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Amnesia 3
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TheWalshinator Offline
Senior Member

Posts: 280
Joined: Jul 2013
Reputation: 4
Post: #31
RE: Amnesia 3

I really do wonder...
I'll think about it a bit more before I put a story here, rather than something half-thought off the top of my head...

You will see me, and weep in cold fear...
09-23-2013 08:07 AM
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hinehine10 Offline
Senior Member

Posts: 614
Joined: May 2013
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Post: #32
RE: Amnesia 3

>incoming guest...
//+detprtc0024----+
//que( ):check1
//que( ):check2
//que( ):!=check3

>accept guest? (y/n)

[Image: 80912c88643a023617c8c4165f3dad77.png] Gimme a sex~

- Sergeant Crits 2014
09-23-2013 02:35 PM
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Slanderous Offline
Posting Freak

Posts: 1,608
Joined: Dec 2012
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Post: #33
RE: Amnesia 3

Would love some old school Amnesia with EQ and sanity, set in 13th century like the early alpha. Well that would be an interesting project Wink
09-23-2013 03:30 PM
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Mechavomit Offline
Member

Posts: 219
Joined: Sep 2013
Reputation: 16
Post: #34
RE: Amnesia 3

(09-23-2013 04:15 AM)Alardem Wrote:  
(09-23-2013 04:13 AM)TexDangerfield Wrote:  So where do you think the plot could be taken in a more serious note? I always thought of the movie descent when playing the first game. An expedition in Mexico goes tits up for you as an archeologist?



La Caza has that covered. Tongue



Going further back in time could be an option - something in the 1700s?
Someone mentioned they wanted to see more of Agrippa and Weyer.
Only then it would have to be 1500s.
09-23-2013 05:43 PM
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Googolplex Offline
Banned

Posts: 2,340
Joined: Oct 2008
Post: #35
RE: Amnesia 3

(09-23-2013 05:43 PM)Mechavomit Wrote:  Only then it would have to be 1500s.

Amnesia in the middle ages would be great. A new castle with dark rooms and cellars etc. where the candle lights creates a very good feeling in better HPL3's graphics engine. Why not?
09-23-2013 05:45 PM
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Juvat Offline
Junior Member

Posts: 4
Joined: Sep 2013
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Post: #36
RE: Amnesia 3

Amnesia by EA:

Where puzzles have been replaced with DLC, additional endings can also be purchased.
09-23-2013 05:51 PM
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Mechavomit Offline
Member

Posts: 219
Joined: Sep 2013
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Post: #37
RE: Amnesia 3

(09-23-2013 05:45 PM)Googolplex Wrote:  
(09-23-2013 05:43 PM)Mechavomit Wrote:  Only then it would have to be 1500s.
Amnesia in the middle ages would be great. A new castle with dark rooms and cellars etc. where the candle lights creates a very good feeling in better HPL3's graphics engine. Why not?
Except the 1500s is more Renaissance, but ok.
(This post was last modified: 09-23-2013 05:52 PM by Mechavomit.)
09-23-2013 05:52 PM
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Cuyir Offline
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Posts: 522
Joined: Feb 2012
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Post: #38
RE: Amnesia 3

(09-23-2013 05:45 PM)Googolplex Wrote:  
(09-23-2013 05:43 PM)Mechavomit Wrote:  Only then it would have to be 1500s.

Amnesia in the middle ages would be great. A new castle with dark rooms and cellars etc. where the candle lights creates a very good feeling in better HPL3's graphics engine. Why not?

Not another castle.

The castle was boring.

Have it placed in a... I KNOW!

In a lovecraftian small town.

You'd start walking around and seeing normal sights (human npcs interacting with the player and each other, kids playing, bustling atmosphere, etc etc etc) and when night hits it turns sinister.

The protagonist could wander into a church, which then connects into a cave that has subtle signs of some otherworldly stuff. The cave connects to other landmarks in the town and to get deeper into the cave system you have to explore for alternate entries and exits using gear ( a la metroid). So it'd have a lot of backtracking and ''free form'' exploration.

Oh God. Someone steal my idea and make it happen.
09-23-2013 06:37 PM
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Mechavomit Offline
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Posts: 219
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Post: #39
RE: Amnesia 3

(09-23-2013 06:37 PM)Nuits Grace Wrote:  
(09-23-2013 05:45 PM)Googolplex Wrote:  
(09-23-2013 05:43 PM)Mechavomit Wrote:  Only then it would have to be 1500s.



Amnesia in the middle ages would be great. A new castle with dark rooms and cellars etc. where the candle lights creates a very good feeling in better HPL3's graphics engine. Why not?



Not another castle.



The castle was boring.



Have it placed in a... I KNOW!



In a lovecraftian small town.



You'd start walking around and seeing normal sights (human npcs interacting with the player and each other, kids playing, bustling atmosphere, etc etc etc) and when night hits it turns sinister.



The protagonist could wander into a church, which then connects into a cave that has subtle signs of some otherworldly stuff. The cave connects to other landmarks in the town and to get deeper into the cave system you have to explore for alternate entries and exits using gear ( a la metroid). So it'd have a lot of backtracking and ''free form'' exploration.



Oh God. Someone steal my idea and make it happen.
Oh no, "free form" exploration and a ton of useless NPCs make it feel like an abandoned MMO. I hate NPCs.
09-23-2013 06:43 PM
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Googolplex Offline
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Posts: 2,340
Joined: Oct 2008
Post: #40
RE: Amnesia 3

(09-23-2013 06:37 PM)Nuits Grace Wrote:  Not another castle.

The castle was boring.

A castle could be very great of details. Not just only a texture plane of a wall, which you will find in every room. A castle also could mean some outside locations and old ruins. Torture chambers etc. even better than all before. More rooms, more details, even better sounds and full of physics stuff. Everywhere are secrets to find out! Not just enter a room, pick up a note for reading and go out. A new Amnesia which felt more realistic and less game. This time I would prefer a better graphics engine.
(This post was last modified: 09-23-2013 06:48 PM by Googolplex.)
09-23-2013 06:47 PM
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