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Penumbra Overture Crash
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Gamer4728 Offline
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Posts: 8
Joined: Feb 2015
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Post: #1
Penumbra Overture Crash

I have a problem with my Penumbra Overture game. When I picked up a letter in the office. The game suddenly minimize and a blackbox appear. I have the latest sound card driver and graphics card driver.

Here is my hpl.log :
Spoiler below!
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1280 x 1024 - 32 bpp
ERROR: Could not set display mode setting a lower one!
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 640.000000 : 480.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 1789 $
Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 353 ms
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Loading map 'level00_01_boat_cabin.dae' took: 4510 ms
WARNING: Could not find language file category ''
Loading collada for 'maps/level01_01_outside.dae' took: 430 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_snow_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_snow_med'
Loading map 'level01_01_outside.dae' took: 3316 ms
Reset check for input!
Reset check for input!
WARNING: Could not find language file category ''
Loading collada for 'maps/level01_02_mine_entrance.dae' took: 871 ms
ERROR: Couldn't find particle system file 'particle_dust.ps'
ERROR: Couldn't create particle system 'sust01' of type 'particle_dust'
ERROR: Couldn't find particle system file 'dust_sust01.ps'
ERROR: Couldn't create particle system 'particle' of type 'dust_sust01'
ERROR: Couldn't load particle system 'particle' with type 'dust_sust01'
Loading map 'level01_02_mine_entrance.dae' took: 5146 ms
WARNING: Could not find language file category ''
Loading collada for 'maps/level01_03_shafts.dae' took: 4842 ms
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
Clearing all previously saved maps...
Loading map 'level01_03_shafts.dae' took: 14199 ms
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: particle system 0 in plamp2 does not exist anymore!
WARNING: particle system 0 in plamp3 does not exist anymore!
WARNING: particle system 0 in plamp4 does not exist anymore!
WARNING: particle system 0 in plamp5 does not exist anymore!
WARNING: particle system 0 in plamp6 does not exist anymore!
WARNING: particle system 0 in plamp7 does not exist anymore!
WARNING: particle system 0 in plamp8 does not exist anymore!
WARNING: particle system 0 in plamp9 does not exist anymore!
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: particle system 0 in plamp2 does not exist anymore!
WARNING: particle system 0 in plamp3 does not exist anymore!
WARNING: particle system 0 in plamp4 does not exist anymore!
WARNING: particle system 0 in plamp5 does not exist anymore!
WARNING: particle system 0 in plamp6 does not exist anymore!
WARNING: particle system 0 in plamp7 does not exist anymore!
WARNING: particle system 0 in plamp8 does not exist anymore!
WARNING: particle system 0 in plamp9 does not exist anymore!
Loading collada for 'maps/level01_05_office.dae' took: 726 ms
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact_pointLight1' to 'artefact'.Attaching directly to mesh.
ERROR: Entity file 'NAME_item.ent' was not found!
WARNING: Couldn't find start position 'link01'
Loading map 'level01_05_office.dae' took: 2844 ms
03-13-2015 04:19 AM
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Straxedix Offline
Senior Member

Posts: 427
Joined: Mar 2014
Reputation: 5
Post: #2
RE: Penumbra Overture Crash

Hello sir

Did you tried reinstalling the game ?
Seems like many files is missing...

03-13-2015 08:12 AM
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Gamer4728 Offline
Junior Member

Posts: 8
Joined: Feb 2015
Reputation: 0
Post: #3
RE: Penumbra Overture Crash

(03-13-2015 08:12 AM)Straxedix Wrote:  Hello sir

Did you tried reinstalling the game ?
Seems like many files is missing...
I have reinstalled this game and install 1.1 update.
03-13-2015 08:16 AM
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Straxedix Offline
Senior Member

Posts: 427
Joined: Mar 2014
Reputation: 5
Post: #4
RE: Penumbra Overture Crash

Sorry for that post, i tough problem is about amnesia...

(This post was last modified: 03-13-2015 08:22 AM by Straxedix.)
03-13-2015 08:20 AM
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Gamer4728 Offline
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Posts: 8
Joined: Feb 2015
Reputation: 0
Post: #5
RE: Penumbra Overture Crash

(03-13-2015 08:20 AM)Straxedix Wrote:  Install 1.2 or 1.3 update
It's not Amnesia, it only have a 1.1 update.Big Grin
(This post was last modified: 03-13-2015 08:23 AM by Gamer4728.)
03-13-2015 08:22 AM
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Straxedix Offline
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Posts: 427
Joined: Mar 2014
Reputation: 5
Post: #6
RE: Penumbra Overture Crash

EDIT:Is this legal version or illegal ?

03-13-2015 08:23 AM
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Gamer4728 Offline
Junior Member

Posts: 8
Joined: Feb 2015
Reputation: 0
Post: #7
RE: Penumbra Overture Crash

(03-13-2015 08:23 AM)Straxedix Wrote:  EDIT:Is this legal version or illegal ?
idk, I was retail user.
03-13-2015 08:24 AM
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Straxedix Offline
Senior Member

Posts: 427
Joined: Mar 2014
Reputation: 5
Post: #8
RE: Penumbra Overture Crash

ERROR: Entity file 'NAME_item.ent' was not found!

Can show me your lang file ? (Never actually played Penumbra but let's see what can we do )

03-13-2015 08:26 AM
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Gamer4728 Offline
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Posts: 8
Joined: Feb 2015
Reputation: 0
Post: #9
RE: Penumbra Overture Crash

