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[Resolved] Requiem Crash Issue
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cpinkham Offline
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Post: #1
[Resolved] Requiem Crash Issue
Game shuts down when leaving LEVEL 03 VERTICAL SHART.
I walk into transporter, get to the loading screen and then the game dumps out.
05-17-2009 03:11 PM
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Scraper Offline
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Post: #2
RE: Requiem Crash Issue
Have you installed the latest patch for you're game?

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(This post was last modified: 05-19-2009 06:32 PM by Ano.)
05-19-2009 06:11 PM
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cpinkham Offline
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Post: #3
RE: Requiem Crash Issue
(05-19-2009 06:11 PM)Scraper Wrote:  Have you installed the latest patch for you're game?

The only patch I was able to find was for Overture. Is there a Mac patch for Requiem...and if so, where?
05-19-2009 07:01 PM
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Scraper Offline
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Post: #4
RE: Requiem Crash Issue
Well, Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly...

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05-19-2009 07:07 PM
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cpinkham Offline
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Post: #5
RE: Requiem Crash Issue
Ya.. I tried this actually. Its a pc patch (or at least an exe file) I cant even open it. Thanks anyway.

(05-19-2009 07:07 PM)Scraper Wrote:  Well, Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly...
05-19-2009 07:13 PM
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Scraper Offline
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Post: #6
RE: Requiem Crash Issue
OK. I have no idea about Mac's myself... But is there hpl.log file on you're computer somewhere?

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05-19-2009 07:16 PM
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cpinkham Offline
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Post: #7
RE: Requiem Crash Issue
ya... here it is:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 8
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open hardware device... Success!
Device name:
Number of mono sources: 32
Vendor name: Apple Computer Inc.
Renderer: Software
OpenAL Version Supported: 1.1
EFX: 0
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Requiem
Version $Rev: 2985 $
Date $Date: 2008-11-15 14:11:34 -0500 (Sat, 15 Nov 2008) $
Checking Supported Profiles
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Trying to load vertex program!
Success!
WARNING: Could not find language file entry 'PreMenuText'
ERROR: Couldn't texture 'startup_pdx_logo.jpg'
All set up done, starting game!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'expansion01/maps/level03.dae' took: 1909 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'pasted__portal1-fx' was not found!
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Lever 'lever01' loaded state: 2
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
Loading collada for 'expansion01/maps/level04.dae' took: 925 ms
WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size!
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
05-19-2009 07:31 PM
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Urkle Offline
FG - Associate

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Post: #8
RE: Requiem Crash Issue
What are you system specs? (Type of Mac, processor, speed, video card?, OS version)

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
05-19-2009 10:13 PM
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cpinkham Offline
Junior Member

Posts: 7
Joined: May 2009
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Post: #9
RE: Requiem Crash Issue
here are my specs:

Mac PowerPC G5
Dual 1.8 GHz
running OS 10.4.11

memory: 1.5 DDR SDRAM

GeForce FX 5200

Hope this helps.
05-19-2009 11:50 PM
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jens Offline
Frictional Games

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Joined: Apr 2006
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Post: #10
RE: Requiem Crash Issue
search for the file decals_hanging_sewergrowth.jpg and delete it or if you know how, resize the image to 256*256. Then it should fix your problem.
05-20-2009 07:56 AM
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