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Amnesia: an overused storytelling technique?
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Jakob Rosenblatt Offline
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Posts: 28
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Post: #11
RE: Amnesia: an overused storytelling technique?
Yes, very funny indeed. I haven't noticed this before. (The concept of the series has never attracted me, I haven't played a single FF-game).
03-25-2010 08:27 PM
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Nothinglikesleep Offline
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Posts: 24
Joined: Mar 2010
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Post: #12
RE: Amnesia: an overused storytelling technique?
Amnesia has been used often in recent years and in the past. Silent Hill 2 and 5, and Zero were about uncovering someone's past. Usually they start out with the developers wanting the player to sympathize with the protagonist and feel for him/her and then the ending reveals some kinds of horrors they committed or witnessed and the amnesia was really caused by guilt (also dozens of movies including the Machinist, Session 9 follow the same formula). But the caliber of the story will dictate whether its fight club good, or 23 (Jim Carey) horrible.

I think its an overused technique, but its one of my favorites

iGame
03-26-2010 08:45 AM
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