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Modders assemble, 1.3 is out!
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7heDubz Online
Posting Freak

Posts: 1,329
Joined: Feb 2013
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Post: #21
RE: Modders assemble, 1.3 is out!

Very happy with the new scripting capabilities!

Didn't take me but 5 minutes to update my IDE to be able to recognize the new functions too!
https://www.frictionalgames.com/forum/thread-27529.html

I love geany!

12-06-2014 04:42 AM
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Fatalist Offline
Member

Posts: 122
Joined: Dec 2012
Reputation: 8
Post: #22
RE: Modders assemble, 1.3 is out!

Great news! Finally I can make Penumbra Necrologue for mac and linux users) Thanks!

12-06-2014 10:37 AM
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MrBehemoth Offline
Senior Member

Posts: 409
Joined: Feb 2014
Reputation: 40
Post: #23
RE: Modders assemble, 1.3 is out!

Edit: Never mind, I had a momentary lapse of reason. Sorry!

(This post was last modified: 12-06-2014 11:39 PM by MrBehemoth.)
12-06-2014 11:31 PM
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Rapture Offline
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Posts: 1,078
Joined: May 2011
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Post: #24
RE: Modders assemble, 1.3 is out!




So here is proof that Blender animations working in AtDD and you can do it to!


The blue mask has a single bone, while the bone arms have 50 bones total (46 for the rigging, 4 for controls)

Blue mask cycles through 2 animations with "PlayPropAnimation" function.
The skeleton is just repeating through one.
12-08-2014 10:14 PM
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RedKnight Offline
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Posts: 774
Joined: Sep 2013
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Post: #25
RE: Modders assemble, 1.3 is out!

Dang, i was even planning on making a puppet that can move.

6666666666666666666566666666666666
12-09-2014 07:14 AM
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