27 PM
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hinehine10 Offline
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Post: #3
RE: Copyright

(09-14-2013 03:27 PM)Delirium92 Wrote:  
(09-14-2013 03:21 PM)JustAnotherPlayer Wrote:  Can I use AAMFP assets in my CS?
I'm afraid that I can't.

Also, TCR is really weird about using primitives as walls.

Yes, you should be able to use them in custom stories, as long as you're not using them in a way that benefits you financially then it shouldn't be a problem.

When he says ''assets'' does he mean the models or the command thingies?

[Image: 80912c88643a023617c8c4165f3dad77.png] Gimme a sex~

- Sergeant Crits 2014
09-14-2013 04:05 PM
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PutraenusAlivius Offline
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Post: #4
RE: Copyright

(09-14-2013 04:05 PM)Sergeant Crits Wrote:  
(09-14-2013 03:27 PM)Delirium92 Wrote:  
(09-14-2013 03:21 PM)JustAnotherPlayer Wrote:  Can I use AAMFP assets in my CS?
I'm afraid that I can't.

Also, TCR is really weird about using primitives as walls.

Yes, you should be able to use them in custom stories, as long as you're not using them in a way that benefits you financially then it shouldn't be a problem.

When he says ''assets'' does he mean the models or the command thingies?

Models. The command things are called Scripts.

Also, can I edit some properties of the Asset like maybe making the cages gone in the bed in the first level.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-14-2013 04:09 PM
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7heDubz Offline
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Post: #5
RE: Copyright

they are upgrading the 2.0 engine to accept all of the models yes. All the editors (model, map, ect) should allow for use of all AMFP assests

09-14-2013 04:34 PM
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hinehine10 Offline
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Post: #6
RE: Copyright

(09-14-2013 04:34 PM)WIWWM Wrote:  they are upgrading the 2.0 engine to accept all of the models yes. All the editors (model, map, ect) should allow for use of all AMFP assests

If the lantern is in there then i am sold.

EDIT: That should be possible JAP.

[Image: 80912c88643a023617c8c4165f3dad77.png] Gimme a sex~

- Sergeant Crits 2014
(This post was last modified: 09-14-2013 05:55 PM by hinehine10.)
09-14-2013 05:55 PM
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7heDubz Offline
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Post: #7
RE: Copyright

(09-14-2013 05:55 PM)Sergeant Crits Wrote:  
(09-14-2013 04:34 PM)WIWWM Wrote:  they are upgrading the 2.0 engine to accept all of the models yes. All the editors (model, map, ect) should allow for use of all AMFP assests

If the lantern is in there then i am sold.

EDIT: That should be possible JAP.

unless they upgrade the custom story system you couldnt use in in a regular CS but yes, you should be able to use it in an FC just as per normal

09-14-2013 06:03 PM
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Your Computer Offline
SCAN ME!

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Post: #8
RE: Copyright

Why don't we just wait for the patch before attempting any imports? You're just going to complicate the development process for any custom story.

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09-14-2013 10:14 PM
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