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Sound Entity Problem
Armored Cow Offline
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#1
Sound Entity Problem

I created my first map yesterday that is comprised of two rooms separated by a door. Each room has it's own sound entity with a Max radius expanding to just before the door.

The problem is, both sounds play immediately when I load the map and never stop playing (they are ambient loops). The sound in the second room does not even have the range to be heard from the first room so I don't understand why it begins playing immediately.

When I walk into the second room the sound from the first room does not go away either; they both play forever.

Any help would be appreciated.
09-16-2010, 03:49 PM
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jens Offline
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#2
RE: Sound Entity Problem

the sound is probablyy Use3D="false" in the sound entity file
09-16-2010, 03:52 PM
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Luis Offline
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#3
RE: Sound Entity Problem

Are you using a custom sound entity? Are you overriding its settings properly? (as in unchecking the "Use defaults" checkbox)

EOF
09-16-2010, 03:52 PM
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Armored Cow Offline
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#4
RE: Sound Entity Problem

Where can I change it to Use3D="true" ?
09-16-2010, 03:56 PM
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jens Offline
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#5
RE: Sound Entity Problem

You have to make a new sound entity file in case you are using one of the sounds from the games regular sounds/ folder. You simply open the .snt file in a text editor and then you can change properites like Use3D and save it with a new name, preferably into your custom story folder so that you can share it easily later.
09-16-2010, 04:06 PM
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Armored Cow Offline
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#6
RE: Sound Entity Problem

Thanks a lot Jens.
09-16-2010, 04:36 PM
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Armored Cow Offline
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#7
RE: Sound Entity Problem

Sorry for double post but what exactly does the Min and Max distance do for sound entities?

I understand that the Max is the farthest the sound travels but what exactly does Min do?
09-16-2010, 06:53 PM
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Thomas Offline
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#8
RE: Sound Entity Problem

Min is when the sound volume starts decreasing. Max is when it is zero.
09-16-2010, 10:16 PM
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