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Amnesia A Late Time In The Night
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Red Offline
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Post: #11
RE: Amnesia A Late Time In The Night

(03-16-2014 01:44 PM)stenclowskimat Wrote:  
(03-16-2014 01:36 PM)Red Wrote:  Got to screenshot critism thread, there you'll find examples what the levels should really look like. Don't take this as an insult but in my opinion those pics looks just horrible.

EDIT: And maybe that description needs more work too.
Thanks.Request from u i`ll take.Gonna change it and Change maps...if u wish

So i wish, so does everyone. A decent map doesn't take minutes, it takes hours of work, you just have to understand that, more you put time on the project the better.
03-16-2014 01:53 PM
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SSEAlexander Offline
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Posts: 422
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Post: #12
RE: Amnesia A Late Time In The Night

(03-16-2014 01:53 PM)Red Wrote:  
(03-16-2014 01:44 PM)stenclowskimat Wrote:  
(03-16-2014 01:36 PM)Red Wrote:  Got to screenshot critism thread, there you'll find examples what the levels should really look like. Don't take this as an insult but in my opinion those pics looks just horrible.

EDIT: And maybe that description needs more work too.
Thanks.Request from u i`ll take.Gonna change it and Change maps...if u wish

So i wish, so does everyone. A decent map doesn't take minutes, it takes hours of work, you just have to understand that, more you put time on the project the better.
But im better mapper anyways than i was before on Penumbra Apocalypse.If i will release A Late Time In The Night,im gonna release Small Alpha for Apocalypse if i will be in good mood much.
03-16-2014 02:12 PM
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7heDubz Offline
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Post: #13
RE: Amnesia A Late Time In The Night

Perhaps you are a better mapper from then, But that doesn't mean that you should work faster. Lets say your Penumbra Apocalypse maps were made in an hour. And they ranked a 1 on a scale of 1-10.

Now lets say these screenshots ranked a 2, and also took an hour. Sure there's slight improvement, but because they are of such low quality it does not seem that way to us who are used to seeing things made by hardam, robo or kia.

Try spending a whole lot of time (4-5 hours) on a room (one. Single Room) and then upload a screenshot. Take the constructive criticism to heart, and work on the room more. Repeat this process over and over until it is a beautiful room. And you will have increased your skills far vaster then if you just accept the small amount that you have increased from Apocalypse to here.

(This post was last modified: 03-16-2014 02:22 PM by 7heDubz.)
03-16-2014 02:22 PM
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Red Offline
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Post: #14
RE: Amnesia A Late Time In The Night

(03-16-2014 02:12 PM)stenclowskimat Wrote:  
(03-16-2014 01:53 PM)Red Wrote:  
(03-16-2014 01:44 PM)stenclowskimat Wrote:  
(03-16-2014 01:36 PM)Red Wrote:  Got to screenshot critism thread, there you'll find examples what the levels should really look like. Don't take this as an insult but in my opinion those pics looks just horrible.

EDIT: And maybe that description needs more work too.
Thanks.Request from u i`ll take.Gonna change it and Change maps...if u wish

So i wish, so does everyone. A decent map doesn't take minutes, it takes hours of work, you just have to understand that, more you put time on the project the better.
But im better mapper anyways than i was before on Penumbra Apocalypse.If i will release A Late Time In The Night,im gonna release Small Alpha for Apocalypse if i will be in good mood much.

Listen son, by saying you're better mapper, doesn't always make you better mapper, you have to prove that concertely. Show us what you have learned, maybe update those pics you have uploaded, then we'll decide have you improved or not. This time show us your best, we know you can do better.
03-16-2014 02:30 PM
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SSEAlexander Offline
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Posts: 422
Joined: Feb 2014
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Post: #15
RE: Amnesia A Late Time In The Night

(03-16-2014 02:22 PM)WIWWM Wrote:  Perhaps you are a better mapper from then, But that doesn't mean that you should work faster. Lets say your Penumbra Apocalypse maps were made in an hour. And they ranked a 1 on a scale of 1-10.

Now lets say these screenshots ranked a 2, and also took an hour. Sure there's slight improvement, but because they are of such low quality it does not seem that way to us who are used to seeing things made by hardam, robo or kia.

Try spending a whole lot of time (4-5 hours) on a room (one. Single Room) and then upload a screenshot. Take the constructive criticism to heart, and work on the room more. Repeat this process over and over until it is a beautiful room. And you will have increased your skills far vaster then if you just accept the small amount that you have increased from Apocalypse to here.
Nah apocalypse was not really impresive.I worked like 30mins on the rooms and hours on scripting :/ Shall i work 30 mins on scripts and hours on single room?
03-16-2014 02:49 PM
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Red Offline
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Post: #16
RE: Amnesia A Late Time In The Night

(03-16-2014 02:49 PM)stenclowskimat Wrote:  
(03-16-2014 02:22 PM)WIWWM Wrote:  Perhaps you are a better mapper from then, But that doesn't mean that you should work faster. Lets say your Penumbra Apocalypse maps were made in an hour. And they ranked a 1 on a scale of 1-10.

Now lets say these screenshots ranked a 2, and also took an hour. Sure there's slight improvement, but because they are of such low quality it does not seem that way to us who are used to seeing things made by hardam, robo or kia.

Try spending a whole lot of time (4-5 hours) on a room (one. Single Room) and then upload a screenshot. Take the constructive criticism to heart, and work on the room more. Repeat this process over and over until it is a beautiful room. And you will have increased your skills far vaster then if you just accept the small amount that you have increased from Apocalypse to here.
Nah apocalypse was not really impresive.I worked like 30mins on the rooms and hours on scripting :/ Shall i work 30 mins on scripts and hours on single room?

Hours on both.
03-16-2014 02:50 PM
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SSEAlexander Offline
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Posts: 422
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Post: #17
RE: Amnesia A Late Time In The Night

Im gonna release Extremaly early video of late time in the night.You will guess if im better mapper than on apocalypse.

https://www.youtube.com/watch?v=b8nnxwrx...e=youtu.be
you can tell what u think and if im better mapper than on Apocalypse.
(This post was last modified: 03-16-2014 03:07 PM by SSEAlexander.)
03-16-2014 02:50 PM
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RedKnight Offline
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Post: #18
RE: Amnesia A Late Time In The Night

*Facepalm* You still need to learn

I also released my own cs that is still in the make, i will not like, create a empty room that is extremely boring and nobody should play it. I will just keep mapping and finish my entire cs. So you still need to learn how to map then, that's my opinion

6666666666666666666566666666666666
03-16-2014 03:41 PM
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Radical Batz Offline
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Post: #19
RE: Amnesia A Late Time In The Night

ughh pls quit making all the rooms bright, use point lights instead then box lights. It will make rooms prettier and the rooms are still empty and make no sense! You really gotta learn Undecided and I just have to tell you the truth here, it took me a year to learn how to make good maps, a year!!

Not like in the last of 2013, but exactly in the beginning of 2013! As I told you, look trough people's custom stories to see how good their mapping is then you will learn more eventually. If you want to get people's attention then you must work hard!

(This post was last modified: 03-16-2014 04:24 PM by Radical Batz.)
03-16-2014 04:20 PM
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Wapez Offline
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Posts: 360
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Post: #20
RE: Amnesia A Late Time In The Night

There's no need to be mean, especially if you're pretty terrible at mapping yourself.

Badcat5550.
Tesbull.

You should listen to this.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
03-16-2014 04:24 PM
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