Here is my lang file :
<LANGUAGE>
<RESOURCES>
<Directory Path="fonts/eng" />
<Directory Path="sounds/voices/eng" />
<Directory Path="graphics/lang_specific/eng" />
<Directory Path="textures/lang_specific/eng" />
</RESOURCES>
<CATEGORY Name="TEST">
<Entry Name="Club">Bûü...Grüß Gott</Entry>
<Entry Name="ClubDesc">A bloody club. Club, club...</Entry>
<Entry Name="FlashlightHelp">Press "F" to switch on the flashlight.</Entry>
<Entry Name="EndDemo">Looks like I'm trapped here and I belive that fits well with the fact that this is the end of this short Penumbra: Overture demonstration.</Entry>
<Entry Name="StragePlace">[u1056][u1091][u1089][u1089][u1082][u1080][u1081] [u1103][u1079][u1099][u1082]</Entry>
</CATEGORY>
<CATEGORY Name="00_01_boat_cabin">
<Entry Name="BoatHorn01">Finally, we're almost docked, I'd better stow my gear. I may be far from home, but chances are I can still pick things up using "</Entry>
<Entry Name="PadLock01">Always travel with a padlock. And a key, preferably. Mine's in the inventory (</Entry>
<Entry Name="Locker01">The crew seemed friendly enough, but just in case, I locked up my valuables. I'm pretty sure the key's in my Inventory somewhere. Once I've found it, double-clicking the left mouse button should get it selected, then I can press Interact on the padlock to unlock it.</Entry>
<Entry Name="BoatHorn02">" and I can take a closer look at things using "</Entry>
<Entry Name="TutorialFlashLight01">Good thing I have my torch (</Entry>
<Entry Name="TutorialFlashLight02">) at hand, this country seems to exist in a permanent state of twilight.</Entry>
<Entry Name="TutorialFlashLight03">There's not much light in here, my flashlight could come in handy.</Entry>
<Entry Name="TutorialFlashLight04">The flashlight switches on and off via the Inventory (</Entry>
<Entry Name="TutorialFlashLight05">) or, hopefully, with the shortcut key "</Entry>
<Entry Name="TutorialBattery01">Ah, some extra batteries to power my flashlight.</Entry>
<Entry Name="TutorialNotebook01">Always good to have a notebook (</Entry>
<Entry Name="TutorialNotebook02">) to jot down interesting information and reminders (</Entry>
<Entry Name="TutorialMapfolder01">Could come in handy if the torch runs out of batteries. I should be able to access it through my inventory or with the shortcut key "</Entry>
<Entry Name="LockerHelp01">Now, where's that emergency glowstick? Should still be in the locker, key's in my Inventory (</Entry>
<Entry Name="EndLevel01">That should be everything I need. I want to get going before dark.</Entry>
<Entry Name="ExitDoorDesc">It leads out onto the deck, but I don't fancy braving that weather until I have to.</Entry>
<Entry Name="MapDesc">I'm certain this map's a good decade or so out of date, but landmarks don't change much in Greenland, so I've got a pretty decent idea of where I'm heading.</Entry>
<Entry Name="BedDesc">Pretty odorous. Glad I'm getting out of here soon, they must eat, and sleep, and... well, do everything else in this one room, for weeks at a time.</Entry>
<Entry Name="Coffin01Desc">From the smell, I'd say there's an equal chance they use this chest for personal belongings, or bait.</Entry>
<Entry Name="SmallTableDesc">It's a rickety wooden desk. I can get that drawer open if I just hold the Interact button and drag with the mouse.</Entry>
<Entry Name="Window01Desc">This fog closed in on us almost as soon as we left port. Haven't seen any landmarks for ages now, I don't know how they're managing to navigate, I'd be as good as lost at sea if I was on my own. Not a thought worth thinking.</Entry>
<Entry Name="Window02Desc">Somewhere out there must be land. And answers.</Entry>
<Entry Name="WhiskeyBottle01Desc">Whiskey. Empty. Shame.</Entry>
<Entry Name="LockerHelp02">Mustn't forget that glowstick from the locker.</Entry>
<Entry Name="TutorialDrawer01">I think I left my torch in the desk drawer next to the bed. It can be opened using my "</Entry>
<Entry Name="TutorialDrawer02">" on it, holding the button down and moving the mouse.</Entry>
<Entry Name="DescPoster">Playboy poster. It's nice some things don't change no matter how far you are from home.</Entry>
<Entry Name="DescPicture">A photo of the fisherman's wife. She's no playboy bunny, but she looks loving and kind.</Entry>
</CATEGORY>
<CATEGORY Name="Items">
<Entry Name="Battery">Battery</Entry>
<Entry Name="BatteryDesc">Fully charged batteries.</Entry>
<Entry Name="Dynamite">Dynamite</Entry>
<Entry Name="DynamiteDesc">I try not to be in the habit of handling old explosives, but I guess needs must.</Entry>
<Entry Name="Flare">Flare</Entry>
<Entry Name="FlareDesc">It's a flare. Could be a handy light source.</Entry>
<Entry Name="Flashlight">Flashlight</Entry>
<Entry Name="FlashlightDesc">Good thing I remembered to bring a flashlight. Shame it's so old it drains a couple of batteries an hour.</Entry>
<Entry Name="Glowstick">Glowstick</Entry>
<Entry Name="GlowstickDesc">A little ghoulish, but should be a decent fall back if the torch cuts out.</Entry>
<Entry Name="Key01">Padlock key</Entry>
<Entry Name="Key01Desc">The key for my old padlock.</Entry>
<Entry Name="Notebook">Notebook</Entry>
<Entry Name="NotebookDesc">A good scientist always keeps a pen and paper handy, just in case.</Entry>
<Entry Name="Painkillers">Painkillers</Entry>
<Entry Name="PainkillersDesc">Well I'd prefer a first aid kit, but at least if I'm injured I can grin and bear it.</Entry>
<Entry Name="BoatLock">Padlock</Entry>
<Entry Name="BoatLockDesc">It's an old padlock, sure, but it still works.</Entry>
<Entry Name="MapFolderDesc">A plastic folder for storing maps.</Entry>
<Entry Name="MapFolder">Map folder</Entry>
<Entry Name="StrangeArticle">Copenhagen Post Article</Entry>
<Entry Name="StrangeArticleDesc">An article from a very old copy of the Copenhagen Post.</Entry>
<Entry Name="BookExplosives">Explosives book</Entry>
<Entry Name="BookExplosivesDesc">It's some kind of chemist's tome, full of explosives recipes.</Entry>
<Entry Name="DextrinDesc">A bottle of Baxtrin, might come in handy.</Entry>
<Entry Name="Dextrin">Baxtrin</Entry>
<Entry Name="ArtefactDesc">I don't tend to rely on instincts, but if I did, I'd stay the hell away from whatever this thing is.</Entry>
<Entry Name="CottonString">Cotton string</Entry>
<Entry Name="CottonStringDesc">It's a piece of string, just about long enough to make a fuse out of.</Entry>
<Entry Name="CottonStringSoakedDesc">The string's soaked in Baxtrin, now it just needs some gun powder.</Entry>
<Entry Name="CottonStringSoaked">Soaked cotton string</Entry>
<Entry Name="Fuse">Fuse</Entry>
<Entry Name="FuseDesc">Unbelievably, this is the first fuse I've ever made.</Entry>
<Entry Name="Hammer">Hammer</Entry>
<Entry Name="HammerDesc">This hammer's seen some action in its time.</Entry>
<Entry Name="SteelRod">A steel rod</Entry>
<Entry Name="SteelRodDesc">A metal rod.</Entry>
<Entry Name="Lighter">Empty lighter</Entry>
<Entry Name="LighterDesc">It's a zippo lighter, but it's empty.</Entry>
<Entry Name="LighterGasDesc">A lighter refill canister.</Entry>
<Entry Name="LighterGas">Fluid lighter gas</Entry>
<Entry Name="SpiderNoteDesc">The last thing written by a mad man.</Entry>
<Entry Name="SpiderNote">Spider Hater's Note</Entry>
<Entry Name="LighterWorking">Zippo lighter</Entry>
<Entry Name="LighterWorkingDesc">It's filled up and ready to burn.</Entry>
<Entry Name="OldMineKey">Old Key</Entry>
<Entry Name="OldMineKeyDesc">This key's old and scratched, but looks to be in one piece.</Entry>
<Entry Name="Meat">Beef Jerky</Entry>
<Entry Name="MeatDesc">Beef jerky. Not without aroma.</Entry>
<Entry Name="BroomDesc">Looking around, I'm not sure this broom saw much active duty.</Entry>
<Entry Name="Broom">Broom</Entry>
<Entry Name="SawDesc">A saw. Rusty enough that I wish I'd had that tetanus shot, but still sharp enough to saw through wood.</Entry>
<Entry Name="Saw">Saw</Entry>
<Entry Name="BookCodeDesc">It's some kind of emergency procedures leaflet. What sort of emergencies were they expecting?</Entry>
<Entry Name="BookCode">Emergency Procedures Pamphlet</Entry>
<Entry Name="ComRadioDesc">It's a narrow band communications radio. Huh, I remember building one of these in my first electronics class. I probably did a better job of it as well.</Entry>
<Entry Name="ComRadio">Com radio</Entry>
<Entry Name="PickAxeDesc">An old miner's pick axe.</Entry>
<Entry Name="PickAxe">Pick axe</Entry>
<Entry Name="GeneratorBattery">Battery</Entry>
<Entry Name="GeneratorBatteryDesc">A spare battery.</Entry>
<Entry Name="ReplacementFuseDesc">A standard 5.5v fuse.</Entry>
<Entry Name="ReplacementFuse">Fuse</Entry>
<Entry Name="MachineKeyDesc">It's a vehicle key.</Entry>
<Entry Name="MachineKey">Large key</Entry>
<Entry Name="Gasoline">Gasoline</Entry>
<Entry Name="GasolineDesc">A can of gasoline.</Entry>
<Entry Name="BookGreenlandDesc">Someone's been reading up on Inuit religion.</Entry>
<Entry Name="BookGreenland">Greenland myths</Entry>
<Entry Name="BookGeneratorManualDesc">Thanks God, it's the generator manual.</Entry>
<Entry Name="BookGeneratorManual">Generator Manual</Entry>
<Entry Name="NoteFormanDesc">A note left behind for someone...</Entry>
<Entry Name="NoteForman">Foreman's Warning</Entry>
