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Custom Story Map: Survival
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Kyle Offline
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Posts: 910
Joined: Sep 2010
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Post: #21
RE: Custom Story Map: Survival

This was one of the first custom stories I wanted to download! I love it!

Well... until I got bored to death... Smile

10-13-2010 12:33 AM
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Jonez Offline
Junior Member

Posts: 28
Joined: Jul 2010
Reputation: 1
Post: #22
RE: Custom Story Map: Survival

(10-13-2010 12:33 AM)Kyle Wrote:  This was one of the first custom stories I wanted to download! I love it!

Well... until I got bored to death... Smile

Haha! That was my point in this oneSmile
I should try some scripting in next one.
Maybe different maps and timelimits or something...

10-13-2010 03:22 PM
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Dark Knight Offline
Senior Member

Posts: 633
Joined: Feb 2008
Reputation: 5
Post: #23
RE: Custom Story Map: Survival

hmm, nice map!


but after first time i"m dying, monster is disappears..
is it the end of map?
10-14-2010 09:35 PM
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Jonez Offline
Junior Member

Posts: 28
Joined: Jul 2010
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Post: #24
RE: Custom Story Map: Survival

No, the monsters dissapear after dying without scripting. And theres no scripting in a map.
It was more like a test map. I will do some scripts to next map. But dont know when that is...(pretty busy with Phobia 2)

10-15-2010 02:34 PM
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mastersmith98 Offline
Junior Member

Posts: 21
Joined: Oct 2010
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Post: #25
RE: Custom Story Map: Survival

To add more tension and motivate the player forward you should add a mechanic were the player's health is slowly being drained, so they have to go through the mansion looking for lecterns. You could do some fun stuff with this too, like placing several keys needed to unlock a cache of health potions, which would give the player a chance to explore for a bit without being hindered by the draining health.

Also, if you could find a way to randomly generate monster positions and item positions, that would give you a reason to keep playing.

Join the Amnesia Modders group on Moddb!
10-17-2010 06:19 PM
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Jonez Offline
Junior Member

Posts: 28
Joined: Jul 2010
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Post: #26
RE: Custom Story Map: Survival

someone made a video of my map:
AMNESIA REACTIONS
http://www.youtube.com/watch?v=xgJWCIlJWhQ

btw, there is maybe coming a new survival with scripting some time.
and I was planning on making a Phobia mansion too.

Jonez

10-21-2010 01:41 AM
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iNEXSERTiON Offline
Junior Member

Posts: 25
Joined: Oct 2010
Reputation: 0
Post: #27
RE: Custom Story Map: Survival

Haha, my experience was quick! Big Grin
I no sooner pick up the lamp, the Grunt AND that other monster type (I forget the name) started breaking in. I was like OHHHHH EFF. So I hid behind the chair. They didnt see me so I stayed there. The Grunt noticed me, so I picked up the chair and held it in front of me. Worked for like, 5 seconds. Tongue

Load times are slow, but I don't have any lag.
10-26-2010 10:28 PM
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house Offline
Member

Posts: 195
Joined: Oct 2010
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Post: #28
RE: Custom Story Map: Survival

AWww! Its a .rar file!
11-04-2010 07:17 PM
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elexier909 Offline
Junior Member

Posts: 2
Joined: Nov 2010
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Post: #29
RE: Custom Story Map: Survival

Hi jonez

PLayed the map very nice, If you can get scripting working properly you will go on to making killer stories Tongue.

Personaly through the way I learn I cannot create anything lol. <I have to see it done to be able to do it>

Anyways I have an Idea for a story, if you want to to toy with it feel feel free, same goes with any other modders.


The whole story starts thus...

Your on your way to go camping in the woods near a river for a spot of fishing for the weekend, As you walk an unatteral storm kicks up forcing you to find shealter in a nearby abandond and rundown cottage that no one has lived in for years.

After finding a way in, <I was thinking breaking a window in> And having a good look around, <to find things like a strange old key, some tinder and an old lamp> You head into the basment to see if theres anything of use down there.

As you walk around you hear the floor creeking and groaning untill suddenly you fall through the floor and fallfor what seems miles and get knocked out as you desend.

When you come too its as if someone was waiting for you, theres a bed with a matress on that broke your fall that you are laying on, across the small room there is a table with a candle thats lit along with a meal that resore's helth when used, <was thinking of taking the healing pots ingame and just changing what they look like to fill this role>

The walls of the room appear ancheint, and there is a note on the door.

Note reads

Welcome <name>

I am sorry if you were hurt during your decent the storm was the only way I could assure you would find this place, But please take comfort in the knowlage I am not here to hurt you, I guided you down here to help me.

I have been waiting for this day for centureis, I am afraid I have placed us both in great danger for if my master finds you or learns of my involvment we will surly be killed or worse turned into one of his lapdog's.

My master has been on the run for centuries for crimes he commited back on our homeworld.

There are peices of a shatterd orb scatterd throughout this castle, the first peices is quite close to your location and is the least protected. Finding all the peices of the orb and combining them will make my master visible to those that seek him and allow him to be puished for his crimes.

If we do not meet in the future I wish you all the luck in your endevore for both our sakes.

One last thing There are things in this castle that are not from this world and feed of human flesh, Light and noise attract them, Stay quiet and stick to the shadows.

I hope I have placed enough supplies throughout the castle for you, I had to be carefull what I took so he would not notice, CHECK EVERYTHING.

Yours
Letalis


Story time over lol

Depending on how many puzzles you wanna make I suppose is limited to how many bit of the orb you have.

The idea is there if anyone is brave enough Tongue.
11-13-2010 10:39 PM
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Metalmadness Offline
Junior Member

Posts: 2
Joined: Aug 2012
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Post: #30
RE: Custom Story Map: Survival

Not bad, but there should be at least a way to escape.
08-10-2012 01:44 PM
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