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End of Level 3 Sewers Loading Screen
67mag Offline
Junior Member

Posts: 10
Threads: 1
Joined: Oct 2008
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#11
Solved: 8 Years, 1 Month, 3 Weeks ago RE: End of Level 3 Sewers Loading Screen

Thomas Wrote:That is not a crash log since you can see how the game exists as it should.

Also this is a major problem still:
Quote:WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/auto'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/spot'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/favorite'! Saving to local

Are any folders Penumbra created in "C:\Documents and Settings\67 MAG\My Documents/"?

--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 6
Max texture coord units: 6
Two sided stencil: 0
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 0
Vertex Program: 1
Fragment Program: 0
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Diffuse_Color_fp.cg'
Fog
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Fog_Solid_fp.cg'
Creating fog textures: Solid Additive Alpha
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_special_fp.cg'
Refraction will not be supported!
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open hardware device... Success!
Device name: Generic Software Compatibility Mode
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Black Plague
Version $Rev: 2595 $
Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $
Checking Supported Profiles
Profile CG_PROFILE_ARBVP1 is supported
Trying to load vertex program!
Success!
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/auto'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/spot'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/favorite'! Saving to local
Creating and binding ATI spot shader to 1
Creating and binding ATI bump shader to 2
Creating and binding ATI diffuse shader to 3
WARNING: Could not find language file entry 'PreMenuText'
All set up done, starting game!
--------------------------------------------------------

Game Running
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Loading collada for 'expansion01/maps/level03.dae' took: 3550 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'pasted__portal1-fx' was not found!
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Lever 'lever01' loaded state: 2
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
Loading collada for 'expansion01/maps/level04.dae' took: 1904 ms
WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size
The Requiem Save folder is right beside the Plague folder, I ran BP and no problems seperatly.
10-09-2008, 05:03 PM
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Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#12
Solved: 8 Years, 1 Month, 3 Weeks ago RE: End of Level 3 Sewers Loading Screen

Quote:WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size

The texture has not been resized correctly. I will upload a fix tomorrow, but it should work if you simply delete it. There should be a .mat file named the same, delete that too.

Still those first problems shown in the log are strange and will probably cause crash when ever you try to save.
10-09-2008, 06:36 PM
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67mag Offline
Junior Member

Posts: 10
Threads: 1
Joined: Oct 2008
Reputation: 0
#13
Solved: 8 Years, 1 Month, 3 Weeks ago RE: End of Level 3 Sewers Loading Screen

Thomas Wrote:
Quote:WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size

The texture has not been resized correctly. I will upload a fix tomorrow, but it should work if you simply delete it. There should be a .mat file named the same, delete that too.

Still those first problems shown in the log are strange and will probably cause crash when ever you try to save.

Thanx for all the help and persistence Thomas you guys are great!
10-09-2008, 07:12 PM
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67mag Offline
Junior Member

Posts: 10
Threads: 1
Joined: Oct 2008
Reputation: 0
#14
Solved: 8 Years, 1 Month, 3 Weeks ago RE: End of Level 3 Sewers Loading Screen

67mag Wrote:
Thomas Wrote:
Quote:WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size

The texture has not been resized correctly. I will upload a fix tomorrow, but it should work if you simply delete it. There should be a .mat file named the same, delete that too.

Still those first problems shown in the log are strange and will probably cause crash when ever you try to save.

Thanx for all the help and persistence Thomas you guys are great!
Thomas thanx so much for walking me thru this, I missed the ,mat file. Once I deleted both it ran like clockwork. You and your team are a cut above the rest and will surely develop a loyal following as a result! Excellent game's keep up the good work!
10-10-2008, 05:32 AM
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67mag Offline
Junior Member

Posts: 10
Threads: 1
Joined: Oct 2008
Reputation: 0
#15
Solved: 8 Years, 1 Month, 3 Weeks ago RE: End of Level 3 Sewers Loading Screen

Hi Thomas.
I'm up to level 9 now but the even with all settings low and lowest res it lags terribly. I imagine it could possibly be in my video card which is an Radeon 9200 series dont know for sure, only acted up on Requiem. I tried everything in the forum, edited .cfg to start right from 9, deleted saves, tried patch but no luck. I will sit tight and see if there are any patchs before I try and finish since no one game will run fluently on every comp, mine just may be one of the unlucky ones. Great game overall though and cant wait for the next release!
10-16-2008, 03:09 AM
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Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#16
Solved: 8 Years, 1 Month, 3 Weeks ago RE: End of Level 3 Sewers Loading Screen

Have you installed the latest patch? We did quite an effort to make level 9 go smoother in that patch.
10-16-2008, 08:23 AM
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67mag Offline
Junior Member

Posts: 10
Threads: 1
Joined: Oct 2008
Reputation: 0
#17
Solved: 8 Years, 1 Month, 3 Weeks ago RE: End of Level 3 Sewers Loading Screen

Thomas Wrote:Have you installed the latest patch? We did quite an effort to make level 9 go smoother in that patch.

Yes tried it several times, dropped all settings down to lowest, switched to bilenear, disabled hardware accelleration on sound card. My comp is a 1.7 Athon 1 gig ddr ram xp home Sp3, video card is a radeon 9200 se with updated drivers.
10-16-2008, 03:12 PM
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