<Entry Name="NoteWaterFindingsDesc">Ah, this might shed some light on what's been going on down here.</Entry>
<Entry Name="NoteWaterFindings">Excavation Findings</Entry>
<Entry Name="NoteXenoDesc">I wonder whether whoever wrote this had any better idea about this place than I do.</Entry>
<Entry Name="NoteXeno">Xeno Report</Entry>
<Entry Name="NoteWaterNoteDesc">I didn't realise work logs were standard practice in mines.</Entry>
<Entry Name="NoteWaterNote">Excavation Log</Entry>
<Entry Name="BlankNote">Blank note</Entry>
<Entry Name="BlankNoteDesc">It's a piece of paper, blank, save for the smears of dirt.</Entry>
<Entry Name="Boltcutter">Boltcutter</Entry>
<Entry Name="BoltcutterDesc">Industrial bolt cutters. There's not much I wouldn't be able to get through with these.</Entry>
<Entry Name="Screwdriver">Screwdriver</Entry>
<Entry Name="ScrewdriverDesc">Looks as if it's been used for almost everything, save for what it's meant for. I'm sure I'll find something down here to screw.</Entry>
<Entry Name="OldNewspaper">Old newspaper</Entry>
<Entry Name="OldNewspaperDesc">Pretty well battered, very little is still readable.</Entry>
<Entry Name="SecretMineKey">Metal key</Entry>
<Entry Name="SecretMineKeyDesc">Another key, this one is actually in half decent shape. Wow.</Entry>
<Entry Name="ChemicalA">Chemical</Entry>
<Entry Name="ChemicalB">Chemical</Entry>
<Entry Name="ChemicalC">Chemical</Entry>
<Entry Name="ChemicalD">Chemical</Entry>
<Entry Name="ChemicalE">Chemical</Entry>
<Entry Name="ChemicalADesc">Chemical labelled with an "A".</Entry>
<Entry Name="ChemicalBDesc">Chemical labelled with a "B".</Entry>
<Entry Name="ChemicalCDesc">Chemical labelled with a "C".</Entry>
<Entry Name="ChemicalDDesc">Chemical labelled with a "D".</Entry>
<Entry Name="ChemicalEDesc">Chemical labelled with an "E".</Entry>
<Entry Name="CrowbarDesc">Probably handy if you're trekking through the tundra. There's a name scratched into the metal: 'Freeman'.</Entry>
<Entry Name="Crowbar">Crowbar</Entry>
<Entry Name="NoteExplorer">Explorer's Last Will &amp; Testament</Entry>
<Entry Name="NoteExplorerDesc">Who left that backpack, and these pages down here?</Entry>
<Entry Name="GlassContainerDesc">A container for mixing chemicals.</Entry>
<Entry Name="GlassContainer">Glass container</Entry>
<Entry Name="ChemicalFDesc">Chemical labelled with an "F".</Entry>
<Entry Name="ChemicalF">Chemical</Entry>
<Entry Name="ShaftFuseDesc">A nice, dry fuse.</Entry>
<Entry Name="ShaftFuse">Fuse</Entry>
<Entry Name="RedsKeyDesc">The key Red was guarding from me. Was he trying to keep something hidden? Or was he really trying to protect me?</Entry>
<Entry Name="RedsKey">Red's key</Entry>
<Entry Name="NoteFishermanDesc">Perhaps I should leave the fishermen some privacy...?</Entry>
<Entry Name="NoteFisherman">Fisherman's Wife's Love Letter</Entry>
<Entry Name="NoteUVDesc">It doesn't look like there's any writing on here at all.</Entry>
<Entry Name="NoteUV">Updated Safety Precautions</Entry>
<Entry Name="NoteRockWormDesc">It's a collection of research on a species of worm, with some scrawled notes in the margins.</Entry>
<Entry Name="NoteRockWorm">Rock Worm Study</Entry>
<Entry Name="NoteRedDesc">This is the only piece of legible writing I can find in this room. Are these Red's final words?</Entry>
<Entry Name="NoteRed">Young Red's Predicament</Entry>
<Entry Name="NoteNewsClip3Desc">It's an extract from a newspaper.</Entry>
<Entry Name="NoteNewsClip2Desc">It's an extract from a newspaper.</Entry>
<Entry Name="NoteNewsClip1Desc">It's an extract from a newspaper.</Entry>
<Entry Name="NoteNewsClip1">News Clipping: Copenhagen Post</Entry>
<Entry Name="NoteNewsClip2">News Clipping: KNR, Thursday 1st</Entry>
<Entry Name="NoteNewsClip3">News Clipping: KNR, Monday 7th</Entry>
<Entry Name="NoteMinerDesc">The words on this page are so scribbled that they're hard to make out.</Entry>
<Entry Name="NoteMiner">Trapped Miner's Final Words</Entry>
<Entry Name="NoteOfficersLogDesc">It's a military report, dated 1945.</Entry>
<Entry Name="NoteOfficersLog">Officer's Log</Entry>
<Entry Name="NoteWorkshopCodeDesc">An old piece of paper, with a few words on it.</Entry>
<Entry Name="NoteWorkshopCode">My Favourite Workshop</Entry>
<Entry Name="NoteChemists">Chemist's Notes</Entry>
<Entry Name="NoteChemistsDesc">Some hasty notes about a set of chemicals.</Entry>
<Entry Name="CoffinKeyDesc">A smaller key for a locker or container.</Entry>
<Entry Name="CoffinKey">Small key</Entry>
<Entry Name="NoteBaseEntry">Welcome to the Shelter</Entry>
<Entry Name="NoteBaseEntryDesc">Seems like a list of staff.</Entry>
<Entry Name="NoteSpiderHater2">Scientific findings 1</Entry>
<Entry Name="NoteSpiderHater2Desc">Some sort of diary entries.</Entry>
<Entry Name="NoteSpiderHater3Desc">A log of some sort.</Entry>
<Entry Name="NoteSpiderHater3">Scientific findings 2</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="Use">Use</Entry>
<Entry Name="Drop">Drop</Entry>
<Entry Name="Combine">Combine</Entry>
<Entry Name="with">with</Entry>
<Entry Name="CannotUseItem1">How's that going to work?</Entry>
<Entry Name="CannotUseItem2">Christ, what am I thinking?</Entry>
<Entry Name="CannotUseItem3">Nope.</Entry>
<Entry Name="CannotUseItem4">No, not quite right.</Entry>
<Entry Name="CannotUseItem5">I need to start thinking straight.</Entry>
<Entry Name="CannotCombineItems1">Hmm... what made me think they go together?</Entry>
<Entry Name="CannotCombineItems2">Huh, yeah, maybe I could just manufacture a way out of here. Or not.</Entry>
<Entry Name="CannotCombineItems3">Nope.</Entry>
<Entry Name="CannotCombineItems4">No, not quite right.</Entry>
<Entry Name="CannotCombineItems5">I need to start thinking straight.</Entry>
<Entry Name="EqupSlot">Equip</Entry>
<Entry Name="Read">Read</Entry>
<Entry Name="Power">Power</Entry>
<Entry Name="Turn onoff">Turn on/off</Entry>
<Entry Name="Throw">Throw</Entry>
<Entry Name="Equip">Equip</Entry>
<Entry Name="Eat">Eat</Entry>
<Entry Name="YouPickedUp">I've found</Entry>
<Entry Name="On">On</Entry>
<Entry Name="Off">Off</Entry>
<Entry Name="HealthFine">I'm as fit as can be expected.</Entry>
<Entry Name="HealthCaution">I'm losing blood, but I should be OK.</Entry>
<Entry Name="HealthDanger">I can't feel my arms and legs anymore. I'm in trouble.</Entry>
<Entry Name="BatteryLevel">Battery</Entry>
<Entry Name="BatteryLevelDesc1">There's</Entry>
<Entry Name="BatteryLevelDesc2">battery power left.</Entry>
<Entry Name="Health">Health</Entry>
</CATEGORY>
<CATEGORY Name="Notebook">
<Entry Name="TaskList">To do list</Entry>
<Entry Name="PickedNotes">Notes</Entry>
<Entry Name="Unread">unread</Entry>
<Entry Name="AddTask">I've jotted down a note, just in case...</Entry>
</CATEGORY>
<CATEGORY Name="Misc">
<Entry Name="Dot">.</Entry>
<Entry Name="ParentDot">).</Entry>
<Entry Name="QuoteDot">".</Entry>
</CATEGORY>
<CATEGORY Name="01_01_outside">
<Entry Name="Cold01">So... cold... don't know where I am... need shelter soon.</Entry>
<Entry Name="DescHatch">Frozen solid. Must... break... ice.</Entry>
<Entry Name="TaskHatch">Can't get in... the ice is too thick.</Entry>
<Entry Name="DescExitArea">Can't see the bottom... but... it's my only chance to escape the cold.</Entry>
<Entry Name="TaskFindHatch">Lost in blizzard. May be my last entry if I don't find shelter.</Entry>
<Entry Name="Howl01">My entire head went numb a long time ago... but I can still hear the wind roaring past. Or is that some kind of animal in the distance?</Entry>
<Entry Name="FoundHatch">What... in hell is that? I don't care, I need... shelter. Looks frozen shut. Need something to break in.</Entry>
<Entry Name="UseStone01">If I use Interact Mode (</Entry>
<Entry Name="UseStone02">) I can swing the stone more accurately.</Entry>
<Entry Name="BrokeIce01">I hope to God it's not frozen inside as well. So weak... but if I just... use Interact Mode (</Entry>
<Entry Name="BrokeIce02">) I should be able to turn that wheel a bit easier.</Entry>
<Entry Name="DescStone">A rock.</Entry>
<Entry Name="FoundStone01">If I click and hold the Interact button (</Entry>
<Entry Name="FoundStone02">) I should just about manage... to pick up that rock. The cold's made me weak, but I can still throw things using the Examine button (</Entry>
<Entry Name="FoundStone03">) when I'm carrying something.</Entry>
</CATEGORY>
<CATEGORY Name="01_02_mine_entrance">
<Entry Name="DescHatch">I should have known that rusty old ladder wouldn't hold my weight, but I didn't have any choice: I'd rather die down here than suffer that cold any longer.</Entry>
<Entry Name="DescBarrel">A heavy looking wooden barrel. Could be anything inside it.</Entry>
<Entry Name="DescLockBarrel">No wonder I couldn't open the door...</Entry>
<Entry Name="DescWoodDoor1">It's a wooden door. I hope it's open.</Entry>
<Entry Name="DescWoodDoor2">A basic wooden door.</Entry>
<Entry Name="InteractWoodenDoor">It's stuck, there must be something in the way.</Entry>
<Entry Name="TaskLockedDoor">I'm in some kind of underground installation, but the only door out of the room I'm in is locked. Need to find some way around.</Entry>
<Entry Name="SceneIntro">Jesus, my head. I can't believe I fell that far and survived. Although, looking around, maybe I didn't... what is this place?</Entry>
