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Work in progress The Sanctuary
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PATR1X Offline
Junior Member

Posts: 4
Joined: Nov 2014
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Post: #1
The Sanctuary

Hello Wink

"The Sanctuary" is currently in progress.

"The Sanctuary" is going to have creepy atmosphere, custom graphics, custom sounds and music, nice mapping, good scripting and quite long length (2-3 hours).

STORY: -not available yet-

MODDB: The Sanctuary
(This post was last modified: 05-06-2016 08:09 PM by PATR1X.)
11-20-2014 10:57 PM
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Red Offline
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Posts: 1,751
Joined: Feb 2012
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Post: #2
RE: The Sanctuary

Those pictures do not refer to "nice", yet.
You should spent more time with a setting called "Tile amount", and you can get there by clicking the primitive, and going to "Plane" page.
With the floor you're having, between 0.3,0.0,0.3 - 0.7,0.0,0.7 are good amounts. It stretches the floor, and makes the planks look bigger, more fitting.

Detail thing, you need it more: Add furniture, carpets, dirt, decals, particles, everything you think is rational to put in those kinds of enivorments. look at the developers mapping; you'll find good examples everywhere.

And then there's the lighting:the light, which the lamps cast as default, isn't often enough alone. Add SpotLights, PointLights and BoxLights in the lines of rationality - you'll find also examples from the maps of the developers or other custom stories. There are cases, which need BillBoards. Good examples are windows and roofholes.
11-20-2014 11:41 PM
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PATR1X Offline
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Posts: 4
Joined: Nov 2014
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Post: #3
RE: The Sanctuary

(11-20-2014 11:41 PM)Rött Wrote:  Those pictures do not refer to "nice", yet.
You should spent more time with a setting called "Tile amount", and you can get there by clicking the primitive, and going to "Plane" page.
With the floor you're having, between 0.3,0.0,0.3 - 0.7,0.0,0.7 are good amounts. It stretches the floor, and makes the planks look bigger, more fitting.

Detail thing, you need it more: Add furniture, carpets, dirt, decals, particles, everything you think is rational to put in those kinds of enivorments. look at the developers mapping; you'll find good examples everywhere.

And then there's the lighting:the light, which the lamps cast as default, isn't often enough alone. Add SpotLights, PointLights and BoxLights in the lines of rationality - you'll find also examples from the maps of the developers or other custom stories. There are cases, which need BillBoards. Good examples are windows and roofholes.

Thank you for your advices Wink
(This post was last modified: 11-20-2014 11:45 PM by PATR1X.)
11-20-2014 11:45 PM
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PATR1X Offline
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Posts: 4
Joined: Nov 2014
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Post: #4
RE: The Sanctuary

Some screenshots for you guys! Hope you enjoy.

[Image: thesanctuary1.jpg] [Image: thesanctuary2.jpg] [Image: thesanctuary3.jpg]
(This post was last modified: 11-23-2014 03:22 PM by PATR1X.)
11-23-2014 03:18 PM
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PATR1X Offline
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Post: #5
RE: The Sanctuary

Another one! You guys should give me some opinion Smile

[Image: thesanctuary4.jpg]
12-02-2014 12:57 PM
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7heDubz Offline
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Post: #6
RE: The Sanctuary

Allow me to direct you here for criticism
https://www.frictionalgames.com/forum/thread-11760.html

12-03-2014 12:39 AM
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