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Poll: What do you think of this screenshot of the intro?
This poll is closed.
It's fine the way it is! 28.57% 2 28.57%
It should be tinged a bit more red. 14.29% 1 14.29%
The redness should be toned down. 42.86% 3 42.86%
Do something different altogether. 14.29% 1 14.29%
Total 7 vote(s) 100%
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Work in progress Amnesia: Path of Darkness
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Silent Darkness Offline
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Post: #1
Lightbulb Amnesia: Path of Darkness

[Image: WdtfH5y.jpg]

Amnesia: Path of Darkness

A Silent Darkness Production

You are Matthew Mollaneau, a rather eccentric inventor who lives in a castle situated at the heart of a town whose inhabitants are not always known for their kind and courteous natures. As a matter of facts, recieving threatening letters is not terribly common. But, one day, you awaken with no most of your memories gone. What has happened to you?

There is a dark secret. About something you have done. And, soon, one way or another, you will discover it, in time. But will you be able to live with it?


This is my first Amnesia Custom Story that I am genuinely hell-bent on completing. I have done plenty of off-side work with the HPL Editor Suite before, but nothing ever really gathered together into a releasable thing. This is going to be a learning experience for me, but I do intend for it to be a well-put-together custom story at the end, so suggestions, comments, critique, so on so forth, are appreciated. At the time of starting this thread, the first map is 99% done. It will be of a medium length, give or take, and eventually feature:

-Lots of things to examine and check out
-Custom Voice Acting
-Heavy Coding
-Careful, story-driven gameplay
-Less puzzles than most custom stories
-Insanity
-A severe drought of teleporting naked guys
-Expensive Scares(as opposed to cheap ones 83)


More to come. There will be three main intended releases, each one having an extra chapter tacked on. This is for open-ended bug-testing.

Stay tuned!
09-19-2013 06:40 PM
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PutraenusAlivius Offline
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Post: #2
RE: Amnesia: Path of Darkness

AUGHS THE REDNESS

But seriously. Turn the redness DOWN.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-20-2013 09:13 AM
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Silent Darkness Offline
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Post: #3
RE: Amnesia: Path of Darkness

The thing I have in mind is a near red-out, by the way. But, I MAY tone the brightness down a couple notches.
09-20-2013 10:27 AM
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CarnivorousJelly Offline
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Post: #4
RE: Amnesia: Path of Darkness

Take a looksie at this:
(spoilers for size)
Spoiler below!

I messed around with one of my own levels in photoshop to try to recreate your effect (original appearance of the map - a little outdated)
[Image: redout_by_rueppells_fox-d6n5azd.png] The second image is me trying to improve the appearance of your effect using photoshop.
I'd recommend doing something more like the second and third than the first. Instead of increasing the brightness of the picture, change the hue (colourization).
If you're doing this in the level editor (not an image editing program) a similar (like the one in the third picture) could be achieved by:
  • One boxlight for the room, put the colour to 0.602, 0, 0.119 (RGB) and set the blend mode to "REPLACE"
  • Using the candlestick_floor_red model instead of the regular one
  • Getting rid of all other light sources in the room (turn off lanterns, fade pointlights and spotlights to black).
  • If there are more red lights, then I would suggest turning down the boxlight
For a more orange tint: lower the blue value to 0 and raise the green value
For a more purple tint: increase blue value
For a more 'pure' tint: crank red up to 1

Scripting advice below for changing colour via script:
Spoiler below!

If you're intending to script this and you don't want the whole map red, use the following function:
FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime);
string& asLightName - name of the light changing colour
float afR - decimal value of red colour (0.602 for the red boxlight)
float afG - decimal value of green colour (0 for the boxlight)
float afB - decimal value of blue colour (0.119 for the boxlight)
float afA - decimal value of the alpha (doesn't matter for boxlights)
float afRadius - radius of boxlight (boxlights don't have a radius - set it to 40 just to be safe)
float afTime - the length of time, in seconds, for the change to take place
You can use that to turn lights on and off instead of deleting them.

If that's not quite the red you're looking for, you could add this:
FadeSepiaColorTo(float afAmount, float afSpeed);
float afAmount - intensity (default is 0)
float afSpeed - time in second for the fade to occur


Hope that helps!



Now that I wrote this up for you, no excuses to keep it such a glaring red! :P
Edit: I'm sure you could change the colour of the rest of the lamps via the model editor - just make sure you save them under a different name and add the models to your CS folder

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 09-21-2013 06:30 AM by CarnivorousJelly.)
09-21-2013 06:20 AM
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Silent Darkness Offline
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Post: #5
RE: Amnesia: Path of Darkness

BOO!

But in all seriousness, i'm back. Sadly, I had to change computers and lost my work, but it's nothing I can't recreate.
02-12-2015 05:21 PM
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Mudbill Offline
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Post: #6
RE: Amnesia: Path of Darkness

I was about to yell NECROO!1!!1 but it seems to be unnecessary :3

Anyhow, good luck with getting the project up and running again!

02-12-2015 07:33 PM
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AGP Offline
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Posts: 441
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Post: #7
RE: Amnesia: Path of Darkness

I lol'ed at "expensive scares". XD

And just a suggestion, there are a few errors with the summary. Here are some
corrections (feel free to ignore this):

Spoiler below!

You are Matthew Mollaneau, a rather eccentric inventor who lives in a castle situated in the heart of a town whose inhabitants are not always known for their kind and courteous natures. As a matter of fact, receiving threatening letters is not terribly uncommon. But, one day, you awaken with most of your memories gone. What has happened to you?

There is a dark secret. Something you have done. And, soon, one way or another, you will discover it. But will you be able to live with the truth?

(Just changed a few things, correcting tiny errors, and changed the last bit of the ending to make it sound a tad more exciting.)


Good luck with your story! Big Grin Looking forward to see what you do with it.

02-13-2015 12:25 AM
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Slanderous Offline
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Post: #8
RE: Amnesia: Path of Darkness

Double necro.
02-13-2015 11:51 PM
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