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Abandoned Town (Community Project)
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FlawlessHappiness Offline
Posting Freak

Posts: 3,982
Joined: Mar 2012
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Post: #31
RE: Any Interest in Many Hands Project?

Fuck, I'm sorry, did I do that?
I never changed where the starting spawn is, I just added another for when I editted...
Is it me?

Being happy is the first step to success.
04-16-2014 11:50 PM
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Romulator Offline
G'day mate! :3

Posts: 3,458
Joined: Jan 2013
Reputation: 191
Post: #32
RE: Any Interest in Many Hands Project?

Haha, yeah, there's a second spawn at your map partition. You just added the location, not changing it.

Kia knows where the original spawn is though :3

Discord: Romulator#4942
04-17-2014 12:59 AM
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Hardarm Offline
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Posts: 889
Joined: Apr 2011
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Post: #33
RE: Any Interest in Many Hands Project?

This is the map, I haven't changed any spawn thing
my map is at Y: -50 WIP and it's half done so the one who takes the map now has to build normally as if I didn't do anything

i'm gonna complete my map at the next take Smile
https://www.mediafire.com/?9re8fermcaey7s9

listen to boards of canada
04-17-2014 01:09 AM
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CarnivorousJelly Offline
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Posts: 1,196
Joined: Dec 2012
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Post: #34
RE: Any Interest in Many Hands Project?

I'm going to grab the map for a second just to fix a few things with my room (noticed a few static decals were poking through the ceiling into others' maps and stuff) - shouldn't take more than 15 minutes.

Fixed it up:
https://dl.dropboxusercontent.com/u/7320...ds2_05.rar

Noticeable changes:

- fixed the pointlights and fog areas in my room so they (hopefully) won't cause problems for future maps (sorry about that)
- Added a lever on the other side of my door (lemme know if that's not okay, Romulator c: I'll use scripting instead in that case) so if you spawn outside my room, it can still be accessed

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 04-17-2014 03:51 AM by CarnivorousJelly.)
04-17-2014 01:42 AM
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Nikson. Offline
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Posts: 134
Joined: Feb 2013
Reputation: 4
Post: #35
RE: Any Interest in Many Hands Project?

Can you work multiple times on the map? I really love this! Also how did my map go? I'm still very young if you have criticism hints tell me! I added a lever that opens a stone wall if you haven't already seen.

[Image: fnaf3_by_maybeanothercat-d8flfz4.gif]
04-17-2014 05:29 AM
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CarnivorousJelly Offline
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Post: #36
RE: Any Interest in Many Hands Project?

Yes you can participate multiple times c:
As long as no new-comers are waiting for the map to become available (since it wouldn't be fair to steal the chance from anyone else).

As for criticism...
Spoiler below!

Your layouts look pretty good and I like the amount of detail you're putting in c: A lot of starters forget to detail their maps, so it's nice to see someone paying attention to the little things!

That said, there are some things you could improve - for example, the fog particles shouldn't stand out too much or clip through objects (such as the floor and book shelves) when possible. I find lowering their alpha to around .5 or .75 helps a lot with this.

On the topic of opaque objects, this same criticism applies to your billboards. While billboards can look amazing and very sexy, you should try to remember that they're actually light rays created by light bouncing off of dust particles in the air (or lens flares/bloom effects), so they shouldn't be drastically strong.

Another thing to note is that the ceiling in your first area is pitch black (despite ample light around the rest of the room). Try to make sure that there aren't "black holes" in your map (even some very dim point lights would be a vast improvement)


[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 04-17-2014 06:13 AM by CarnivorousJelly.)
04-17-2014 06:12 AM
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Nikson. Offline
Member

Posts: 134
Joined: Feb 2013
Reputation: 4
Post: #37
RE: Any Interest in Many Hands Project?

(04-17-2014 06:12 AM)Kia Wrote:  Yes you can participate multiple times c:
As long as no new-comers are waiting for the map to become available (since it wouldn't be fair to steal the chance from anyone else).

As for criticism...
Spoiler below!

Your layouts look pretty good and I like the amount of detail you're putting in c: A lot of starters forget to detail their maps, so it's nice to see someone paying attention to the little things!

That said, there are some things you could improve - for example, the fog particles shouldn't stand out too much or clip through objects (such as the floor and book shelves) when possible. I find lowering their alpha to around .5 or .75 helps a lot with this.

On the topic of opaque objects, this same criticism applies to your billboards. While billboards can look amazing and very sexy, you should try to remember that they're actually light rays created by light bouncing off of dust particles in the air (or lens flares/bloom effects), so they shouldn't be drastically strong.

Another thing to note is that the ceiling in your first area is pitch black (despite ample light around the rest of the room). Try to make sure that there aren't "black holes" in your map (even some very dim point lights would be a vast improvement)


Thank you Kia, that was very helpful! Do you voice act? Because I would need it for ky mod since the voice actress that I've chosen doesn't write back. If you don't voice act, do you know a female voice actress maybe?

[Image: fnaf3_by_maybeanothercat-d8flfz4.gif]
(This post was last modified: 04-17-2014 06:37 AM by Nikson..)
04-17-2014 06:36 AM
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CarnivorousJelly Offline
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Post: #38
RE: Any Interest in Many Hands Project?

Unfortunately, my microphone's too broken to provide good-quality voice acting (you should hear me in skype calls - I sound like a drowning chipmunk :p). I believe AGP and BeatrixTheStrange are both voice actresses c:

Oh and another note on particles:
You can increase the alpha to 100 (just type 100 in the box - it'll show up as 1, but it's 100) to help figure out if they're clipping through anything. I know it's hard to tell when they're so transparent as it is c:

The same thing works with colours and lights - you can increase the values above 1, it just doesn't show in the level editor.

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 04-17-2014 06:42 AM by CarnivorousJelly.)
04-17-2014 06:40 AM
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Artsy Offline
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Post: #39
RE: Any Interest in Many Hands Project?

Lawd I was busy yesterday, is this thingie still open for business? Big Grin
04-17-2014 05:40 PM
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CarnivorousJelly Offline
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Post: #40
RE: Any Interest in Many Hands Project?

It is! Grab it grab it grab it Big Grin

[Image: quote_by_rueppells_fox-d9ciupp.png]
04-17-2014 07:22 PM
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