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New textures for hpl2 Level Editor
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7heDubz Offline
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Posts: 1,329
Joined: Feb 2013
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Post: #11
RE: New textures for hpl2 Level Editor

Rather, add a line.


The top one.
<Resources>
  <Directory Path="/custom_stories" AddSubDirs="true" />
  <Directory Path="/_temp" AddSubDirs="true" />
  <Directory Path="/fonts" AddSubDirs="false" />
  <Directory Path="/maps" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/gui" AddSubDirs="true" />
  <Directory Path="/static_objects" AddSubDirs="true" />
  <Directory Path="/sounds" AddSubDirs="true" />
  <Directory Path="/main_menu" AddSubDirs="true" />
  <Directory Path="/shaders" AddSubDirs="true" />
  <Directory Path="/lights" AddSubDirs="true" />
  <Directory Path="/billboards" AddSubDirs="true" />
  <Directory Path="/entities" AddSubDirs="true" />
  <Directory Path="/graphics" AddSubDirs="true" />
  <Directory Path="/viewer" AddSubDirs="true" />
  <Directory Path="/particles" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/music" AddSubDirs="true" />
  <Directory Path="/flashbacks" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />    
  <Directory Path="/misc" AddSubDirs="true" />
  <Directory Path="/commentary" AddSubDirs="true" />
  <Directory Path="/custom_stories" AddSubDirs="true" />
</Resources>

(This post was last modified: 09-27-2014 08:11 PM by 7heDubz.)
09-27-2014 08:10 PM
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Catalyst Offline
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Posts: 212
Joined: Aug 2014
Reputation: 3
Post: #12
RE: New textures for hpl2 Level Editor

(09-27-2014 08:10 PM)7heDubz Wrote:  Rather, add a line.


The top one.
<Resources>
  <Directory Path="/custom_stories" AddSubDirs="true" />
  <Directory Path="/_temp" AddSubDirs="true" />
  <Directory Path="/fonts" AddSubDirs="false" />
  <Directory Path="/maps" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/gui" AddSubDirs="true" />
  <Directory Path="/static_objects" AddSubDirs="true" />
  <Directory Path="/sounds" AddSubDirs="true" />
  <Directory Path="/main_menu" AddSubDirs="true" />
  <Directory Path="/shaders" AddSubDirs="true" />
  <Directory Path="/lights" AddSubDirs="true" />
  <Directory Path="/billboards" AddSubDirs="true" />
  <Directory Path="/entities" AddSubDirs="true" />
  <Directory Path="/graphics" AddSubDirs="true" />
  <Directory Path="/viewer" AddSubDirs="true" />
  <Directory Path="/particles" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/music" AddSubDirs="true" />
  <Directory Path="/flashbacks" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />    
  <Directory Path="/misc" AddSubDirs="true" />
  <Directory Path="/commentary" AddSubDirs="true" />
  <Directory Path="/custom_stories" AddSubDirs="true" />
</Resources>

hope that will help, thanks)

Also, I replace back the textures. If they will fade again I will ask for your help guys)

Egypt CS
[Image: 27003.png]
(This post was last modified: 09-27-2014 08:19 PM by Catalyst.)
09-27-2014 08:16 PM
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7heDubz Offline
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Posts: 1,329
Joined: Feb 2013
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Post: #13
RE: New textures for hpl2 Level Editor

Let us know with a screenshot

09-27-2014 08:19 PM
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Catalyst Offline
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Posts: 212
Joined: Aug 2014
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Post: #14
RE: New textures for hpl2 Level Editor

so , the textures from my mod is located in custom_stories/Test/textures/egypt/

and my resource file looks in that mode:
<Resources>
<Directory Path="/custom_stories" AddSubDirs="true" />
<Directory Path="/_temp" AddSubDirs="true" />
<Directory Path="/fonts" AddSubDirs="false" />
<Directory Path="/maps" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/models" AddSubDirs="true" />
<Directory Path="/gui" AddSubDirs="true" />
<Directory Path="/static_objects" AddSubDirs="true" />
<Directory Path="/sounds" AddSubDirs="true" />
<Directory Path="/main_menu" AddSubDirs="true" />
<Directory Path="/shaders" AddSubDirs="true" />
<Directory Path="/lights" AddSubDirs="true" />
<Directory Path="/billboards" AddSubDirs="true" />
<Directory Path="/entities" AddSubDirs="true" />
<Directory Path="/graphics" AddSubDirs="true" />
<Directory Path="/viewer" AddSubDirs="true" />
<Directory Path="/particles" AddSubDirs="true" />
<Directory Path="/models" AddSubDirs="true" />
<Directory Path="/music" AddSubDirs="true" />
<Directory Path="/flashbacks" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/misc" AddSubDirs="true" />
<Directory Path="/commentary" AddSubDirs="true" />
</Resources>

i need to copy resources.cfg and put it in my story folder?

all is working fine, but i wan't to prevent these problems

Egypt CS
[Image: 27003.png]
09-28-2014 08:33 AM
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7heDubz Offline
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Posts: 1,329
Joined: Feb 2013
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Post: #15
RE: New textures for hpl2 Level Editor

Just add that one top line to the top of your resources file (placement isn't important in actuality)

<Directory Path="/custom_stories" AddSubDirs="true" />

09-28-2014 12:21 PM
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Catalyst Offline
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Posts: 212
Joined: Aug 2014
Reputation: 3
Post: #16
RE: New textures for hpl2 Level Editor

(09-28-2014 12:21 PM)7heDubz Wrote:  Just add that one top line to the top of your resources file (placement isn't important in actuality)

<Directory Path="/custom_stories" AddSubDirs="true" />

but if i share with my custom story, the path to textures will be the other, or it not depends on game directory?

Egypt CS
[Image: 27003.png]
09-28-2014 12:45 PM
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DnALANGE Offline
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Posts: 1,550
Joined: Jan 2012
Post: #17
RE: New textures for hpl2 Level Editor

Nope..
It is in YOUR story..
Everything is loading from YOUR custom story.
It will work.
09-28-2014 12:53 PM
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FlawlessHappiness Offline
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Post: #18
RE: New textures for hpl2 Level Editor

(09-28-2014 12:45 PM)Catalyst Wrote:  
(09-28-2014 12:21 PM)7heDubz Wrote:  Just add that one top line to the top of your resources file (placement isn't important in actuality)

<Directory Path="/custom_stories" AddSubDirs="true" />

but if i share with my custom story, the path to textures will be the other, or it not depends on game directory?

That's true. But as you said: It's working in the game.

People you share with, don't need to open it in the editor, so as long as it works in the game, there will be no problem.

Being happy is the first step to success.
09-28-2014 04:53 PM
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Catalyst Offline
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Posts: 212
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Post: #19
RE: New textures for hpl2 Level Editor

ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting ))

Egypt CS
[Image: 27003.png]
(This post was last modified: 09-28-2014 06:48 PM by Catalyst.)
09-28-2014 06:48 PM
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Radical Batz Offline
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Posts: 953
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Post: #20
RE: New textures for hpl2 Level Editor

(09-28-2014 06:48 PM)Catalyst Wrote:  ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting ))

You could always make a copy of the grunt and retexture it Smile
You can always find a tutorial to retexture stuff here
http://www.frictionalgames.com/forum/thread-11120.html

(This post was last modified: 09-28-2014 06:57 PM by Radical Batz.)
09-28-2014 06:55 PM
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