brendel
Junior Member
Posts: 1
Joined: Jun 2010
Reputation: 0
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About documentation
Hello,
First, thanks to realease the code of the game and the engine.
I have read that there is no documentation yet for the engine, so i want to know how did you (the developpers of penombra) do to use the engeine? Juste with the code? Hard work without specifications. So you should know very well the code and maybe could give a great help to thepeople who make the doc.
Sorry for my poor english,
Brendel
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| 06-04-2010 07:48 PM |
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jens
Frictional Games
Posts: 3,111
Joined: Apr 2006
Reputation: 108
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| 06-04-2010 10:12 PM |
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Urkle
FG - Associate
Posts: 1,104
Joined: Jul 2006
Reputation: 14
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RE: About documentation
brendel, do recall that the engine was written for Penumbra Overture.. So in essence anytime we needed some functionality it was written in the engine.. and the Classes and methods of the classes are fairly explanatory. And of course there is always the code of the Penumbra Overture game to show how the engine can be used..
Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
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| 06-05-2010 02:14 AM |
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gameengineer
Junior Member
Posts: 3
Joined: Jun 2010
Reputation: 0
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RE: About documentation
Great source code so far by the way. I just thought I'd reply in here rather than starting a new thread. A lot of thought and effort went into the HPL game engine. Haven't gotten it to compile yet but still working on it. Actually that's not true. I did get it (Prenumbra game project) to compile but linking is giving an error.
Steve
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| 06-09-2010 09:28 PM |
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