sandys
Junior Member
Posts: 1
Joined: Jul 2009
Reputation: 0
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Why no AMD64 port?
hi,
Just wanted to request for an AMD64 (64-bit) port of the game on Linux. I have t working using 32 bit compatibility libraries, but it would be nice to have it working on pure 64 bit.
thanks
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| 07-18-2009 07:25 AM |
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Urkle
FG - Associate
Posts: 1,101
Joined: Jul 2006
Reputation: 14
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RE: Why no AMD64 port?
at the time there was no way to provide a 64bit version as nvidia's Cg was only 32bit and the newton physics library was only 32bit.
I *MAY* look into it for the new game we are working on, but no promises. Really there is no benefit for the game itself to be 64bit, as it will not run any faster and we don't need > 4G of ram:-D
Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
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| 07-19-2009 06:58 PM |
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Mr Flibble
Junior Member
Posts: 3
Joined: Jan 2011
Reputation: 0
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RE: Why no AMD64 port?
Yes there is. No reliance on there being i386 libraries & support.
(Also, 64-bit isn't just amd64, and 32-bit isn't just x86. Look at what Debian supports…)
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| 01-16-2011 07:39 PM |
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