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Engine Capabilities
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fenixkane Offline
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Post: #11
RE: Engine Capabilities

Thanks for the reply.

So on the off chance that someone making a mod campaign ends up making a polished fully fledged game, would frictional be open to making some kind of deal for selling or somesuch. (No plans or anything, only really plan on messing around with the tools but like to explore the possibilities as well and know what is and isn't off limits.)
07-16-2010 11:29 PM
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jens Offline
Frictional Games

Posts: 4,095
Joined: Apr 2006
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Post: #12
RE: Engine Capabilities

Always possible, no reason to say no should something get that far. But as Thomas said in his first post, the modding capabilities have not been made to allow full and total freedom of what you can do. Basically what we have concentrated on is making it easy to make shorter custom stories/levels to play, with a nice support for starting them in game.
07-17-2010 10:39 AM
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fenixkane Offline
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Post: #13
RE: Engine Capabilities

Cool.
Last questions.
So are we able to create custom assets and import them as well (textures, models etc.)?
Also what kind of controls are available over ai (other than just placing them and then they run at you lol)?
Just asking because I have a campaign idea that should be doable and am wondering what sort of restrictions I would be under (of course general gameplay but thats not what this question addresses (at least I don't think so...)).
07-17-2010 10:38 PM
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RoyaleBeast Offline
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Post: #14
RE: Engine Capabilities

im also hoping for custom assests even if its not available at launch so we can get the unbirth remake that everyone wants to work on started
07-24-2010 09:59 PM
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Sexbad Offline
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Posts: 1,197
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Post: #15
RE: Engine Capabilities

It definitely allows for custom assets. Otherwise these videos would serve no purpose other than shove the developer's privileges in our faces.

http://www.youtube.com/watch?v=6kUvyMIOFK4
http://www.youtube.com/watch?v=F-8xigUL8uQ
http://www.youtube.com/watch?v=7ytwORKQLV8

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07-24-2010 11:17 PM
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Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
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Post: #16
RE: Engine Capabilities

Care to explain for a non-coder what you CAN do and what not with the ingame editor?

I'm fairly curious about it right now Smile
07-29-2010 01:00 PM
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Sexbad Offline
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Post: #17
RE: Engine Capabilities

Would it be possible to turn off sanity effects entirely for a level?

Or even better yet, be able to trigger one?

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08-21-2010 04:00 PM
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MassacrMan Offline
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Post: #18
RE: Engine Capabilities

(08-21-2010 04:00 PM)Lee Wrote:  Would it be possible to turn off sanity effects entirely for a level?

Or even better yet, be able to trigger one?

I think if you modded the game it's possible, but as like an in game setting. I don't think so.
08-22-2010 04:35 PM
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jens Offline
Frictional Games

Posts: 4,095
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Post: #19
RE: Engine Capabilities

You can turn them off completely or trigger them, there are lots of different types and all can be controlled if I recall correctly.
(This post was last modified: 08-22-2010 05:09 PM by jens.)
08-22-2010 05:09 PM
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SHODANFreeman Offline
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Posts: 289
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Post: #20
RE: Engine Capabilities

(08-22-2010 05:09 PM)jens Wrote:  You can turn them off completely or trigger them, there are lots of different types and all can be controlled if I recall correctly.

And there was much rejoicing! Big Grin
08-22-2010 05:31 PM
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