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full screen cursor problem
azhael
Unregistered

 
#1
Solved: 8 Years, 1 Month ago full screen cursor problem
Hello! I'm having an issue with my Amnesia : TDD game.
When i launch the game in a window everything works fine but when i play fullscreen the cursor goes random. It is moving way too fast and sometimes it disappear. I can't get to the game with the cursor, i have to press enteron the keyborad for that and when the game begins the mouse speed is still too high and makes the game unplayable. I updated my game and the SDL.dll but nothing is working. My computer is clearely good enough to run the game so i don't think this is a hardware problem. Here is the HPL.log report

[spoil]Version 1.31

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.5.13399 Compatibility Profile Context 15.201.1151.0
Max texture image units: 18
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.40
ShaderModel 2: 1
ShaderModel 3: 0
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on AMD HDMI Output (AMD High Definition Audio Device)(OpenAL default)
Trying to open device 'Generic Software on AMD HDMI Output (AMD High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 706 ms
Entities: 106 ms
Compilation: 1 ms
Total: 834 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Clément' Path: 'C:\Users\CLEMENT\Documents/Amnesia/Main/Clément/'
-------- Loading map '00_rainy_hall.map' ---------
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Cache Loading: 3148 ms
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 5716 ms
Compilation: 29 ms
Total: 8943 ms
Meshes created: 147
Bodies created: 48
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'[/spoil]
10-11-2015, 05:32 PM
Mudbill Offline
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Posts: 3,881
Threads: 59
Joined: Apr 2013
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#2
Solved: 8 Years, 1 Month ago RE: full screen cursor problem
Are you running on Windows 10? If so, that might be the issue. Try to set the compatibility mode on Amnesia.exe to Windows 7.

Otherwise, it might be a background process interfering.

10-11-2015, 05:37 PM
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#3
Solved: 8 Years, 1 Month ago RE: full screen cursor problem
yes i am running on w10. how do i do that? ^^

nevermind my question i found the "compatibility" stuff by my own. but it didn't work. i tried with windows 7 ,8 vita and still not working.
10-11-2015, 06:02 PM
Mudbill Offline
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Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#4
Solved: 8 Years, 1 Month ago RE: full screen cursor problem
Go back to the properties of it and check the box that says "Disable display scaling on high DPI settings." It sounds like this is the same issue as here.

(This post was last modified: 10-11-2015, 06:16 PM by Mudbill.)
10-11-2015, 06:15 PM
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#5
Solved: 8 Years, 1 Month ago RE: full screen cursor problem
Awsome it works! Thank you very much!
10-11-2015, 06:19 PM
Jump to the post that solved this thread.




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