Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ask Anything About SOMA
Author Message
Macgyverthehero Offline
Posting Freak

Posts: 1,187
Joined: May 2012
Reputation: 15
Post: #71
RE: Ask Anything About SOMA

Okay, I'll be serious this time. My question:

How linear is the exploration in SOMA? Will the exploration be the same as it was in Amnesia: The Dark Descent? Or will it go for a more metroidvania style approach. I wanted to ask that because I noticed the game has a form of tram system, and I wanted to know if that means the game won't be like the usual format where you go through levels, hub area, and repeat.

[Image: Keo88b.gif]
09-17-2015 11:16 PM
Find all posts by this user Quote this message in a reply
emaper Offline
Member

Posts: 157
Joined: Feb 2013
Reputation: 11
Post: #72
RE: Ask Anything About SOMA

Questions:
1) Is it more enjoyable with a standard mice-and-keyboard setup, or with a joystick?
2) Is it possible to play SOMA well even with a MacBook Air with a HD3000 and 380MB VideoRAM? Is there any performance difference between the Win version and the OS X version?
3) You said that VR isn't delivered "at launch"; but is there any chance to have it implemented in the game later, (maybe with a significant update)?
4) Is there a book, which we can read before SOMA's launch, that could "prepare" us and put us in the same (or a similar) atmosphere of the game?
Thanks in advance.

Student | Bassist
"Stay hungry, stay foolish" Steve Jobs
___________________________________

[Image: LNndQ]
(This post was last modified: 09-18-2015 12:49 PM by emaper.)
09-17-2015 11:31 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Solidskila Offline
Junior Member

Posts: 1
Joined: Sep 2015
Reputation: 0
Post: #73
RE: Ask Anything About SOMA

Please tell me that SOMA's ending is not one of those endings let to interpretation! ( Ex. Everybody's gone to the rapture)
09-18-2015 01:07 AM
Find all posts by this user Quote this message in a reply
Traggey Offline
is mildly amused

Posts: 3,256
Joined: Feb 2012
Reputation: 185
Post: #74
RE: Ask Anything About SOMA

Everybody's gone to the rapture isn't very much open ended is it? I mean, the title of the game itself is kind of a spoiler as to what happened isn't it?
09-18-2015 01:39 AM
Find all posts by this user Quote this message in a reply
Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
Reputation: 68
Post: #75
RE: Ask Anything About SOMA

(09-17-2015 11:01 PM)Paddy™ Wrote:  About Steam Workshop/Mods
1. Will mods hosted exclusively on the Workshop be accessible to GOG users (if the modder doesn't specifically provide a non-Steam version)?

2. If Valve reintroduces its paid mod scheme, will FG endorse paid mods for SOMA?

3. Now that the Workshop is being used to host mods, are there any new legal standards or guidelines that modders will have to be conscious of that they might not have had to worry about so much before?

4. It was mentioned that there are now dedicated mod folders whose contents will take precedence over their equivalents in the base game. Does this mean that we could have multiple mods installed which are all independent from each other and without "contaminating" the base game? Will modders still occasionally need to modify the base files, or is this now circumvented entirely?
1) There are no trivial ways I know (non-trivial being for example to have other people send you the data), it will be up to the modder where to share it. Mods still works the same as they did before, so can just compress a folder and pass that along.
2) We'll look into that when the time comes. It is thorny issue.
3) Not that I know of.
4) Modders should never have to mess with the basic game content, the only thing that needs to remain the same is the exe. So will be able have lots of total conversations installed at the same time.
09-18-2015 07:59 AM
Find all posts by this user Quote this message in a reply
Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
Reputation: 68
Post: #76
RE: Ask Anything About SOMA

(09-17-2015 11:16 PM)Macgyverthehero Wrote:  Okay, I'll be serious this time. My question:

How linear is the exploration in SOMA? Will the exploration be the same as it was in Amnesia: The Dark Descent? Or will it go for a more metroidvania style approach. I wanted to ask that because I noticed the game has a form of tram system, and I wanted to know if that means the game won't be like the usual format where you go through levels, hub area, and repeat.
The game is divided into levels. Some are fairly small and linear and others are huge and sprawling, the size of hub + connected levels in our previous games. The structure is very similar to our previous game, the main difference being you cannot go back n forth between levels. But that is made up for by making certain levels much, much bigger than we have previously had.
09-18-2015 08:01 AM
Find all posts by this user Quote this message in a reply
Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
Reputation: 68
Post: #77
RE: Ask Anything About SOMA

(09-17-2015 11:31 PM)emaper Wrote:  Question:
1) Is it more enjoyable with a standard mice-and-keyboard setup, or with a joystick?
2) Is it possible to play SOMA well even with a MacBook Air with a HD3000 and 380MB VideoRAM? Is there any performance difference between the Win version and the OS X version?
3) You said that VR isn't delivered "at launch"; but is there any chance to have it implemented in the game later, (maybe with a significant update)?
4) Is there a book, which we can read before SOMA's launch, that could "prepare" us and put us in the same (or a similar) atmosphere of the game?
Thanks in advance.
1) That is 100% personal preference. The only unique feature with gamepad is rumble which can be quite nice.
2) Yes, it is possible, but you are at the lower end of the systems we support. So settings need to be on lowest and there might be some slight changes graphically. Should be playable though. Mac/Linux is same as Windows apart from missing editors.
3) See previous answer.
4) A few examples: The Mind's I, The Ego Tunnel, Blindsight, Do Androids Dream of Electric Sheep, Super Intelligence.
09-18-2015 08:06 AM
Find all posts by this user Quote this message in a reply
Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
Reputation: 68
Post: #78
RE: Ask Anything About SOMA

(09-18-2015 01:07 AM)Solidskila Wrote:  Please tell me that SOMA's ending is not one of those endings let to interpretation! ( Ex. Everybody's gone to the rapture)
I think it is best game ending that we have had tbh. Very hard to say if you will think it is up for interpretation or not, as it depends on what answers you were looking for. I feel it is pretty conclusive, but it also relies on the player having a grasp of the subjects brought up during the game.
09-18-2015 08:09 AM
Find all posts by this user Quote this message in a reply
MrSteve Offline
Member

Posts: 237
Joined: Jun 2015
Reputation: 5
Post: #79
RE: Ask Anything About SOMA

How different was your approach to programming enemy A.I. ?

I understand that each creature reacts to the player differently. That must have been both interesting and quite an indepth task to achieve?
09-18-2015 10:54 AM
Find all posts by this user Quote this message in a reply
Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
Reputation: 68
Post: #80
RE: Ask Anything About SOMA

(09-18-2015 10:54 AM)MrSteve Wrote:  How different was your approach to programming enemy A.I. ?
Biggest change is that all AI is inscript, and because of how our tech work I could change behavior as the game was running. THat helped A LOT in making sure they behaved as intended. Other than that basics are similar to Amnesia, just some more lowlevel tech thingies that are different + a lot more code and work Smile
09-18-2015 12:12 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)