Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Static Objetcs to big
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
Reputation: 0
#1
Custom Static Objetcs to big

Hi. I have a custom static objects folder with a few objects that is over 350mb (41.8mb because itÄs a rar file) what is way too much. I noticed that the models are 10x taller than usual. Sadly I don't have programs to do it and neither do I know how to work with it. Can someone please scale all objects to 0.1 (original size)?

static objects
(This post was last modified: 03-16-2016, 08:56 AM by User01.)
03-15-2016, 07:25 PM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#2
RE: Custom Static Objetcs to big

Delete the .msh files and then open them in the ModelViewer to generate new mesh. This should fix your issue.

03-16-2016, 12:31 PM
Find
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
Reputation: 0
#3
RE: Custom Static Objetcs to big

(03-16-2016, 12:31 PM)Mudbill Wrote: Delete the .msh files and then open them in the ModelViewer to generate new mesh. This should fix your issue.
Ehh, no. Don't bother about meshes, those files doesn't even make nearly 1mb. However, tried it and it just generated a new mesh but the tga files have the same size. Those models need to be smaller I suppose.
(This post was last modified: 03-16-2016, 03:13 PM by User01.)
03-16-2016, 03:12 PM
Find
Spelos Away
Banned

Posts: 231
Threads: 19
Joined: Sep 2014
#4
RE: Custom Static Objetcs to big

I'm not 100% sure about this, but the scale of a model shouldn't change the file size that much. The issue is most likely in the amount of polygons the model has.
If it's too big for Amnesia, it's too complex for it as well.
(This post was last modified: 03-16-2016, 04:56 PM by Spelos.)
03-16-2016, 04:55 PM
Find
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
Reputation: 0
#5
RE: Custom Static Objetcs to big

(03-16-2016, 04:55 PM)Spelos Wrote: I'm not 100% sure about this, but the scale of a model shouldn't change the file size that much. The issue is most likely in the amount of polygons the model has.
If it's too big for Amnesia, it's too complex for it as well.
I've found out by just shrinking the pictures of the tga files. The size of the file was noticeably smaller.

Does no one at least want to take a look at it? Or is it just that you guys don't want to risk downloading virus or something?
(This post was last modified: 03-16-2016, 05:08 PM by User01.)
03-16-2016, 05:00 PM
Find
Kurton Offline
Senior Member

Posts: 533
Threads: 8
Joined: Oct 2010
Reputation: 16
#6
RE: Custom Static Objetcs to big

(03-16-2016, 05:00 PM)User01 Wrote:
(03-16-2016, 04:55 PM)Spelos Wrote: I'm not 100% sure about this, but the scale of a model shouldn't change the file size that much. The issue is most likely in the amount of polygons the model has.
If it's too big for Amnesia, it's too complex for it as well.
I've found out by just shrinking the pictures of the tga files. The size of the file was noticeably smaller.

Yeah dude for how little detail these textures actually portray you could definitely stand to downsize them all to 512x512 and use 24-bit colorspace

03-16-2016, 07:35 PM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#7
RE: Custom Static Objetcs to big

I thought you meant the models were 100 times larger than they should be (in-game size), because that happened to many AMFP models. Deleting and regenerating the mesh would fix it.

So you mean the file size is too large? This would be either the textures or the poly-count. The textures are easily downscaled, but the polygons take a bit more work to reduce. It could also mess up UV mapping of the texture.

I haven't looked at the files yet, mostly because it would take more time than I feel is needed to construct a reply.

(This post was last modified: 03-16-2016, 08:57 PM by Mudbill.)
03-16-2016, 08:56 PM
Find
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
Reputation: 0
#8
RE: Custom Static Objetcs to big

(03-16-2016, 07:35 PM)Kurton Wrote:
(03-16-2016, 05:00 PM)User01 Wrote:
(03-16-2016, 04:55 PM)Spelos Wrote: I'm not 100% sure about this, but the scale of a model shouldn't change the file size that much. The issue is most likely in the amount of polygons the model has.
If it's too big for Amnesia, it's too complex for it as well.
I've found out by just shrinking the pictures of the tga files. The size of the file was noticeably smaller.

Yeah dude for how little detail these textures actually portray you could definitely stand to downsize them all to 512x512 and use 24-bit colorspace
Either this or shrink the model size to what it should be. However, I downsized all wall tga files to 512x512 (50%). Unfortunately it made the object complete invisible like no prop showing ingame. I need help with this.
03-17-2016, 11:19 AM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#9
RE: Custom Static Objetcs to big

If the objects actually are too big in-game, you can just open the entity in the ModelEditor and scale the object to 0.01 in X, Y and Z. Save and done. You don't need to edit the .dae model file in a 3D modeler program for this.

(This post was last modified: 03-17-2016, 11:45 PM by Mudbill.)
03-17-2016, 11:44 PM
Find
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
Reputation: 0
#10
RE: Custom Static Objetcs to big

(03-17-2016, 11:44 PM)Mudbill Wrote: If the objects actually are too big in-game, you can just open the entity in the ModelEditor and scale the object to 0.01 in X, Y and Z. Save and done. You don't need to edit the .dae model file in a 3D modeler program for this.
I really appreciate your help but the ent files isn't the problem. I just noticed the models are too large but what I actually want is reducing the files. As Kurton said we need to downsize the tga files but when I do that, no wall is shown in the map.
(This post was last modified: 03-18-2016, 10:16 AM by User01.)
03-18-2016, 10:10 AM
Find




Users browsing this thread: 1 Guest(s)