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Thomas, 2009-03-27, Coping with Optimizing
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mulekin Offline
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Posts: 1
Joined: Mar 2009
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Post: #11
RE: Thomas, 2009-03-27, Coping with Optimizing

Thomas,

It would be very nice if you can post something code related,
I am a c++ / opengl game developer but I have only about a year experience total. I would love to know how you deal with making the engine, these nice cg shader effects and general info and tips. How long have you been coding? and how did you learn? your favorite programming books or articles? Would be very nice of you to post something Wink:
03-31-2009 07:25 PM
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Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
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Post: #12
RE: Thomas, 2009-03-27, Coping with Optimizing

(03-31-2009 07:25 PM)mulekin Wrote:  Thomas,

It would be very nice if you can post something code related,
I am a c++ / opengl game developer but I have only about a year experience total. I would love to know how you deal with making the engine, these nice cg shader effects and general info and tips. How long have you been coding? and how did you learn? your favorite programming books or articles? Would be very nice of you to post something Wink:

*makes mental note*
Will try and make some log entry about that kinda stuff!
03-31-2009 08:10 PM
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MisterJim Offline
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Posts: 8
Joined: May 2007
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Post: #13
RE: Thomas, 2009-03-27, Coping with Optimizing

I often have a completely different problem... I get stuck trying to get as much performance out of some piece of code as possible, while the basic structure of the game isn't even half finished! Rolleyes

I guess it must be the satisfaction of seeing your average fps increase... Tongue:
04-27-2009 03:28 PM
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WindexGlow Offline
Posting Freak

Posts: 1,108
Joined: Mar 2007
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Post: #14
RE: Thomas, 2009-03-27, Coping with Optimizing

Must be a pain than adding onto your code, mister Tongue

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
04-27-2009 08:46 PM
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