<Entry Name="SceneIntro02">The hours pass by...</Entry>
<Entry Name="DescMetalShelf1">A metal shelf.</Entry>
<Entry Name="DescShelf1">This wooden shelf's slowly falling apart.</Entry>
<Entry Name="DescPlanks1">This hole's been boarded up a long time ago. The wood looks pretty soft now.</Entry>
<Entry Name="InteractPlanks">Old as they are, they won't pull off with my bare hands.</Entry>
<Entry Name="TaskPlanks">There's some boards sealing a hole in the wall that I might be able to break through.</Entry>
<Entry Name="DescLargeHatch">This hatch is seriously solid, it won't open by hand. Someone obviously wanted to keep people out. Or in.</Entry>
<Entry Name="DescHatchToolStatic">This looks like some kind of industrial mechanism, although there's a hole in the centre, and no way to operate it.</Entry>
<Entry Name="DescHatchTool">It fits pretty comfortably.</Entry>
<Entry Name="DescEndArea">I don't know where this leads, or what's waiting for me, but unless I want to starve to death, it's my only option. Besides, maybe this place has something to do with my father.</Entry>
<Entry Name="TutorialHammer01">Let's see... I can swing this hammer if I hold "</Entry>
<Entry Name="TutorialHammer02">". I can make a back swing by pulling the mouse right, and then follow through by pushing left. The opposite works too. Pulling back, and then thrusting forward produces a stabbing motion.</Entry>
<Entry Name="TutorialHammer04">" after the back swing, I should still be able to look around.</Entry>
<Entry Name="TutorialHammer03">I reckon if I hold down "</Entry>
<Entry Name="TutorialHammer05">HINT: Penumbra Overture is balanced for mouse based weapon swinging, but if it feels too awkward, a simple version can be chosen from the options menu. Just remember, it takes a bit of time to get used to a new system, so give it a chance before changing.</Entry>
<Entry Name="DescRation">It's a 24 hour ration pack, long past its sell by date.</Entry>
<Entry Name="DescAmmoBox">Empty boxes of ammunition... what is this place?</Entry>
<Entry Name="DescOldShelfs">These shelves are as old as everything else around here, could be over 50 years since anyone's been down here.</Entry>
</CATEGORY>
<CATEGORY Name="01_05_office">
<Entry Name="DescPaperPile">So much history in this place, tied up in words, and left to decompose.</Entry>
<Entry Name="DescPapersFloor">The text on these pages is illegible. Years of damp and cold have dissolved its meaning forever.</Entry>
<Entry Name="DescBookShelf01">Rotting wooden shelves... must be the added moisture from that grate, this whole room is putrefying.</Entry>
<Entry Name="DescGrate">Light! I miss being outside already, this place is starting to get to me. But even if I could reach that grate, it looks built into the rock itself - no way it's coming loose.</Entry>
<Entry Name="DescTypewriter">This typewriter dates back even further than the war: 'Made in Germany, 1923'.</Entry>
<Entry Name="DescCabinet03">An age-old filing cabinet.</Entry>
<Entry Name="DescDesk01">It's a fairly basic work desk... this place must have been converted into a functional office at some stage in its history.</Entry>
<Entry Name="DescNoteBoard">It's a picture of a British platoon, it must date back to World War Two. I suppose this mine was converted into some kind of bunker.</Entry>
<Entry Name="CottonStringNotice">Ah, this has instructions on how to manufacture a basic fuse... I think I saw a box of string back in that workshop.</Entry>
<Entry Name="EventLockedChest">It's locked. I need a key.</Entry>
<Entry Name="DescCoffin">A chest for storing valuables.</Entry>
<Entry Name="EventUseKeyBrokenChest">Ah yes, the key was for the chest! Well, a little to late to use it now.</Entry>
<Entry Name="PickKeyToLate">A small key, most likely for the chest I forced open.</Entry>
<Entry Name="NoUseKeyHint">The key I found in the drawer seems to be for this chest. Well, it's not much use now.</Entry>
<Entry Name="DesGlasses">Both lenses of these glasses are cracked, and the metal is burnt and twisted. And... are those flakes of skin melted onto the arms?</Entry>
</CATEGORY>
<CATEGORY Name="Notes">
<Entry Name="explosivebook">[br][br][br][br][br][br][br][br]BIG BOOK OF EXPLOSIVES[br][br][br][br][br]1923 Edition[br][br][new_page][br]Chapter 1.3 Black Match Fuse[br][br]The black match fuse is one of the oldest, simplest and most reliable fuses used in modern pyrotechnics. It is easy to create, essentially consisting of just string and gunpowder, but be warned: the chemicals concerned WILL stain clothing, and as always, due concern is advised.[br][br]Materials required:[br][br]- String (preferably cotton)[br]- Black gun powder[br]- Baxtrin[br][br]The string should be coated with a thin layer of baxtrin, which acts as an adhesive. The string is then carefully rolled in the gun powder, and left to dry at least a couple of minutes before use.[br][br][new_page][br]Chapter 2.1 Dynamite[br][br]Invented by Alfred Nobel in 1866, dynamite is commonly used in construction, mining, and demolition. It has proved far safer to handle than alternatives such as pure nitro-glycerine, provided, that is, it has been properly stored. Over time, the explosive component of dynamite, supposedly made safe by the presence of the diatomaceous earth, has a tendency to weep, making an old box of the explosive liable to detonate on contact.[br][br]Materials required:[br][br]- 1 part diatomaceous earth[br]- 3 parts nitroglycerine[br]- small amount of sodium carbonate[br][br][Text unreadable] and then simply form into short sticks and wrap in paper.[br][new_page][br]Chapter 2.3 Trinitrotoluene (TNT)[br][br]TNT was first discovered, in 1863, by German chemist Joseph Wilbrand, but it took some years before it yielded its true potential. This was because of the difficulty of making it explode and the lesser detonation in comparison to dynamite. The main advantage was discovered by the German navy, who employed TNTs relative explosive stability in order to cause massive damage to British warships. Their torpedoes could be detonated inside a ships armour, rather than exploding on contact as did other shells.[br][new_page][br]Chapter 2.6 Armstrong's mixture[br][br]Armstrong's mixture is included in this book as more of a point of interest, than as a viable chemical mix. The formula exists as somewhat of a legend in modern pyrotechnics, referenced, by those knowledgeable enough to stay away from it, as Death Mix. Its incredible volatility make it unsuitable for almost all potential applications.[br][br]Materials required:[br][br]- Red phosphorus[br]- Barium[br][br]This mixture can be carefully, and slowly mixed to minimise risk to the chemist. Sulphur can substitute for some, or all of the Barium, to slightly decrease sensitivity.</Entry>
<Entry Name="strangearticle">Copenhagen Post, Monday 17th August 1930[br]Psychotropic Deposits at the Bottom of "Death-Mine"?[br][br]Researchers at the University of Copenhagen have suggested that mind altering chemicals, naturally sewn into the rock, may be the cause of high suicide rates at a Greenland mine.[br][br]The university, which has recently been conducting studies into isolated communities, first became interested in the workers of the North-Western Lead Mine last year. They discovered that even taking into account Greenland's naturally higher suicide rate, local figures for the last 100 years were abnormally high, at 46 deaths per 100 000 populace, compared to the national average of 29.[br][br]On further investigation, experts diagnosed, in many of the miners, symptoms in common with the earlier stages of paranoid schizophrenia. This has prompted researchers to hypothesise that natural deposits of lysergic acid, a pH 4 formula recently discovered to have hallucinogenic properties, may be present in the rocks.[br][br]Few locals were conducive to interview, but those who agreed to speak had their own explanation: Inuit spirits known as the "Tuurngait" live in the mountains.[br][br]The university is awaiting the results of chemical testing. Studies continue.</Entry>
<Entry Name="spiderhater">Day 200[br][br]It has been sometime since I recorded any findings in relation to the spiders with whom I have shared my existence for the past eight months, partly due to my enforced retreat from their basement territory. Not too long ago, their behaviour became overtly aggressive, and so I have attempted to barricade the main entrance to their lair, and secured myself within one of the smaller rooms above it, the only one with an operational door lock. [br][br]The other reason is that I have been recovering from a minor operation, which I was forced to conduct myself, without the aid of anaesthetic. Even if I did have any anaesthetic or surgical tools, I couldn't afford to be less than diligent in my work, so anaesthetic was out. Surgical tools are all well and good, but, although it may be becoming old and rusty, I still trust my pen knife to do the job just as well. [br][br]The procedure itself was elementary enough, a simple amputation of a non-vital organ. I began to notice a thick, glue like substance forming on my tongue, and was forced to accept that it had become infected through constant toxin ingestion.[br][new_page][br]Day 300[br][br]Another century of days comes and goes: it seems like so long since I escaped here. At some stage since my last entry, I attempted to return from whence I came: that from which I originally was fleeing seems a fate far worse than the one I now face. However, in the time since I arrived from the larger mine system, a cave-in has occurred, blocking any further progress. I was forced to return and accept whatever end life has in store for me.[br][br]I still hear my aggressive little friends scratching on the door to my cell.</Entry>
