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Your plans when the Level Editor is released
avager Offline
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#71
RE: Your plans when the Level Editor is released

I was working in Valve's hammer software for more than 3 years now (didn't really release anything as I didn't see any of my work to be complete or be worth releasing, though... I've heard many positive feedback from my hammer friends about my work :S), from seeing what it looked like from trailers about an editor, it looked like building from blocks your level (LEGO anyone?) +/- some scripting (I'm total newbie when it comes to scripting, but anyway I HAVE TO learn it, for my future plans and crap like that).


First, when I will get my hands on the map editor, I will create a simple mission "Escape from the room" alike (ofcourse that won't be it's name). This will be easy enough to complete and I will learn basic things about editor, it's interface and maybe some nice little additional things.

I'm already planning something bigger, a story mostly build from puzzles. You as an adept of magic, you are working on an old ritual, collecting ingredients, reading tons of books, etc. etc. I will try to focus on creating "free world", where you can go anywhere you want from almost beginning. (I hope there will be easy way to create level transition and it won't lag so much on bigger areas :O Tongue ).
Gosh, I can't wait.
09-11-2010, 03:52 PM
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ScorpyX Offline
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#72
RE: Your plans when the Level Editor is released

CAN'T WAIT
just can't
agrrrrrr aaaaaaaaaaaa
my head..
09-11-2010, 04:32 PM
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Sexbad Offline
Posting Freak

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#73
RE: Your plans when the Level Editor is released

I want to create a Myst-like adventure mod about the Pripyat-like end of the world, or at least humanity. No confrontation or insanity management, just puzzles and exploration. And the story will be good too!

[Image: jao3z.jpg]
09-11-2010, 08:08 PM
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alfie Offline
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#74
RE: Your plans when the Level Editor is released

I will create a trapped mansion, the story of it is that it was designed as an automated way of harvesting vitae, as any room could be trapped it creates the horror of anticpation and the traps mean it can run by its self.
09-11-2010, 11:09 PM
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MulleDK19 Offline
Senior Member

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#75
RE: Your plans when the Level Editor is released

People are soooooooo original...

[Image: 16455.png]
09-11-2010, 11:12 PM
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sacroid Offline
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#76
RE: Your plans when the Level Editor is released

Well, to get used with the editor I will make simply random rooms, learn to decorate them, and learn to how to trigger things and events. Then I would recreate how would my house be in the 19th century, and make it as perfect as possible. Once that done I would love to help people on a project, or start one myself Wink

09-11-2010, 11:27 PM
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tonewww Offline
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#77
RE: Your plans when the Level Editor is released

what about finishing the bathroom from the tech demo.............anyone?

*Wishes Penumbra Tech Demo section would return*
09-11-2010, 11:39 PM
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sacroid Offline
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#78
RE: Your plans when the Level Editor is released

(09-11-2010, 11:39 PM)tonewww Wrote: what about finishing the bathroom from the tech demo.............anyone?

For that you will need to import penumbra's textures and models, I hope that's possible, because I would love to try to do the bathroom, and with the hunter in it Wink

09-12-2010, 12:10 AM
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Yuhaney Offline
Hello Friends!

Posts: 3,466
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#79
RE: Your plans when the Level Editor is released

My plans?
Well... download all the stuff you guys make. lol. Tongue

09-12-2010, 12:46 AM
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ScorpyX Offline
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#80
RE: Your plans when the Level Editor is released

I want to create a space (psychological) history about
unplanned stop broken space-ship and 1 man..

Who knows what happened
and why things do not work as it should

maybe can any problems with cargo..
or some cosmic anomaly..
or BOTH

some light probleme.. you know..
i dont know ¦]

[Image: 001rqy.jpg]
09-12-2010, 02:32 PM
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