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Occult Clockwork - Zeroth Entry (custom story, 24 hour project)
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KiraImmortal Offline
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Posts: 137
Joined: Nov 2013
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Post: #1
Occult Clockwork - Zeroth Entry (custom story, 24 hour project)

Occult Clockwork is a project that provides short custom stories and fc mods, created under 24 hours totally, followed by the attention of a timer.

You take the role of Marcus Tucker, who lost his partner years ago, and was drowned in the darkness of his on mind with depression and no reason to live. His soul shattered to pieces in the process, the player must help Marcus to recover his life energy and to become his former self, and accept his fate.

An Amnesia custom story, created under 24 hours, using only the original 1.0 assets of the game. It doesn't require any patch, but works with all.
Released on 31st of December, 2014. My last mod for this year.

Download on moddb: http://www.moddb.com/mods/occult-clockwo...stom-story

[Image: Amnesia_2014-12-29_01-43-20-16.jpg]

[Image: Amnesia_2014-12-31_01-44-28-85.jpg]

[Image: Amnesia_2014-12-28_19-17-30-44.jpg]

[Image: Amnesia_2014-12-23_01-03-31-85.jpg]
(This post was last modified: 12-31-2014 11:33 PM by KiraImmortal.)
12-31-2014 11:31 PM
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KiraImmortal Offline
Member

Posts: 137
Joined: Nov 2013
Reputation: 3
Post: #2
RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)

second, full conversion project: https://www.frictionalgames.com/forum/thread-29795.html
04-03-2015 11:48 AM
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Darkfire Offline
Senior Member

Posts: 343
Joined: May 2014
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Post: #3
RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)

Wow ! I'm amazed by how cool things can be done within 24hs (judging by the screenies, I'm gonna play it in a moment)
I love the 24hs idea- I think I'm gonna try this convention after I finish my current CS. No obligations, no I'm-not-sure-I'm-gonna-finish-this bullshit. I'll give myself just some more time, like a week, because I suspect you work in a team, and I'm a kind of lone-worker.

Yeah I hear the Peace^lords are after you or some shit
Chromanin
SDP
04-03-2015 04:10 PM
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KiraImmortal Offline
Member

Posts: 137
Joined: Nov 2013
Reputation: 3
Post: #4
RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)

i worked alone on this and all other projects of mine, except for the second Occult Clockwork project Smile that's even more done in 24 hours, don't forget to check it out too Wink good luck with your cs! i'm gonna play it when it will be released Smile
(This post was last modified: 04-03-2015 05:12 PM by KiraImmortal.)
04-03-2015 05:11 PM
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Slanderous Offline
Posting Freak

Posts: 1,607
Joined: Dec 2012
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Post: #5
RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)

The greenish basement looks just so cool.
04-04-2015 09:19 PM
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Cyphermur9t Offline
Junior Member

Posts: 38
Joined: Jan 2013
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Post: #6
RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)

This mod needs some direction. I can't find any way how to advance past the first purple room and frustrates me.
05-23-2015 02:36 AM
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KiraImmortal Offline
Member

Posts: 137
Joined: Nov 2013
Reputation: 3
Post: #7
RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)

follow the bloodstains on the floor to get items that will help you in breaking the orb, even the first grunts' path shows the direction to search for
05-28-2015 08:42 PM
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