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Texture, Model & Animation Help How to reassign animations for enemy?
GoreGrinder99 Offline
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Posts: 166
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#1
How to reassign animations for enemy?

How would I go about changing the animation files for the Grunt to the animations from the Brute? I have copy and pasted the Brute animations to the Grunt folder of my own and loaded it in the ModelViewer but it still loads the default Grunt animations. I know the files are named the same so I wasn't sure how to proceed. Anyone know?

Thanks in advanced!

-Grind to the Gore-
07-20-2014, 09:02 PM
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Daemian Offline
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#2
RE: How to reassign animations for enemy?

That should do it. Try renaming.
However, keep in mind that an animation file is not just info on how the model moves, but the whole model moving.

07-20-2014, 10:18 PM
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victorkim890(KimmyChimmy) Offline
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#3
RE: How to reassign animations for enemy?

right click on grunt.ent
edit with notepad++

07-21-2014, 06:07 AM
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PutraenusAlivius Offline
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#4
RE: How to reassign animations for enemy?

If the bone and joint name is different then just renaming it is pointless as the model won't move.
Besides, it's animation. It's not a list of what the model does, animation is how the model moves.
Making an animation made for a mesh to work for another mesh is tricky.

"Veni, vidi, vici."
"I came, I saw, I conquered."
07-21-2014, 09:31 AM
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