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[Updated thread] Need help
Catalyst Offline
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RE: [Updated thread] Need help

(03-28-2015, 03:33 PM)Traggey Wrote: 3D's Max has a function called ''Select by material ID'' making the splitting you want super easy, maya does not have this and I don't know about blender, but you could try googling for it.

Thank you, but I solved my problem, using Cinema 4D, Maya ,Blender, and 3DSMax maybe are good, but Cinema 4D is more practic for me. For each his own Smile

Egypt CS
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03-28-2015, 06:07 PM
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Catalyst Offline
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RE: [Updated thread] Need help

God! here is the end of my career...

Egypt CS
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(This post was last modified: 03-29-2015, 01:50 PM by Catalyst.)
03-28-2015, 08:28 PM
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Darkfire Offline
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RE: [Updated thread] Need help

Seems you have something wrong with your models. And I'd delete the cache files I were you, they don't really matter if you're only testing not playing

03-28-2015, 08:50 PM
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Catalyst Offline
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RE: [Updated thread] Need help

(03-28-2015, 08:50 PM)Darkfire Wrote: Seems you have something wrong with your models. And I'd delete the cache files I were you, they don't really matter if you're only testing not playing

God, so sad Sad I'll try to edit and fix them but idk the cause Undecided

(03-28-2015, 08:50 PM)Darkfire Wrote: Seems you have something wrong with your models. And I'd delete the cache files I were you, they don't really matter if you're only testing not playing

Hehe, I did it, I was edited the model, just a few details and found the problem and fixed it, thank you DArkfire for suggestion Smile

Egypt CS
[Image: 27003.png]
(This post was last modified: 03-28-2015, 09:04 PM by Catalyst.)
03-28-2015, 08:52 PM
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Catalyst Offline
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RE: [Updated thread] Need help

Hello, guys, is there someone who know how to create a new pickable entity for inventory from existing mesh(.dae)? Like a key or something like this?

Egypt CS
[Image: 27003.png]
03-29-2015, 01:49 PM
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Romulator Offline
Not Tech Support ;-)

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RE: [Updated thread] Need help

1. Copy and paste the .ent file with the mesh you want in it.
2. Rename your new .ent file to something else. (example, key.ent becomes custom_key.ent).
3. Edit whatever you need to in the User Defined Variables using the Model Editor. (From the Settings tab up the top). Since you're looking for a new inventory like item, then you want to edit the things related to the inventory image, type of item and a few other things which you can experiment with.
4. Save your new entity.

Discord: Romulator#0001
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03-29-2015, 02:29 PM
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Catalyst Offline
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RE: [Updated thread] Need help

I created new item, and game crashed , seems that png image file is not good Smile

Egypt CS
[Image: 27003.png]
03-29-2015, 04:44 PM
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Catalyst Offline
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RE: [Updated thread] Need help

hm...do you know how to compress somehow model to be under 1mb size? my models are over 2mb size
and game loads very very slow, total ping for bodies 18 000 ms, so I have to wait 5 minutes to load.
Problem is, when I editing and exploding meshes, over 1000 submeshes are creating, every of them with own uv and phong tag, and texture. Is there a way to compress all in one object, not just group them in one object(and with variant to explode them back in thousand pieces), but to make them the same object? Thank you a lot for support.

PS: i know, some of you can send me on google forums, where I found nothing interesting, and I hope that you know an solution Smile

Egypt CS
[Image: 27003.png]
03-29-2015, 06:08 PM
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Darkfire Offline
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RE: [Updated thread] Need help

Watch this.


03-30-2015, 03:35 PM
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Catalyst Offline
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RE: [Updated thread] Need help

(03-30-2015, 03:35 PM)Darkfire Wrote: Watch this.


Thank you, right now I'm looking for a way to "compress" meshes, static objects entities, static props, like anubis statue or something else, the meshes size are over 1, and some over 2 mb and make game load almost impossible to start with ping 18000m/s.

Egypt CS
[Image: 27003.png]
03-30-2015, 05:07 PM
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