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Post Effects unusable with Penumbra Collection from Desura
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jens Offline
Frictional Games

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Post: #11
Solved: 1 Year, 7 Months, 2 Weeks, 4 Days, 16 Hours, 38 Minutes, 43 Seconds ago RE: Post Effects unusable with Penumbra Collection from Desura

The for error is "normal" I think all cards not NVIDIA gets it.
10-23-2013 07:57 AM
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hamishwilson Offline
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Joined: Oct 2013
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Post: #12
Solved: 1 Year, 7 Months, 2 Weeks, 4 Days, 16 Hours, 38 Minutes, 43 Seconds ago RE: Post Effects unusable with Penumbra Collection from Desura

It certainly does not seem to be affecting the game at all, so I guess I should not worry about it.

They might still be effects that don't work after copying the limited amount of shaders onto my test install, but at that point it became harder to measure.
10-23-2013 04:51 PM
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Urkle Offline
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Post: #13
Solved: 1 Year, 7 Months, 2 Weeks, 4 Days, 16 Hours, 38 Minutes, 43 Seconds ago RE: Post Effects unusable with Penumbra Collection from Desura

can you zip up the "old" and "new" shader folders? Then I can do voodoo diffs to see what is broken.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
10-23-2013 05:36 PM
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hamishwilson Offline
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Post: #14
Solved: 1 Year, 7 Months, 2 Weeks, 4 Days, 16 Hours, 38 Minutes, 43 Seconds ago RE: Post Effects unusable with Penumbra Collection from Desura

Here are the broken shaders from a fresh install:
http://icculus.org/~hamish/Penumbra Broken Shaders.zip


And here are the ones from my test install with limited shaders copied over:
http://icculus.org/~hamish/Penumbra Ques...haders.zip

And if you want to compare to a set of shaders that seem to work perfectly, you can just use the archive jens attached.
(This post was last modified: 10-23-2013 06:16 PM by hamishwilson.)
10-23-2013 06:14 PM
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