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Glitchy SOMA enemies animations in Amnesia
Nanatsumi Offline
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#1
Glitchy SOMA enemies animations in Amnesia

Then i want to see the animation of converted SOMA enemy
It looks like this
[Image: vykygYeH-aY.jpg]
How fix this?
12-12-2015, 01:23 PM
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A.M Team Offline
Banned

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Joined: Sep 2014
#2
RE: Glitchy SOMA enemies animations in Amnesia

Make that a new enemy. Tongue
12-12-2015, 02:20 PM
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SlackerinDeNile Offline
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#3
RE: Glitchy SOMA enemies animations in Amnesia

Why did you try to do that? Doesn't Amnesia have limits on model detail, texture quality and polygon count that HPL3 and SOMA doesn't?
12-13-2015, 02:28 AM
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Nanatsumi Offline
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#4
RE: Glitchy SOMA enemies animations in Amnesia

(12-13-2015, 02:28 AM)SlackerinDeNile Wrote: Why did you try to do that? Doesn't Amnesia have limits on model detail, texture quality and polygon count that HPL3 and SOMA doesn't?

Well, KiraImmortal somehow did this + i was making a mod named "Sally" with a SOMA objects, entities. Amnesia doesn't have limits
12-13-2015, 10:42 AM
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FlawlessHappiness Offline
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#5
RE: Glitchy SOMA enemies animations in Amnesia

[Image: JugtJHL.png]

Sorry, I don't have an answer... I just found this very funny Big Grin

Trying is the first step to success.
12-13-2015, 07:41 PM
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Nanatsumi Offline
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#6
RE: Glitchy SOMA enemies animations in Amnesia

(12-13-2015, 07:41 PM)FlawlessHappiness Wrote: [Image: JugtJHL.png]

Sorry, I don't have an answer... I just found this very funny Big Grin

Poor Terry((
12-14-2015, 03:17 PM
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Statyk Offline
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Posts: 4,390
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#7
RE: Glitchy SOMA enemies animations in Amnesia

I didn't know you could cartridge-tilt Amnesia

The file-reading might be completely different from SOMA. HPL2 has always seemed to dislike animations unless they were exported in a very specific way.
(This post was last modified: 12-14-2015, 07:53 PM by Statyk.)
12-14-2015, 07:52 PM
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