Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee

Thread Closed 
Blog: "Puzzles in horror games. Part 1."
Author Message
Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
Reputation: 68
Post: #1
Blog: "Puzzles in horror games. Part 1."

Hearing that some people did not like commenting in the blog, we are going to start creating threads here for each new blog post and see how it goes.

Starting up is the first post in a series about puzzles in games:


Please say what you think of this mirroring and also comment the blog post here if you like! Smile:
08-10-2009 03:31 PM
Find all posts by this user
eliasfrost Offline
Posting Freak

Posts: 1,769
Joined: Mar 2007
Reputation: 39
Post: #2
RE: Blog: "Puzzles in horror games. Part 1."

I say that puzzles do make a big part in horror games, if done right that is. The problem in Penumbra was that the physics puzzles could have been more complex, most of the puzzles were like the good old HL2 physics puzzles. Nothing wrong with those but they are getting a little too old, maybe you could have taken an extra step? And try making something new even though it might have been risky?

One thing that I miss, which could've been really, really cool: climbing ropes.

[Image: indiedb_88x31.png]
08-13-2009 10:54 AM
Find all posts by this user
Sexbad Offline
Posting Freak

Posts: 1,197
Joined: Jun 2009
Reputation: 18
Post: #3
RE: Blog: "Puzzles in horror games. Part 1."

A skinny English professor climbing ropes would be entertaining but unlikely.

[Image: jao3z.jpg]
08-13-2009 12:48 PM
Visit this user's website Find all posts by this user
Thread Closed 

User(s) browsing this thread: 1 Guest(s)