Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


The horror in SOMA
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#11
RE: The horror in SOMA

Frictional once said that in order to immerse the player and make the player NOT to think they're evil dudes, they make the "monsters" human-like. Probably just sympathy.

Also, Normality is also a factor. In order to immerse the player, Thomas (or is it Jens I forgot) said that the setting must be mundane in order to draw a parallel to the gaming world and the real world.

It was in 10 Ways Evolving Horror Games!

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 04-29-2014, 01:21 PM by PutraenusAlivius.)
04-29-2014, 01:19 PM
Find
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
#12
RE: The horror in SOMA

(04-29-2014, 10:37 AM)Traggey Wrote: Again, dude.. I've told you to put your massive image dumps inside of spoilers.

4 images per post are allowed, they are not massive dumps and I don't see any other reason to hide them.
04-29-2014, 04:25 PM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#13
RE: The horror in SOMA

Massive imagedumps, as in the images are damned long and makes scrolling through the post a pain.

Just hide them in spoilers man.
04-29-2014, 05:11 PM
Find




Users browsing this thread: 1 Guest(s)