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Poll: Would you be interested in a "Phantom" inspired CS/FC?
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A Crazy Idea for a Story
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FlawlessHappiness Offline
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Posts: 3,982
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Post: #11
RE: A Crazy Idea for a Story

(09-09-2014 07:41 PM)Mudbill Wrote:  
(09-09-2014 06:39 PM)Ninamori Wrote:  
(09-08-2014 11:39 PM)FlawlessHappiness Wrote:  Having 2 different voices. I don't think that's possible.
The engine can't handle two people having a conversation? Amneisa (the original story) did it... I think. I must be confused with what you meant.

No, he meant two voices for the character you play as, as in sound effects like jumping or getting hurt. You can't change those sounds after the game has loaded.

Exactly.

Being happy is the first step to success.
09-09-2014 08:14 PM
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MrBehemoth Offline
Senior Member

Posts: 409
Joined: Feb 2014
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Post: #12
RE: A Crazy Idea for a Story

What you guys are saying is totally correct: you can't change the default player sounds after the game has loaded.

...But, I'm holding to what I said earlier Tongue . It's definitely possible to override it in an FC by scripting a custom system. (I just made a custom footstep script today, for a side-scrolling 3rd person player character.) It's not easy to set up, but it works. You can switch right there in the middle of a map if you want to. If/when the time comes, just let me know and I'll either script it for you for tell you how - but not until Second Dimension has been out for a few months. Wink

09-09-2014 11:56 PM
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AGP Offline
Senior Member

Posts: 435
Joined: Dec 2012
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Post: #13
RE: A Crazy Idea for a Story

(09-09-2014 11:56 PM)MrBehemoth Wrote:  What you guys are saying is totally correct: you can't change the default player sounds after the game has loaded.

...But, I'm holding to what I said earlier Tongue . It's definitely possible to override it in an FC by scripting a custom system. (I just made a custom footstep script today, for a side-scrolling 3rd person player character.) It's not easy to set up, but it works. You can switch right there in the middle of a map if you want to. If/when the time comes, just let me know and I'll either script it for you for tell you how - but not until Second Dimension has been out for a few months. Wink

Thanks, Mr. Behemoth! That'd be grand. If I can ever actually get around to doing something with this idea, it won't be until sometime next year at the earliest.

09-10-2014 01:48 AM
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