<Entry Name="codebook">Emergency Procedures[br][br]In the event of an emergency, all mine workers are asked to follow the standard emergency procedure, detailed in the leaflet provided. Rescue services will already be on their way, and so under no circumstances should employees attempt to aid colleagues themselves, or contact the emergency services.[br][br]This code sheet is provided for use in the extremely unlikely event that you are trapped in the mine, with no way in which to signal or otherwise contact emergency crews. In this scenario, you should:[br][br]1. Ensure the stability of surrounding environment by gently tapping and feeling the rock.[br][br]2. Once you feel certain that there is no risk of rock slide, check to see if you have any form of communications device at hand, and attempt to send a distress signal using this code sheet.[br][br]3. Should such a device be unavailable or damaged, begin firmly tapping out a message on the wall of the cave. Rescue crews will hear you, and arrive promptly to dig you out.[br][new_page][br]Morse Reference:[br][br]A .- B -... C -.-. D -..[br]E . F ..-. G --. H .... [br]I .. J .--- K -.- L .-..[br]M -- N -. O --- P .--.[br]Q --.- R .-. S ... T -[br]U ..- V ...- W .-- X -..-[br]Y -.-- Z --..[br][br]0 ----- 1 .---- 2 ..--- 3 ...-- [br]4 ....- 5 ..... 6 -.... 7 --...[br]8 ---.. 9 ----.[br]</Entry>
<Entry Name="greenland">Inuit Mythology:[br]Christian Foresight[br]first published 1903[br][br]Over the past hundred years, our people has seen something of a religious revelation. The Kalaallit, and Inuit in general, might be said to have seen the error of our ways, and Christianity has become increasingly embraced throughout the arctic communities. It is the purpose of this paper to explore the true roots of our long held beliefs, and to uncover how they might be justified today, in our new found enlightenment. As such, this essay will be the first I have written in English, as opposed to our native kalaaleq.[br][new_page][br]Anirniit[br][br]It is no coincidence that the word [u8216]anirnaq[u8217] bears resemblance to the English word [u8216]angel[u8217]. The anirniit are the Inuit equivalent of the soul, an undying entity, released in the death of its worldly body. The concept itself is obviously well grounded in decent Christian belief, however, previous thought has been blasphemous to the extent that souls are attributed to all beings, man or beast. To claim such a thing would be to imply that the killing of a beast for food is the same as the murder of your fellow man, and such a belief simply cannot be held the civilised Inuit.[br][new_page][br]Tuurngait[br][br]Legends speak of disembodied spirits, malicious in nature, sabotaging tools, turning hunts bad, and at times even possessing the weak or unfortunate. A tuurngaq appears to have no recognised or agreed origin, both in terms of the legend itself, and the individual being, causing great doubt to be entirely justifiable. Can we, in our Christian foresight, really believe in possessions and evil spirits? It seems perfectly clear to this writer that the real origin of the tuurngait belief lies in the Christian demon. For, as we are taught by the generous and selfless Moravian church - without whose support, our people would no doubt have starved many years ago [u8211] the demon is capable of possession and of countless other atrocities, which only the good Christian man can avoid through a lifetime of humility and devotion.[br][new_page][br]Angakuit[br][br]With the conclusions reached above, the status of the cherished angakuk, the tribe shaman, should be obvious. Such people are in league with the tuurngait demons, working side by side to control and contain the Kalaallit people. We have no need for such superstition and suspicion breeding people in our Christian ways: the protestant priest can perform all of the angakuit[u8217]s duties, and more beside.[br][new_page][br]God[br][br]The final challenge of a work such as this should be to find the nature of the Christian God, and to ask why he has not been present for so many years of Inuit belief. Until recently, the Inuit people wrongly attributed to anirniit almost god-like status in certain cases, and treated the tuurngait as the devil incarnate. It is no major leap of faith to suggest that such beliefs have been underpinned by a central concern that there has been something missing in Inuit life. That something is, indubitably, God.[br][new_page][br]I hope that my findings have informed and enlightened the atheistic few that remain in Inuit culture, and ask the lord Jesus Christ to redeem their souls.[br][br]Peter-Henry Natur</Entry>
<Entry Name="genmanual">Steelberg Generator Type 7-G[br][br]Congratulations on your purchase from the Type 7 product line. We are certain that you will be pleased with your new petrol driven electrical backup system. Below are highlighted just a few of the added and improved features of the 7-G model:[br][br]- Avoid personal wear and tear: the wind-up startup motor has been replaced with a battery-driven unit.[br][br]- Grease in the industrial workplace can be an accident inducing, insurance nightmare, so enjoy the new increased grease control system.[br][br]- Electrical insulation can be expensive to install and maintain, so the economical 7-G basic model arrives without.[br][br]- And much, much more.[br][new_page][br]Quick Start Guide: [br][br]1. Ensure the area surrounding the 7-G is clear of equipment and personnel, in case of overheating.[br][br]2. Connect and confirm secondary flow by turning appropriate valve.[br][br]3. Turn on cooling system to avoid overheating.[br][br]4. Release excess steam, until pressure is within safe limits.[br][br]5. Begin grease flow, ensuring leakage is minimal.[br][br]6. Turn main valve and confirm primary flow.[br][br]7. Pull main operation lever.[br][br]8. Check energy output - your unit should now be fully functional.</Entry>
<Entry Name="foremannote">12 Jan '72[br][br]Boys, I'd come have a word with you myself, but I've got more important things to do than piss about making sure you're all doing your jobs properly.[br][br]Now, I know there's a certain amount of camaraderie between you lot, playing pranks and jokes on each other: it comes with the territory, and that's fine, so long as you don't add me to your list. God knows, you need something to keep you entertained down here. However, you all know full well that Penrose has some very deep seated issues with his height, so anyone who thought it'd be a good idea to sabotage his generator, then hide all the spare fuses on the top shelf in the store room would quite clearly need his head examined, you get me?[br][br]In other news, Jones, I want that inventory done yesterday. And the rest of you, it[u8217]s not all fun and games, you hear? On a serious note, another radio's gone missing. And you'd better hope to god that means one of you's lost it, because stealing ain't a pretty word in my book. It's the third one this month, which means the amnesty on coming clean is fast coming to a close. Then there'll be repercussions, got it?[br][br]What's strange is, you're all supposed to be working in pairs, so nobody should be able to get their hands on a radio without the other spotting it. When I find out who's responsible, I'm gonna find out how they got away with it so long, then I'm gonna fling them out into the snow and leave 'em there. They'll just disappear into the night, just like all those radios.[br][br]Harvard[br]Lead mine Foreman</Entry>
<Entry Name="waterfindings">The test substance continues to defy identification: both chemical and xeno investigations fail to produce meaningful results. Testing continues.[br][br]Test 102: [br]Bromine Test - normal, pH 5[br][br]Test 103: [br]Acid Amide Test - negative[br][br]Test 104: [br]Ammonia NH3 - negative, unreactive[br][br]Test 105: [br]Hydrochloric Acid Solution - negative for Sulphate, Sulphide and Chlorate Ions[br][br]Test 106: [br]Standard Hallucinogenics - mild intoxicant, tests abandoned due to most test subjects suffering massive internal hemorrhaging within 1 - 2 hours[br][br]Test 107: [br]Positive/Negative Metal Cations - incomplete[br][br]Test 108: [br]Human Hallucinogenics - incomplete[br][br]Testing of the gaseous 'fog' has been considerably more successful. It appears to be a harmless blend of Sulphur, Chlorine and Aromatic Amine, which gives it the 'floating' visual effect. Please note that 'harmless', here, is used in the xenochemics sense: it is harmless in so far as we have identified it, and so can take the necessary safety measures. If directly ingested it would, naturally, be lethal.[br][br]Test 159: [br]Potassium Dichromate Paper - positive for Sulphur[br][br]Test 161: [br]Litmus Test - negative for all but Chlorine[br][br]Test 301: [br]Hydrochloric Acid Solution - positive for Aromatic Amine[br][br]Work continues on the issue of transporting the substance. So far, removing it from its dormant location causes its base state to radically change, producing massive heat (to the detriment of three workers, one of whom is no longer operational due to his injuries). Following heat dissipation, the substance appears to turn dead, unreactive to every test we have the equipment to run. The prevailing theory is that somehow, the disruption of the material causes it to enter hugely accelerated chemical decay. We estimate its half life to be approximately 0.4 seconds.</Entry>
