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Modeling/Art non-related to Amnesia / SOMA
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Mudbill Offline
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Posts: 3,527
Joined: Apr 2013
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Post: #1161
RE: Modeling/Art non-related to Amnesia / SOMA

The guy in the pink back there. I actually do wear pink at times, as in I have a pink shirt for my tux.

11-06-2015 08:54 PM
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Kurton Offline
Senior Member

Posts: 532
Joined: Oct 2010
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Post: #1162
RE: Modeling/Art non-related to Amnesia / SOMA

[Image: VnWwM8r.jpg]

11-07-2015 04:44 AM
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Statyk Offline
Schrödinger's Mod

Posts: 4,391
Joined: Sep 2011
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Post: #1163
RE: Modeling/Art non-related to Amnesia / SOMA

REVIVE!
I finished my Monhun Wroggi armor redesign for my character modeling class finally, WOO! I wont be animating this until the Fall, unfortunately. I will probably be posting those too if they come out as I hope! Also that is one sexy bottle ya got there Trags <3

Clicking will link to their original sizes

Character sheet:
[Image: monster_hunter_wroggi_redesign___charact...9vd07s.jpg]

Texture Sheet:
[Image: monster_hunter_wroggi_redesign___texture...9vd1ql.jpg]
03-16-2016 01:28 AM
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Radiance Offline
Senior Member

Posts: 319
Joined: Aug 2015
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Post: #1164
RE: Modeling/Art non-related to Amnesia / SOMA

[Image: hal2.png]
03-16-2016 07:58 PM
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Traggey Offline
is mildly amused

Posts: 3,255
Joined: Feb 2012
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Post: #1165
RE: Modeling/Art non-related to Amnesia / SOMA

Bring back the art!


[Image: 13320484_10209465211726348_5928438971451673526_o.jpg]
(This post was last modified: 06-06-2016 07:49 PM by Traggey.)
06-06-2016 07:49 PM
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Radiance Offline
Senior Member

Posts: 319
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Post: #1166
RE: Modeling/Art non-related to Amnesia / SOMA

Hey great! How did you model the mask ?
06-06-2016 09:34 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,391
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Post: #1167
RE: Modeling/Art non-related to Amnesia / SOMA

Good shit Trags Big Grin

You wouldn't happen to have a wireframe of that would you? I'm curious because 256 is pretty dang low.
06-06-2016 11:51 PM
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Traggey Offline
is mildly amused

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Joined: Feb 2012
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Post: #1168
RE: Modeling/Art non-related to Amnesia / SOMA

Cheers man, sure I do!

[Image: reaper_wireframe.jpg]


@Brus, I simply used two reference images on my second monitor, the concept art of reaper, and one in-game screenshot. No fancy modeling methods here, just simple good old polygon modeling, started from a plane.
(This post was last modified: 06-07-2016 10:56 AM by Traggey.)
06-07-2016 10:54 AM
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