Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support


Post Reply 
Use hardware sound option
Author Message
Caterpillar Offline
Member

Posts: 77
Joined: May 2010
Reputation: 0
Post: #1
Not Solved Use hardware sound option

I have a question: even if I have one of the best supported and best quality audio cards I am not able to select the "use hardware" option. The card is an Asus Xonar Essence ST.
The sound is working perfectly, I wanted just to know why when I reboot the game I find the option deactivated.

I play with headphones or the stereo of my room, not surround.
06-08-2010 02:22 PM
Find all posts by this user Quote this message in a reply
Urkle Offline
FG - Associate

Posts: 1,172
Joined: Jul 2006
Reputation: 20
Post: #2
Not Solved RE: Use hardware sound option

There is no hardware support ON linux (nor Mac) this is an issue with the available Open AL libraries.. At one point there was some hardware support on the SoundBlaster Live cards on the OLDER creative Open AL library but that has long since worked...

So, unfortunately no "hardware" and no EFX effects for the time being until the libraries catch up, or audio hardware vendors provide their own "accelerated" OpenAL library implementations.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-08-2010 02:24 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Caterpillar Offline
Member

Posts: 77
Joined: May 2010
Reputation: 0
Post: #3
Not Solved RE: Use hardware sound option

Frictionalgames should remind to the openal developers or hardware developers to do that work. Normal users will not be listened to, a game software house instead will be listened to a bit more
06-08-2010 02:30 PM
Find all posts by this user Quote this message in a reply
DigitalPioneer
Unregistered

 
Post: #4
Not Solved RE: Use hardware sound option

(06-08-2010 02:30 PM)Caterpillar Wrote:  Frictionalgames should remind to the openal developers or hardware developers to do that work. Normal users will not be listened to, a game software house instead will be listened to a bit more

Ahh, but to the contrary, it's open source. They may listen, or may not, to anyone. What you can count on, however, is that they will happily accept patches and new features in code. Tongue
06-11-2010 06:54 PM
Quote this message in a reply
Post Reply 


[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text within the image on the left in to the text box below. This process is used to prevent automated posts.



User(s) browsing this thread: 1 Guest(s)