<Entry Name="xenoreport">Xeno Report 66b[br]Phase 9, Anno 9002 (Anno Domini 1992)[br]filed by Chief Attending Xeno Officer[br]for the eyes of the Leading Installation Officer ONLY[br][br]Leader,[br][br]Unlike the other findings, 66b appears to be of manufactured, rather than natural, origin, and so warrants additional interest - and, need I say, security.[br][br]The bulk of substance 63 was discovered only six yards from where artefact 66b was buried, and appears, at least in part, to consist of a solidified form of 63, with a number of operable appendages. The artifact emits a low level of light from a seemingly inexhaustible energy supply, suggesting its origin is indeed as was suspected. Of course, the ramifications of this fact are clear, and appropriate measures are already being taken. [br][br]Progress in becoming enlightened as to the purpose of the device, if, indeed, it served a purpose in the traditional sense at all, has been slow. Following protocol to the letter, I assigned my Secondary Officer to the artefact on phase 7, only for him to go missing the following day. He eventually returned to the site from a previously uncharted area of the mines, presumably having discovered a new route, avoiding the cave-ins. At this stage we can only assume what transpired, since he remains in a state of disorientation.[br][br]Far be it from me to question the decisions of the Elevated Caste, but I am struggling to understand the necessity of conducting standard scientific testing in this case. I, of course, have full faith in the abilities of the research team, put together and sent here by my immediate superior, I simply wonder whether their time might be better employed on the main site.[br][br]Nevertheless, it is comforting to know that the actions of every member of the organisation are carefully choreographed and controlled by those far outranking myself, both in stature and wisdom, and with this in mind, I feel fully justified in filing an official request for further manpower. We have already lost a number of workers to unforeseen events - largely while engaging in the studies mentioned earlier - and further investigation of the area calls for volunteers to carry out tasks altogether too hazardous in nature to risk the wellbeing of more elevated organisation members. In particular, the tunnel system above the secondary site requires immediate cartography.</Entry>
<Entry Name="waterlog">Log: Secondary Excavation Site B[br]Beginning [u8211] Phase 338, Anno 9000 (Anno Domini 1990)[br]filed by Chief Attending Chemist[br]security status nil[br][br]Anno 9000[br][br]Phase 338[br]Today marks the first phase of Excavation Team B[u8217]s new assignment, which I will be overseeing. Equipment has arrived, and digging should be able to commence within the next few hours. Since the incident leading to the establishment of our facility here, much work has been undertaken in order to ascertain the scope of the discovery. This site, among others, was selected from many possible candidates thanks to powerful divination techniques passed down for many generations amongst the Elevated Caste, and I feel certain that this wisdom, in combination with our own seismic techniques, will prove to be a great success, and that our discoveries will be of great importance to the organisation. Best of luck everyone.[br][br]Anno 9001[br][br]Phase 1[br]While work has been slow up until now, the new year is sure to bring with it great prosperity for our team. Perhaps we shall enjoy some of the luck that the other teams seem to already be harvesting. Further routine work reports will be filed in a secondary log.[br][br]Phase 275[br]While the routine logbook has been filled many times over during the past nine moons, there has been so little of interest to report that I find my previously enthusiastic entries to appear as if written by someone else entirely. These logs are not for personal thoughts, but since no one is ever likely to read them, I am probably safe in saying that I sometimes catch myself wishing I had never received this assignment at all, and was still stationed at the main facility. We discovered a tunnel system today, running through the roof of the cave, which caused a minor rock slide, but no serious injuries were sustained. More's the pity, perhaps if this place became a hazard we could all be reassigned. The noises in this mine at night are beginning to play with my mind. That is, when you can tell what time of day it is.[br][br]Phase 341[br]Although I have now been in charge of Site B for two cycles, this marks my first entry into the excavation log as the new Chief Attending Chemist. Looking through the scarce results filed for the initial year[u8217]s work, I can see why my predecessor was replaced. In a fraction of that time, I have achieved Team B[u8217]s first major breakthrough in the discovery of previously unknown Substance 63, and the research team has been assigned tasks in record time. I fully expect complete identification of the substance to be available within seven phases. Furthermore, I have conducted an investigation into the noises reported by workers in this area of the mine, in the interest of morale. On nights that I spend here, there do indeed appear to be strange, human like cries coming from somewhere deep in the rocks, but there is bound to be some explanation.[br][br]Anno 9002[br][br]Phase 6[br]Following the discovery of Sub 63, my team has had a second triumph in the unearthing of Artefact 66b. My team and I will, of course, deal with this finding with our usual level of efficiency.[br][br]Phase 7[br]The caste has seen fit to bring in a Xeno Team, in order to further extract the true nature of the artefact. I applaud their foresight in this decision, and would only note that if been given the chance, my chemistry team would have performed at least as well in this task. In additional notes, I have completed my analysis of the wailing and chattering sounds reported by those spending large amounts of time in this locale, and conclude that it is a symptom of dehydration. Lack of water has caused very mild hallucination which, combined with quite natural seismic activity, can sound a little like human voices. A thorough medical examination of the afflicted workers has been recommended, but in the interests of continuing work at maximum capacity, I have instead ordered increased water supplies, and implemented an obligatory three minute water break once every five hours.[br][br]Phase 9[br]It came to my attention today that the job of mapping the overhead tunnel system in this cave is long overdue, something overlooked from way back during the first stages of the excavation, sadly before my arrival, for otherwise it would already have been completed. The officer in charge of the Xeno team is increasingly becoming an obstacle to my own team[u8217]s research. He insists on overseeing perfectly routine tasks, when, given the defection of his second in command yesterday, I would suggest his time is better spent taking control of his own responsibilities. At heart, however, I believe him to be a thoroughly devoted follower, which is why I am certain that he would leap at the chance to volunteer for the surveying of the tunnel system. I have tried warning him of the potential hazards, but he simply will not take no for an answer, and asks that I ensure those higher up understand his enthusiasm.[br][br]Phase 18[br]In a most disheartening turn, the Chief Xeno Officer has not returned from his brave exploration of the tunnel system.[br][br]Phase 24[br]In the days since the Chief Xeno Officer[u8217]s foolhardy trespassing into the tunnel system, which now appears to make up the domain for various aggressive local fauna, said creatures have become increasingly hostile, venturing into the excavation site on more than one occasion. This is something which I will be keeping a close eye on.[br][br]Phase 50[br]This will be the final entry into the log for Excavation Site B - events have forced us to curtail our work. We have taken more than one casualty to the organisms living above this cave system, leaving us no choice but to carry what equipment and documentation we can, abandoning all else. Their attacks have developed a discernable pattern, and we are due another in only a few minutes, so I must hurry. It[u8217]s ironic, the noises that have been reported since the initiation of this project are still present. Except that now, they sound more like laughing.</Entry>
