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Carnivorous Jellybean's Re-Textured Models
CarnivorousJelly Offline
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#11
RE: Carnivorous Jellybean's Re-Textured Models

That could always be implemented with script in-game c: not sure how I could add it to the model itself though

[Image: quote_by_rueppells_fox-d9ciupp.png]
08-06-2014, 09:00 PM
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Darkspellbound Offline
Junior Member

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#12
RE: Carnivorous Jellybean's Re-Textured Models

(08-04-2014, 03:12 AM)Carnivorous Jellybean Wrote: Notes: All the assets that you don't recognize (not amfp, tdd, or justine) are included in the download. Just slap the folder "carnivorous_jellybean" in to your entities folder - should work from there
Preview:
Spoiler below!

[Image: entity_preview_by_rueppells_fox-d7twxjp.png]

This look nice, can not wait until someone make custom story out off this.
08-06-2014, 09:15 PM
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Mudbill Offline
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#13
RE: Carnivorous Jellybean's Re-Textured Models

Someone please make a mod with this named Shrek's Swamp.

08-06-2014, 10:23 PM
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FlawlessHappiness Offline
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#14
RE: Carnivorous Jellybean's Re-Textured Models

Ooooooooooh! Love the stone suitor! Would it be possible to have him as a static entity, in his very first frame of animation? You know, to make him spawn from the statue! Big Grin

Trying is the first step to success.
08-13-2014, 07:37 PM
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The chaser Offline
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#15
RE: Carnivorous Jellybean's Re-Textured Models

It is indeed very possible, Flawless Smile I can do it pretty easily to be honest.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
08-13-2014, 07:41 PM
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FlawlessHappiness Offline
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#16
RE: Carnivorous Jellybean's Re-Textured Models

(08-13-2014, 07:41 PM)The chaser Wrote: It is indeed very possible, Flawless Smile I can do it pretty easily to be honest.

That would be like amazing! And a very very very good scare!

Trying is the first step to success.
08-13-2014, 07:51 PM
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CarnivorousJelly Offline
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#17
RE: Carnivorous Jellybean's Re-Textured Models

:o
NO LEMME TRY I'M A NOOB AND I LEARN THROUGH EXPERIENCE
(Don't worry, I'll come crying to you in a couple minutes when I have absolutely no idea what I'm doing or why my entity's suddenly broken)

-40 minutes later-

I have no idea how to get him set to his first frame of animation rather than just the T-shape D:

[Image: quote_by_rueppells_fox-d9ciupp.png]
08-13-2014, 08:28 PM
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victorkim890(KimmyChimmy) Offline
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#18
RE: Carnivorous Jellybean's Re-Textured Models

easy
SetEnemyDisabled(string& asName, bool abDisabled);



08-13-2014, 09:33 PM
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Streetboat Offline
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#19
RE: Carnivorous Jellybean's Re-Textured Models

nope, that's not what they wanted

[Image: signature-2.png]
08-13-2014, 10:04 PM
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victorkim890(KimmyChimmy) Offline
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#20
RE: Carnivorous Jellybean's Re-Textured Models



probally this?

08-13-2014, 10:07 PM
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