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Texture, Model & Animation Help Inverted model texture
ingedoom Offline
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#1
Inverted model texture

I have made this bell model, but when I export it to .dae and open it in one of the editors or the modelviewer, then the texture is sort of inverted, which makes it look kind of weird.

Have any of you encountered this problem before?

I use maya 2011 and the openCOLLADA exporter, with default setting except of course triangulation is checked, light and cameras are unchecked.

Thanks in advance

Spoiler below!
[Image: zyz7zscocm45vbafg.jpg]

[Image: 23778.png]
01-26-2014, 01:11 AM
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Acies Offline
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#2
RE: Inverted model texture

Select the inverted faces and go normals --> Reverse.

[Image: mZiYnxe.png]


01-26-2014, 02:10 AM
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Traggey Offline
is mildly amused

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#3
RE: Inverted model texture

If you turn backface masking of in maya you can indentify the wrongly flipped normals right in maya instead of having to flip between it and HPL.

Basicly what is happening here is that every polygon in your model has a ''normal direction'' they are only visible from one side, and yours have ended up the wrong way around.

Whilst on the topic of normals you might want to select your edges around the circular parts and go to normals > soften in order to make the object appear more like a cylinder instead of having those hard edges between each polygon.
(This post was last modified: 01-26-2014, 04:29 AM by Traggey.)
01-26-2014, 04:27 AM
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ingedoom Offline
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#4
RE: Inverted model texture

Thanks a ton both of you =)

I selected the bell object in maya and went normals > reverse
Then to soften the edges I went normals > soften edge

[Image: 23778.png]
01-26-2014, 09:50 AM
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