<Entry Name="explorersdiary">Last Will &amp; Testament of Joe Freeman[br]Final Thoughts[br]10/10/00[br][br]I, Joe Freeman, would like to leave all my personal belongings to my sister, May, in the knowledge that she will distribute them wisely.[br][br]We always used to say, better to die young, than to never live at all. I guess we're going to get our wish. I know enough about survival to realise I won't be surviving much longer. John-O, my buddy - I just don't know. My left leg is broken in three places, and I suspect I may also have shattered my pelvic bone.[br][br]Three hours ago, after we'd set up camp, John-O set off to find some usable timber for the fire. When he got back, he was very excited. I couldn't work out what it was that had got him so agitated, but I went along with it all the same. I should have recognised the signs: soon after, he got worse. He jumped me when I turned away, burying my face in the snow, trying to suffocate me. I still don't know what he found in the ice to enrage him so. 'Lucky' for me, the ground gave way, and we both fell.[br][br]I landed hard on ice, and desperately clawed my way onto more solid ground. I was running on adrenaline, didn't notice the pain, I just knew that if I was going to die, I didn't want it to be in the frozen water beneath me. When you fall into a frozen lake, you don't just drown, or freeze to death. Your whole body seizes up from the cold. Every instinct tells you to swim for the side, but your body won't let you. You gradually dip under the surface, your last breath expelled when you fell. But you don't drown there and then: your body shuts everything down, survives on what strength you have left. You can last for an hour, just floating there, slowly, slowly, dying.[br][br]So now, I'm lying here, my soaked gortex slowly freezing me in place, me on one side of the lake, John-O trapped on the other. I'm worried about him. From what I can see from this side, his arm is dislocated, his shoulder blade fractured, and his wrist broken. I can't hear anything he yells, but he looks to be constantly muttering to himself... testing the ice with a crowbar from his pack. I don't know how he can stand the pain, or where his strength is coming from, but at any rate, something strange happened to him. Fortunately for me, he can't cross the ice: it'll give way under his weight. The only way to cross would be to carefully spread your weight evenly across the surface, and he looks in too much of a rush for that.[br][br]There's a lot of drugs in my system right now. I have another bottle of painkillers, there's enough to finish the job. I always said I'd rather die pushing the boundaries, than drift away in my sleep.[br][br]I guess I didn't mean that after all. I'd rather gently slip away, than die cold, or bleeding.</Entry>
<Entry Name="fishermanswife">Dearest Eric, [br][br]Just a quick note before you set sail and leave me once again. [br][br]I've left you a little something to remember me by in the chest at the foot of your bed. I really don't know why you still only have one bed on board, taking shifts because of it is no way to get your rest. But what does a fisherman's wife know of life at sea?[br][br]I'll be praying every night for you to make the catch you need, so that you can come home to me safely, and soon. Please don't be gone for five weeks like last time! I know I might nag sometimes, but I do love you, you know.[br][br]I've washed those overalls of yours, I know you'll get them covered in assorted fish parts in no time, but I still feel better knowing they've had a wash.[br][br]Before I forget, the Henriksons in the village have asked me to see if you'll be coming by any trout, but I said they were mostly out of season. If you do happen upon any, don't say anything. Stow them well in the ice, and I'll do something special with them to celebrate when you come home to me. The ship's captain deserves a little special treatment once in a while![br][br]Take care my love.</Entry>
<Entry Name="officerslog">15th August 1945[br]Command Bunker: Emergency Airstrip Zulu[br]Weekly Report[br][br]Another unremarkable week in Greenland:[br]- regular supply shipment received[br]- standard emergency drills carried out[br]- routine runway maintenance completed[br] (I have ordered maintenance be carried out twice weekly from here on in, due to increased snow fall)[br]- one wounded[br][br]The one wounded figure is no cause for concern back in London: the Germans haven't extended their frontline by 4000 miles. Two of my men were caught manufacturing cherry bombs in our workshop/armoury, and succeeded in blowing off a couple of fingers. I take partial responsibility for this, in that I allowed them access to the demolitions manual we keep in the store room, and I'm sure that's where they learnt the ingredients. As a precautionary measure, I have now locked up that manual in the chest in my office, and will keep the key on my person at all times. Needless to say, both men have been disciplined, and the injured man has been sent home for medical care. I cannot help but think that a more suitable punishment would have been for him to stay out here, but the matter is out of my hands. [br][br]This base is so disconnected, sometimes, I feel as if this war could end, and we might not even hear about it out here.[br][br]Supplies Requisition Order:[br]- dynamite for excavation purposes[br]- 7 bayonets (not necessary in my opinion, but procedure states we should have a full complement)[br]- 1 industrial ice pick (for removing the damn ice that forms on the external hatch)[br]- 1 pair of reading glasses, category 7-C (an order for myself, my glasses are in rather a poor state of repair and could do with replacing)[br][br]Reconditioning of the mine continues to progress. The structure is being fortified from potential bomb damage, and excavation of previously caved in areas is going ahead.[br][br]One point of curiosity is some kind of archaeological find, an artefact buried in the earth, and discovered by one of the work teams. Later this evening, after marshal duty, I shall take a closer look at the artefact. It appears to be man made, and may have working parts inside. I shall remove what looks like the front cover, and see if I can't discover the source of the light which constantly emanates from it.[br][br]Chief NCO M. Major</Entry>
<Entry Name="rockworms">&lt;PROFESSOR&gt;[br][br]These are the biomedical journals of Dr J. Petyrs, MSc, PhD[br]Completed between the dates of 30th March, 1969 and 1st January, 1972[br]At the North-Western Research Station, within the North-Western Iron Mine[br]With the permission of Delta Mining Corp[br][br]Replication of Selected Extracts, left at the disposal of mine foreman[br][br]Subject of Study: genus Rhyacophila[br](Commonly: Grey Rock Worm)[br]Aim: to investigate the abnormal presence of the caddis in the Greenland rock[br]Method: collection of samples (if, indeed, they can be identified correctly), standard series of testing, observation and dissection.[br][br]Personal Notes:[br]Upon arrival at the mining facility, I was immediately stunned by the sheer volume of fauna that finds a way of life down here, despite the conditions. In general, one would assume that species whose natural habitat is past a certain depth, would find the intrusion of human activity too great a threat to remain in place, however, almost the exact opposite seems to be the case in this instance. It is curious that certain areas of the mine appear to be entirely without life of any kind, and yet other, deeper areas are teeming, and, were the situation permitting, I would embrace the opportunity to commit further time to the study of these organisms. However, the purpose of my stay here shall continue to be the genus Rhyacophila.[br][new_page][br]&lt;ME&gt;[br][br]Ah, finally, some writing paper! Look at me, just using up the pages to scrawl down whatever comes into my head! Hah! What is this stuff anyway... some kind of research paper... no matter, it's paper all the same: I can finally record what's been happening down here for... I suppose about a year now... it must be near the end of 2001 by now. Huh, I wonder when Christmas was. No matter. Too tired to write now, will rest a little first.[br][new_page][br]&lt;PROFESSOR&gt;[br][br]Samples Collected:[br]The collection process has been far easier than I anticipated. The set up of the artificial environment for the rock worm went without a hitch, and the specimens themselves are so abundant as to make keeping them out far more challenging than containing them![br][br]They are all of healthy size, perhaps even beyond recorded size, and I can only assume that this is due to some lack of natural predators down here.[br][br]Specimens are as follows:[br]- 3 adults in artificial habitat[br]- 2 larval infants, dead[br][new_page][br]&lt;ME&gt;[br][br]I've been down here two days now, was meaning to record events every day, but was too busy securing the area. I've used some supplies from the old mining system to wall myself in here, it seems as safe a place as any, so those things should at least stay put for a little while.