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[SOLVED]Sanity script problem
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Catalyst Offline
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Posts: 212
Joined: Aug 2014
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Post: #1
[SOLVED]Sanity script problem

void OnStart()
{
AddTimer("", 1, "AmountOfSanity");
}

void AmountOfSanity(string &in asTimer)
{
if(GetPlayerSanity() < 100.0f)
{
PlaySoundAtEntity("Player", "insanity_whisper.snt", "Player", 0, false);
PlaySoundAtEntity("Player", "insanity_baby_cry.snt", "Player", 0, false);
}
}


So , I need a normal script, if sanity is lower than x amount, in my case is 100 for test, player hears insane sounds. But in my script its not happening. Anybody can give me a working script example?

I putted many scare areas and get 0 sanity but nothing...

Thanks, + reputation for man that will help me Smile

Egypt CS
[Image: 27003.png]
(This post was last modified: 11-17-2014 07:40 PM by Catalyst.)
10-18-2014 06:44 PM
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DnALANGE Offline
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Posts: 1,550
Joined: Jan 2012
Post: #2
RE: Sanity script problem

In the void amounth of sanity you missing a timer wich will time or replay the sounds.
Just add a timer in that fanction and add the amounth of nanity in it.
That should do the trick.
10-18-2014 08:16 PM
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Catalyst Offline
Member

Posts: 212
Joined: Aug 2014
Reputation: 3
Post: #3
RE: Sanity script problem

(10-18-2014 08:16 PM)DnALANGE Wrote:  In the void amounth of sanity you missing a timer wich will time or replay the sounds.
Just add a timer in that fanction and add the amounth of nanity in it.
That should do the trick.

ok, but i can make a timer that never stops, i mean circular one?

You can give a example, I dont know with what to start...

Egypt CS
[Image: 27003.png]
(This post was last modified: 10-19-2014 10:16 AM by Catalyst.)
10-19-2014 10:08 AM
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DnALANGE Offline
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Posts: 1,550
Joined: Jan 2012
Post: #4
RE: Sanity script problem

void OnStart()
{
AddTimer("", 1, "AmountOfSanity");
}

void AmountOfSanity(string &in asTimer)
{
if(GetPlayerSanity() < 100.0f)
{
PlaySoundAtEntity("Player", "insanity_whisper.snt", "Player", 0, false);
PlaySoundAtEntity("Player", "insanity_baby_cry.snt", "Player", 0, false);

AddTimer("", 10, "AmountOfSanity");// <-- This timer will LOOP your timer-script every 10 seconds -> AmountOfSanity

}
}
10-19-2014 11:51 AM
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Catalyst Offline
Member

Posts: 212
Joined: Aug 2014
Reputation: 3
Post: #5
RE: Sanity script problem

(10-19-2014 11:51 AM)DnALANGE Wrote:  void OnStart()
{
AddTimer("", 1, "AmountOfSanity");
}

void AmountOfSanity(string &in asTimer)
{
if(GetPlayerSanity() < 100.0f)
{
PlaySoundAtEntity("Player", "insanity_whisper.snt", "Player", 0, false);
PlaySoundAtEntity("Player", "insanity_baby_cry.snt", "Player", 0, false);

AddTimer("", 10, "AmountOfSanity");// <-- This timer will LOOP your timer-script every 10 seconds -> AmountOfSanity

}
}

Thank you Smile

Egypt CS
[Image: 27003.png]
10-19-2014 11:52 AM
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