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Penumbra-like intro
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nofsky Offline
Senior Member

Posts: 423
Joined: Sep 2008
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Post: #1
Penumbra-like intro

Is it possible to create an intro to your custom level, like the ones in the Penumbra games, i.e. still images with text?

It would be useful if you want to create a specific story that requires some exposition.
09-16-2010 09:08 AM
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Argoon Offline
Member

Posts: 100
Joined: Jan 2009
Reputation: 3
Post: #2
RE: Penumbra-like intro

Yes use this link http://hpl2.frictionalgames.com/amnesia:custom_story

Quote:All custom messages, diaries and notes that your custom story needs in a 'extra_english.lang' in the story root. If translations want to be made, these are to be created as 'extra_' + name_of_the_supported_language + '.lang', with name_of_the_supported_language being one of the ones that you can choose in the game options menu. Optionally, this can contain an entry “Description” in the “CustomStoryMain” category, and any brief description on the custom story can be written here. It will be displayed in the Custom Story Launcher. Just to display an example:

<CATEGORY Name="CustomStoryMain">
    <Entry Name="Description">Just a brief description!</Entry>
</CATEGORY>
09-16-2010 09:30 PM
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nofsky Offline
Senior Member

Posts: 423
Joined: Sep 2008
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Post: #3
RE: Penumbra-like intro

I already know about the description. That wasn't my question.
09-16-2010 09:51 PM
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Argoon Offline
Member

Posts: 100
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Post: #4
RE: Penumbra-like intro

If you want something more elaborated them you will have to code it and on that i can't help you as i'm no coder, if you find the code for that them post it here so everybody knows how to do it also i will do the same.
09-16-2010 10:14 PM
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Thomas Offline
Frictional Games

Posts: 2,634
Joined: Apr 2006
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Post: #5
RE: Penumbra-like intro

It is possibly if u are really sneaky Wink

What u can do is to simply have a plane right in front of the player with the images that you want shown, disable the player (SetPlayerActive(..) and then use the camera FOV mul and offset to move the camera around the images.
09-16-2010 10:14 PM
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RuslanM Offline
Junior Member

Posts: 7
Joined: Sep 2010
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Post: #6
RE: Penumbra-like intro

(09-16-2010 10:14 PM)Thomas Wrote:  It is possibly if u are really sneaky Wink

What u can do is to simply have a plane right in front of the player with the images that you want shown, disable the player (SetPlayerActive(..) and then use the camera FOV mul and offset to move the camera around the images.

That's interesting. It seems like dialog can be coded in a similar fashion, using plains with possible answers textured on them.
09-17-2010 04:23 AM
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nofsky Offline
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Posts: 423
Joined: Sep 2008
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Post: #7
RE: Penumbra-like intro

Ah, I was thinking I'd have to do something like that. Thanks Thomas.
09-17-2010 11:17 AM
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