[br][br]To that end, seems I've had a pretty lucky stumbling here. All this old research is about something similar to what's been hunting me ever since I escaped the shelter four days ago. Don't get me wrong, after what... after what they did to me back there, I'd rather be facing anything else, and after almost a year of fighting for our lives, we didn't really stand a chance anyway. I don't know how many are left inside.[br][br]But this is good. These notes might have some way to fight the things... the rock worms that followed me here. I don't know how they knew I was coming, or how they managed to follow me in the dark, but maybe I can work that out now. I've found some old newspaper clippings, I guess they're referring to this mine. I had no idea it was so old... so big. I can see now why they built that facility here in the first place: a lot of history buried down here.[br][br]It worries me, though. We'd been resting all our hopes of rescue on one of the scientists who escaped right near the start of it all. He got out almost as the chaos began, so we figured he might have made it out, and brought help. But maybe me and him are due the same fate.[br][br]I must record what's been going on, give the world the answers it needs so it doesn't fall prey to what's been released down here. But first I need to worry about myself, find a way out of here, and work out how to kill these worm things.[br][new_page][br]&lt;PROFESSOR&gt;[br][br]Observations:[br][br]The creatures are indeed larger than has previously been recorded: the juveniles seem to still be growing, far beyond their natural limits, although the adults have now expired. I will watch with interest to see what the life span is of this particular subspecies.[br][br]The worms appear to have three senses, as would be validated by previous research: taste, smell, and an extremely sensitive sense of touch, which allows them to detect vibrations in the rock in the same way that the human eye senses beams of light and processes them into spatial images.[br][br]Their natural prey is insects smaller than themselves, and heaven help those insects, because the worm is a vicious and efficient killer.[br][new_page][br]&lt;ME&gt;[br][br]He's wrong. They have no sense of smell. Today, I attempted to distract them with a concoction I found lying around, but to no avail. However, it does seem that they detect movement via vibrations, which would explain how they can 'see' in the dark. Damn - there's amost no way to escape them down here. I'm on their territory now.[br][br]Lifespan is three days and counting. I can still hear them, outside the wall. As an extra precaution, I've locked myself in the smaller study area, connected to the main lab room. If they get through that wall, I doubt this door will stop them, but it's better than nothing. Barely.[br][new_page][br]&lt;PROFESSOR&gt;[br][br]Conclusions:[br]- this sub-species of genus Rhyacophila is highly adapted for its environment[br]- if released above the surface, it seems likely that it would quickly destroy the existing rock worm population, and soon after that, the population would grow to a size far outstripping its own food supplies[br]- given its increase in size and lifespan already, due to unknown conditions, I would hypothesise that the worm, if left in such conditions for a reasonable period of time (perhaps three to four thousand years) could grow up to a further three inches, making it a total of almost one foot long[br]- however, should those conditions change, or, indeed, magnify, physical evolution could occur far more rapidly[br][new_page][br]&lt;ME&gt;[br][br]It's the fifth day today, and I swear they have begun to surround my location. I can't tell whether or not they have breached the wall I built, but I'm certain they've entered whatever area surrounds this room. The future looks increasingly bleak.[br][br]I intended to record here the events of the past year, in the hope that perhaps what occurred could be contained, or driven away. Now, I realise I could write all I wanted, no one will ever make it down here to read it.[br][br]So why write this now? Good question. I have no answer. All I do know is, I'd rather take my own life, than die at the jaws of those hideous monsters. I have tied a noose. Those monsters may feed on my corpse, but they won't take my life.</Entry>
<Entry Name="minersnote">24th February 1972[br][br]I write this note in the knowledge that it may well serve as my last will and testament. Myself and three other miners have been trapped beneath the main shaft to the surface for what we believe to be three days, but with no daylight, and increasing dehydration, it's impossible to tell. The only thing keeping us alive is the hope that there could be a rescue team already on the way. We were all so positive at the start, but that seems long ago now. [br][br]Renton was the first to crack, some time during the first night. We all just lay there, trying to sleep through the sound of his wailing and sobbing, trying to pretend his problems weren't our own, and that he was weak for having given up so soon. The fact was, he was dealing with the situation pretty realistically: our chance of survival gets smaller every hour. Since then, he hasn't said much, but the despair that gripped him seems to have spread through the rest of us like a cancer.[br][br]We were such fools to ignore the foreman, and he paid for that with his life. When he started putting security code locks on all the doors, we thought he was crazy: there's only us down here after all, so why should we need codes to access places we're all allowed to go? He gave us all code sheets, made us swear to keep them safe - huh, mine hasn't left my locker more than once, it's still there, doesn't get much safer than that. We asked him who we were keeping them safe from, but he never said. It was a pain in the arse, is what it was. I had to trek all the way to that crazy biologist's office in the mining room this morning, just to check the code for Section C.[br][br]But he obviously knew something about these mines we didn't. Some of the guys started acting weird. Not crazy weird, just... not normal. That didn't stop a couple of them being carted off to mainland Europe for psychiatric help. It was no one I knew well. Until the incident three days ago.[br][br]We were in chemical storage, when one of the guys who had seemed pretty straight just started shouting. It wasn't a normal kind of shouting. I'm not any kind of word smith, so I just don't know how to describe the noises he was making. We'll just have to stick with not normal. Anyway, he managed to hurt a couple of guys, damage some equipment before we got him under control. Nothing serious. When we released him, he seemed OK. Phased, but alright. Didn't really know where he was, far away look in his eyes. That look... I'll remember that for the rest of my days, even if there aren't many more of them. His pupils weren't dilated... they just seemed to take up more space than should be possible: black, and horrible. Then he snapped, and grabbed up one of the high rated explosive packs. We knew what he intended, saw it in those eyes. Those that could, made a run for it, but the guy was already bearing down on the foreman, he didn't have a chance. There were five of us who made it out to the exit shaft. Only four survived the explosion. The elevator shaft collapsed in on us, and now, it's anyone's guess how many are still trapped down here.[br][br]The last thing I saw was those eyes. Seemed like they were staring at me, and me alone.[br][br]Miles Statton[br]</Entry>
<Entry Name="newsclip1">Copenhagen Post, Friday 25th December 1970[br]Superstition Extinct, Death-Mine Still Breathing?[br][br]A worker at the North-Western Iron Mine, Greenland, is missing, presumed dead, as of midnight last night. Locals fear foul play.[br][br]Mining now forms the largest single industry in Greenland. At 16 years old, the North-Western Iron Mine is a relatively new part of a larger complex, which also includes a lead operation, and is built on the site of an older mine, later converted into a military bunker, and finally closed in 1952.[br][br]The iron mine retains its excellent work record, in spite of the recent disappearance of an as yet unnamed worker. We have discovered that the man in question was a young labourer brought in from mainland Europe, possibly Denmark, and authorities on both
(This post was last modified: 03-13-2015 08:35 AM by Gamer4728.)
03-13-2015 08:28 AM
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Straxedix Offline
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Post: #10
RE: Penumbra Overture Crash

Hmm in .lang everything seems fine but .map file is maybe wrong NAME_item.ent is wrong so in .map file on that letter there shall be something like note_item.ent or something... i can't fix it 'cause i don't work with Penumbra but problem is obvious... Someone maybe can fix this bro :/

EDIT:Fix that spoiler Big Grin

(This post was last modified: 03-13-2015 08:33 AM by Straxedix.)
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